That Fat Guy Posted September 14, 2009 Report Share Posted September 14, 2009 1 mojo1 sangan3 shell5 3 shallow grave3 eclipse2 moon3 taiyou3 upstart3 dwd3 hand dest1 card dest2 foolish2 cup of ace3 mallet1 trunade29 2 sunlight1 coth3 explosion6 deck 40 you may have noticed the lack of needle worm.this is because this is a burn version of flip trolls.magical explosion. thats right. untested, but probably pretty good, since its inherently the same as flip 6.the trunade is there for field manip. setting quickplays fucks me up sometimes. rate/fix/laugh [/troll] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 14, 2009 Report Share Posted September 14, 2009 Laugh! XD Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 14, 2009 Author Report Share Posted September 14, 2009 some initial testing proves it to be as effective and consistent as flip 6. i'll need more extensive real testing to determine the validity of that.but the best part is that its entirely side deckable.there are only like, 5 card switches.i'll modify my flip 6 side deck to include a swap into billy mays. i also welcome outside testers. [/troll] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 14, 2009 Report Share Posted September 14, 2009 i'll test it.Results tomorrow afternoon. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted September 14, 2009 Report Share Posted September 14, 2009 I don't think coth is very effective here I would replace it with roar or waboku. kaboom, and it's gone!!! Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 14, 2009 Report Share Posted September 14, 2009 I don't think coth is very effective here I would replace it with roar or waboku. kaboom' date=' and it's gone!!![/quote'] No, it can be used with book of eclipse/moon.In this deck, it's the inferior version of shallow grave, but still useful. (Albeit not much) Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 14, 2009 Author Report Share Posted September 14, 2009 every little bit helps.roar or waboku wouldnt serve a purpose, since theyre defensive, and this is meant to kill within 1-2 turns.eclipse and whatever i set are the only defenses i need. [/troll] Link to comment Share on other sites More sharing options...
DesCrow Posted September 14, 2009 Report Share Posted September 14, 2009 monster gate/reasoning?could speed up your mill.Blasting the ruins possible'? Link to comment Share on other sites More sharing options...
.:pyramid:. Posted September 14, 2009 Report Share Posted September 14, 2009 thunder dragons? wouldnt know what to get rid of tho Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 14, 2009 Author Report Share Posted September 14, 2009 @crow,reasoning isnt controllable with so few monsters in deck. i would more likely end up milling all of my spells /and/ all of my explosions before hitting a monster, if i even hit one. @pyramid,i tried to fit em, but i couldnt >.< [/troll] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 14, 2009 Report Share Posted September 14, 2009 No thunder, and reasoning is suicide.Swords? Could help when you have a dead hand, plus it's a spell so it works with the FTK.Messenger of peace is better.Magical stone excavation? Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 15, 2009 Author Report Share Posted September 15, 2009 mse is the only thing i havent tried here, and with shell it might not be too bad.i should side them at least, but what to neg if i main decked them? [/troll] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 15, 2009 Report Share Posted September 15, 2009 Neg a taiyou for mse or swords.Or taiyou AND trunade? Taiyou at 3 isn't so much needed, and trunade dosen't have so much of a purpose... Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 15, 2009 Report Share Posted September 15, 2009 Swords is no good here but I find MSE really useful, since you just gain the advantage lost right back w/ jar. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 15, 2009 Report Share Posted September 15, 2009 Why isn't swords good? It stalls! Since the match won't last long anyway, it dosen't matter if it's destroyed.Or if it's not needed, you can mm it into the deck, or discard it for an extra 200x damage. It's very versatile. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 15, 2009 Report Share Posted September 15, 2009 Since the match won't last long, there's no reason TO run swords... Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted September 15, 2009 Report Share Posted September 15, 2009 flip trolls are definitely meta i been playtesting and they have more wins against gbs and bws than they do losses and ls i walk all over of course because they always deck out Ah, Tronta. xD Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 15, 2009 Report Share Posted September 15, 2009 That's not true.Some members that playtested this deck recently have complained that sometimes, the hand would be entirely dead with no mm in sight. A solution is simple: Stall. It dosen't matter how it's done. Either way, a swords can lead to the ftk on the next turn.You have nothing to lose, even if it is destroyed... Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 15, 2009 Report Share Posted September 15, 2009 You lose a slot that could have been used for something actually useful. What's the side for this deck? Have you come up with one? Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted September 15, 2009 Report Share Posted September 15, 2009 I thought this entire thread was a joke? 0_o Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 15, 2009 Report Share Posted September 15, 2009 Ok fine it's useless......Just playtest it anyway. It just might save the entire duel for you...Or you can crash and burn...XD I doubt it. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 15, 2009 Author Report Share Posted September 15, 2009 swords in this meta is sheet.lyla, ryko, gyz, best, jd, celest, dad, breaker at funking 3...you get the drift. continuous stall...i dunnomaybe...-1 trunade-1 coth-1 something else+3 roar? upstart i find is also countering thing. derp on my part. but my playtests get this fairly consistent...i dunno. [/troll] Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted September 15, 2009 Report Share Posted September 15, 2009 threatening? Now there's an idea. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 15, 2009 Author Report Share Posted September 15, 2009 its hard to test threatening when not playing against anyone. i need to get back into tournies n sheet. theres gotta be a cardshop or something round here. [/troll] Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted September 15, 2009 Report Share Posted September 15, 2009 What side deck do you have for this? Link to comment Share on other sites More sharing options...
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