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[Max Darkness] The History of Man : Era 3


Max Darkness

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[spoiler=Important Note]

This will probably be my last set of cards I'll make on YCM. I've exhausted my ideas and creativity. I'd like to thank those who have helped craft this mega-set.

.:JBM:., Darkstar_316, Mechking, and Chizuru Otohime: For ideas, advice and support.

Ragnarok1945: For faultlessly commenting on my threads.

~Fallen Soul~ and Raiden600: For what became the "Cimmerian" and "Arcane Evil" monsters.

Succubus Queen: For images.

Sne Pales and Gefhx: For the holos, Dark Synchros and Japanese Cards.

All Members of the N.D.L.: For making me come up with unique effects on their member cards, which inspired some of cards here.

Everyone who felt it worthwhile to comment on my threads.

 

 

 

 

Era 3 : The On-Going Battle

 

The Arcane Evil may have fallen, but it was only one part of the Malevolent's power. Over the centuries, the darkness returned to plague humanity and the only remaining descendant of the Forgotten, Agartha.

5,000 years after the fall of Lemuria, the Malevolent returned, in the form of Zorc Necrophades. This dark creature formed the Shadow Realm and with the Millennium Items, spread the Malevolent's power. In response, Agartha formed the White Dragon, a brutal creature of light created to combat the darkness. However, this creature fell to the monster of the shadows.

Agartha then called upon its ancient sorcery, and the catalyst that was Pharaoh Atem, to fuse the Egyptian Gods into Horakhty, a creation with enough power to destroy the darkness in Egypt forever.

On the other side of the world, the Malevolent crafted the Earthbound Immortals to destroy the fledgling civilisations there. Agartha formed the Crimson Dragon to fell the dark gods. It created the Five Dragons to assist it and they sealed the Earthbounds, albeit with the lost of Ancient Fairy Dragon.

The next conflict was during the Crusades. A chance discovery by the Knights Templar led to the release of the Cimmerian demons. Agartha's response was the creation of the Phoenixes. And thus the war of light and darkness began again, and once again, humanity's future lay in the balance.

 

[spoiler= "The Legacy of Man" Part 3]

Agartha, after the fierce battle with the Arcane Evil, retreated underground to watch over mankind as it developed from primitive men to complex civilisations capable of logical thought. However, the fight with the Malevolent was far from over.

 

Over the centuries after the destruction of Lemuria, the darkness re-appeared in several forms, attempting to corrupt humanity and return the Malevolent to existence. Each time, the dark forces targeted ignorant peoples, and launched malicious assaults on them. And every time, Agartha crafted beings to combat the darkness.

 

In Ancient Egypt, the Malevolent formed the Shadow Realm and Zorc Necrophades. From that, the Millennium Items were forged and spread the dark power. To combat this, Agartha created the White Dragon, in the form of a young woman. It was hoped that it would be enough to stop the shadows from spreading. Unfortunately, the White Dragon fell to Zorc and the Agarthans had to form a new strategy.

 

The Agarthans focussed their power, and with the catalyst of Pharaoh Atem, they fused the Egyptian Gods into an incarnation of Marduk: The Creator God of Light, Horakhty. This glorious being of light banished the darkness from Egypt forevermore.

 

On the other side of the globe, the Malevolent created beings that were to lay waste to the fledgling cultures and consume them in shadows. The Earthbound Immortals rose and attacked. Agartha responded by forming the Crimson Dragon, who in turn bore the Five Dragons. These dragonic beasts sealed the Earthbounds, but not without the lost of the Ancient Fairy Dragon, who was sealed with them.

 

It was long after these ancient events that the Malevolent’s remnants were to re-appear again. It was during the Crusades, were the inherent darkness of the wars allowed the evil to become strong enough to fight the Forgotten’s descendants.

 

In the Middle East, the Knights Templar discovered a mysterious building which contained one room coated in demonic runes and markings. When the humans entered, the runes illuminated and a dimensional portal was opened. From the darkness emerged the Cimmerians.

 

Beasts formed from the earth and shadows, these demons took the form of monsters envisioned by humans, taking on their names as well. Agartha saw the events and damned man’s foolishness. The Agarthans realised that to combat the demon hordes, they would need a being that could resurrect itself.

 

They formed the Phoenixes to defeat the Cimmerians. Winged beasts of fire and light, they were sent to incinerate and seal the Cimmerians. When they appeared, the crusaders saw them as angels, the way they glowed in night sky. And thus began a battle between light and darkness, with humanity’s future in the balance.

 

The war raged on for years, and both sides steadily became stronger and more deadly. The Cimmerian Leviathan came forth from the alternate world and attacked with water and darkness to counter the Phoenixes’ fire and light. As the Phoenixes grew stronger, they passed their power onto mortals, creating the Flame Angels, Blaze Sorceress and Phoenix Maidens to augment their forces.

 

Eventually, almost ten years after the seal was broken, the ultimate shadow creature stepped into the human world. Calling itself Abaddon, it preyed on the fear of its enemies; human and phoenix. To this end, the Agarthans called upon the remaining Lemurians who had taken sanctuary in Agartha to use their magic to call upon the most powerful phoenix monster.

 

The ritual was carried out and a being of purest light and fire rose from the ashes of war; the Ancient Phoenix - Kinkaku. This beast had the power to resurrect any monster or man who fell to the Cimmerians; creating an unending stream of righteous soldiers.

 

Abaddon was felled by Kinkaku; his physical form swallowed by the golden light of the firebird. The Knights Templar saw this as a divine event, and documented it as such. Later historians would come to dismiss this event as an explainable meteor shower or similar cosmic happening.

 

After the Crusades, Agartha’s power rapidly declined. Without the ability to appear to the outside world, the ancient kingdom faded out of existence, like its ancestors. By the year 2000, Agartha was presumed lost and the Forgotten’s legacy finally ended. Mankind was on its own. Would it follow the path of light, or would it topple into the darkness?

 

 

 

 

[spoiler=Phoenixes]

[spoiler=Monster Cards]

119569t.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Once per turn, during your End Phase, you can Tribute this card. If you do, you can Normal Summon 1 Level 4 or lower FIRE monster in addition to your Normal Summon or Set for the turn.

 

119569qo.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 4 FIRE monsters. This card is treated as a "Phoenix" monster. Once per turn, during your Standby Phase, you can remove up to 2 FIRE monsters in your Graveyard from play. If you do, destroy an equal number of Spell or Trap Cards your opponent controls. Once per turn, during your End Phase, you can add up to 2 removed from play FIRE monsters to your Deck. If you do, discard an equal number of Spell or Trap Cards from your Deck. When this card is removed from the field, except destroyed by battle, Special Summon any number of FIRE monsters whose total Levels equal 9 from your hand, Deck or Graveyard. If this card is destroyed by battle, you can remove it from play to prevent 1 face-up FIRE Monster you control from being targeted by the effects of Spell, Trap or Effect Monster Cards during your opponent's next turn.

 

119569o.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Phoenix" monster you control is destroyed and sent to the Graveyard. If you Special Summon this monster, you cannot summon the destroyed monster this turn. This card gains 300 ATK for each FIRE monster in your Graveyard. During your Standby Phase, you can Tribute this monster to Special Summon as many "Phoenix" monsters from your Deck as possible.

 

119569w.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Once per turn, during your End Phase, put 1 counter on this card for each face-up monster on the field (Max. 8). When this card is destroyed, both players discard a number of cards from their Deck equal to the number of counters on this card.

 

119569s.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card is also treated as a "Phoenix" Fairy-Type monster. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all non-FIRE monsters in their hand. During your Main Phase 2, you can Tribute 1 Level 4 or lower FIRE monster on your side of the field. If you do, this card does not have to have its effect that returns it to the hand activated.

 

119569ni.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Angelic Inferno". This card is also treated as a "Phoenix" Fairy-Type monster. Each time a FIRE monster is removed from the field, put 1 counter on this card (Max. 5). During your End Phase, remove all counters from this card. Your opponent discards a number of cards from their hand equal to the number of removed counters.

 

119569lp.jpg

 

Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a FIRE monster as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster is treated as a "Phoenix" monster. Each time the equipped monster destroys a monster by battle, Special Summon 1 Level 4 or lower "Phoenix" monster from your Deck in Attack Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

119569qe.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. If this card is attacked by a FIRE monster, this card gains 600 ATK, during the Damage Step only. Once per turn, during your Main Phase, you can Tribute 1 "Phoenix" monster on your side of the field. If you do, this card can attack your opponent directly by halving its ATK. Each time this card destroys a monster by battle, you can discard 1 card in your hand to Special Summon 1 FIRE Monster from either player's Graveyard.

 

119569mu.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. When this card is sent to the Graveyard, Special Summon up to 2 Level 4 or lower Winged-Beast monsters from your Graveyard. Pay Life Points equal to the number of monsters Summoned x 400.

 

119569y.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card attacks your opponent directly. When this card inflicts Direct Damage to your opponent's Life Points, you can pay 800 Life Points. If you do, your opponent must discard a number of cards from their Deck equal to the number of cards in their hand.

 

119569pb.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is sent to the Graveyard, add up to 3 FIRE monsters from either player's Graveyard to your hand. During your End Phase, Special Summon as many FIRE monsters in your hand as possible, ignoring the Summoning Conditions.

 

119569na.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn.

 

119569qy.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. By removing this face-up card from play, Special Summon 1 "Phoenix - Reborn Flames" from your hand.

 

119569zu.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Each time this card destroys a monster by battle, put 1 Phoenix Counter on this card (Max. 3). If this card would be destroyed by battle, you can remove 1 Phoenix Counter. If you do, it is not destroyed. When this card is removed from the field, Special Summon 1 Level 6 or lower "Phoenix" monster from your Deck.

 

119569gn.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Phoenix" monster you control from play or by its own effect. If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Once per turn, if this card would be removed from the field by a card effect, you can pay 800 Life Points. If you do, it is not. As long as this card remains face-up on the field, all FIRE monsters you control sent to the Graveyard are added to your Deck during your End Phase.

 

119569qz.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card returns to the owner's hand, Special Summon 1 Pyro-Type monster from your hand. The Summoned monster is destroyed during your opponent's End Phase.

 

119569r.jpg

 

Effect: If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. This card cannot be destroyed by non-WATER monsters. (Damage calculation is applied normally.) If this card battles a FIRE monster, destroy the monster with this card's effect without applying Damage Calculation.

 

119569g.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. This card is also treated as a Fairy-Type monster. When this monster inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card from their hand.

 

 

 

[spoiler=Fusion Monsters]

119569do.jpg

 

Effect: "Phoenix-Reborn Flames" + Any Spellcaster or Warrior-Type Monster

If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Once per turn, during your Standby Phase, you can pay 600 Life Points to negate the effect of Spell and Trap Cards that designate this card until your End Phase. If this card is removed from play, Special Summon 1 of the monsters used as Fusion Materials.

 

119569ix.jpg

 

Effect: "Phoenix-Reborn Flames" + "Phoenix-Reborn Flames" + "Phoenix-Reborn Flames"

If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. If you do, pay 750 Life Points. This card is also treated as a FIRE monster. Each time this card inflicts Battle Damage to your opponent, your opponent discards a number of Monsters from their Deck equal to the number of cards in your hand. You can negate the effects of Spell and Trap Cards that designate this card.

 

 

 

[spoiler=Synchro Monsters]

119569uu.jpg

 

Effect: 1 Spellcaster-Type Tuner + "Phoenix - Reborn Flames"

When this card is Synchro Summoned, put 2 counters on it. During each of your End Phases, put 2 counters on this card (Max. 8). Once per turn, during your End Phase, you may remove any number of counters on this card to Special Summon 1 "Phoenix" monster from your Deck whose Level is equal to the number of removed counters.

 

119569ph.jpg

 

Effect: 1 Fairy-Type Tuner + 1 "Phoenix" non-Tuner monster

If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Once per turn, during your Standby Phase, you can Special Summon 1 Fairy or Winged Beast-Type monster from your Deck. If you do, this card loses ATK equal to the Summoned monster's Level x 100.

 

 

 

[spoiler=Ritual Monsters]

119569ed.jpg

 

Effect: This card is used to Ritual Summon "Bound Phoenix - Angha". You must offer 1 Level 7 or higher "Phoenix" monster as a Tribute from the field or your hand.

 

119569nk.jpg

 

Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Binding Chains" or Special Summoned by its own effect. If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. Once per turn, toss a coin and call it. If you call it right, this card can attack all monsters on your opponent's side of the field once each. If you call it wrong, this card cannot attack during your Battle Phase.

 

119569at.jpg

 

Effect: This card is used to Ritual Summon "Ancient Phoenix - Kinkaku". You must also offer monsters as a Tribute whose total Levels equal 11 or more from the field or your hand. You can remove this card in your Graveyard from play to prevent 1 face-up Ritual Monster you control from being removed from the field this turn.

 

119569fs.jpg

 

Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Flight of the Phoenix" or Special Summoned by its own effect. This card is also treated as a LIGHT monster. If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. As long as this card remains face-up on the field, if monsters on your side of the field are destroyed and sent to the Graveyard, you can Special Summon them during the End Phase of the turn.

 

 

 

[spoiler=Spell Cards]

119569vk.jpg

 

Effect: Activate only when a "Flame Angel" you control is destroyed by battle. Special Summon 1 "Flame Angel Reborn" from your hand or Deck in Attack Position.

 

119569x.jpg

 

Effect: Discard 2 cards from your hand. Special Summon 1 Level 6 or lower FIRE monster and 1 Level 6 or lower WATER monster from your Deck or Graveyard.

 

119569cy.jpg

 

Effect: Tribute 1 Level 7 or higher FIRE monster you control. Special Summon 2 Spellcaster-Type monsters from your Deck whose total Levels equal the Tributed monster's, ignoring the Summoning conditions.

 

119569s.jpg

 

Effect: While this card is face-up on the field, all FIRE monsters gain 600 ATK. Once per turn, during your Standby Phase, you can pay 1000 Life Points. If you do, all FIRE monsters on your side of the field gain an additional 600 ATK, until your next Draw Phase.

 

119569fr.jpg

 

Effect: Activate only when you control a face-up "Phoenix" monster. As long as this card remains face-up on the field, each time either player Summons a non-"Phoenix" monster, that player pays Life Points equal to the Summoned monster's Level x 150. When this card is removed from the field, destroy 1 "Phoenix" monster you control.

 

119569i.jpg

 

Effect: As long as this card remains face-up on the field, if a monster you control is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn.

 

119569f.jpg

 

Effect: Equip only to a non-"Phoenix" monster. If the equipped monster is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. When the equipped monster is removed from the field, you can Special Summon 1 Level 8 "Phoenix" monster. The Summoned monster is returned to your Deck during the second End Phase after this effect was activated. If you do, remove this card from play.

 

119569q.jpg

 

Effect: Discard 2 cards from your hand. Tribute 1 Level 5 or higher Warrior-Type monster you control to Special Summon 1 "Phoenix" monster from your Deck whose Level is equal to the Tributed monster's.

 

119569u.jpg

 

Effect: Activate only while you control a face-up "Aura Phoenix". Each time "Aura Phoenix" is returned to your hand, all non-"Phoenix" monsters lose ATK equal to the number of "Phoenix" monsters on the field x 100. When this card is destroyed, add 1 "Aura Phoenix" from your Deck or Graveyard to your hand.

 

 

 

[spoiler=Trap Cards]

119569dl.jpg

 

Effect: Activate only when a Level 8 or higher "Phoenix" monster you control is sent to the Graveyard. Destroy all non-FIRE monsters on the field. Special Summon 3 Level 5 or lower "Phoenix" monsters from your hand or Deck, ignoring the Summoning conditions.

 

119569vx.jpg

 

Effect: Activate only when your opponent Summons a non-"Phoenix" monster. When this card is activated and during each of your Draw Phases, put any number of Phoenix Counters on this card (Max. 3). Discard a number of cards from your hand equal to the number of placed Phoenix Counters. Once per turn, during your Standby Phase, you can remove Phoenix Counters to activate this card's effects. - Remove 1: Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated. - Remove 2: Upgrade all Monster Cards in your opponent's hand by 2 Levels until your opponent's End Phase. During your opponent's End Phase, remove all Phoenix Counters from this card.

 

119569oo.jpg

 

Effect: After activation, Special Summon this card in face-up Defense Position; it is treated as an Effect Monster Card (Winged Beast-Type/FIRE/Level 5/ATK 400/DEF 2000). If this card is destroyed and sent to the Graveyard, you can remove this card from play to Special Summon 1 "Phoenix" monster from your hand whose Level is equal to the Level of the monster that destroyed this card, during your End Phase. (This card is still treated as a Trap Card.)

 

 

 

 

 

 

[spoiler=Templars]

[spoiler=Monster Cards]

119569c.jpg

 

Effect: When this card is Summoned, add 2 Level 3 or lower "Templar" monsters from your Graveyard to your Deck. As long as this card remains face-up on the field, once per turn, if a "Templar" monster you control would be destroyed, it is not. (Damage calculation is applied normally.)

 

119569ml.jpg

 

Effect: This card can attack your opponent directly. If this card would be destroyed by battle with a Level 5 or lower monster, you can discard 2 cards from your hand. If you do, it is not. (Damage calculation is applied normally.) If this card battles a Level 6 or higher monster, destroy this card with this card's effect without applying damage calculation.

 

119569ta.jpg

 

Effect: During each of your End Phases, put 1 counter on this card (Max. 3). When this card is removed from the field, Special Summon 1 "Templar" monster from your Deck whose Level is equal to the number of counters on this card.

 

119569ip.jpg

 

Effect: As long as you control a different Level 3 or lower Warrior-Type monster, this card gains 400 ATK. When this card is destroyed and sent to the Graveyard, add 1 "The Knights Templar" from your Deck to your hand.

 

 

 

[spoiler=Spell Cards]

119569nc.jpg

 

Effect: Activate only when you control 1 or more Warrior-Type monsters. Tribute 1 Level 6 or higher Warrior-Type monster you control to Special Summon 3 Level 4 or lower "Templar" monsters from your hand or Deck.

 

119569ce.jpg

 

Effect: Activate only when you control 3 or more "Templar" monsters. After activation, equip to an Attack Position "Templar" monster you control. Select 2 different "Templar" monsters you control. Reduce the ATK of the selected monsters to 0, until your End Phase. The equipped monster gains ATK equal to the total ATK of the selected monsters, until your End Phase.

 

119569x.jpg

 

Effect: Each time a non-"Templar" monster is removed from the field, you can Special Summon 1 "Templar" monster from your Graveyard. As long as you control 2 or more monsters, "Templar" monsters you control gain 500 ATK and DEF. Once per turn, if there is a face-up Spell or Trap Card in the same column as a "Templar" monster you control, you can pay 200 Life Points to destroy it.

 

119569k.jpg

 

Effect: Once per turn, select 1 Level 4 or lower "Templar" monster you control. Increase the ATK and DEF of the selected monster by 750, until your End Phase. The selected monster cannot declare an attack during your next Battle Phase.

 

 

 

[spoiler=Trap Cards]

119569bj.jpg

 

Effect: Activate only when you control a face-up "Templar" monster. As long as this card remains face-up on the field, each time a "Templar" monster inflicts Battle Damage to your opponent, put 1 Crusade Counter on this card (Max. 5). Once per turn, you can remove any number of Crusade Counters from this card to Special Summon an equal number of Level 4 or lower "Templar" monsters from your Deck. Monsters Summoned by this card's effect are returned to your Deck during your End Phase.

 

 

 

 

 

 

[spoiler=Cimmerians]

[spoiler=Monster Cards]

119569ju.jpg

 

Effect: This card cannot be Special Summoned. This card is also treated as a Fairy-Type monster. If this card would be removed from the field, you can discard 1 non-DARK monster from your hand. If you do, this card is not. (Damage calculation is applied normally.) During each of your End Phases, you can Special Summon 1 "Cimmerian" monster. If you do, pay Life Points equal to the Summoned monster's Level x 200.

 

119569cu.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. During the End Phase of the turn this card is Summoned, you may draw and equip up to 3 "Cimmerian Seal" cards to monsters on the field. Once per turn, during your Standby Phase, you can Tribute this monster to Special Summon 1 Level 6 DARK monster from your Graveyard.

 

119569bj.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. When this card is Summoned put 2 Cimmerian Counters on it. During each of your End Phases, put 1 Cimmerian Counter on this card (Max. 8). This card gains 300 ATK for each Cimmerian Counter on it.

 

119569av.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. This card cannot be destroyed by battle. (Damage Calculation is applied normally.) During each of your End Phases, put 1 Cimmerian Counter on this card (Max. 4). Once per turn, during your opponent's Draw Phase, you can remove any number of Cimmerian Counters on this card. If you do, your opponent discards a number of cards from their hand equal to the number of removed counters.

 

119569pf.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. This card is also treated as a DARK monster. Each time this card destroys a monster by battle, put 1 Cimmerian Counter on this card (Max. 8). When this card is destroyed, Special Summon 1 "Cimmerian" monster whose Level is equal to or less than the number of Cimmerian Counters on this card.

 

119569q.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Cimmerian" monsters. When this card is Summoned, Special Summon up to 3 Level 6 or lower DARK monsters from your Deck. Pay Life Points equal to the number of monsters Summoned x 700. While there is another "Cimmerian" monster on your side of the field, your opponent cannot select this card as an attack target. When this card is sent to the Graveyard, destroy all cards Summoned by this card's effect.

 

119569zg.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. During each of your End Phases, put 1 Cimmerian Counter on this card (Max. 4). You can remove 1 Cimmerian Counter on this card to add 1 Spell Card from your Deck to your hand. You can remove 3 Cimmerian Counters from this card and Tribute this card to Tribute Summon 1 Level 7 Spellcaster-Type monster from your Deck.

 

119569za.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. When this card is Summoned, put 1 Cimmerian Counter on this card for each "Phoenix" monster on the field. This card gains 200 ATK and DEF for each Cimmerian Counter on it.

 

119569no.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. When this card is Summoned, put 1 Cimmerian Counter on this card. Once per turn, during your Draw Phase, you can pay 400 Life Points to put 1 Cimmerian Counter on this card (Max. 3). During your End Phase, you can remove any number of Cimmerian Counters on this card to destroy an equal number of cards on the field.

 

119569n.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be declared as an attack target if there are no other face-up monsters on your side of the field. Each time this card inflicts Battle Damage to your opponent, return 1 card your opponent controls to your opponent's hand. If your opponent controls no Level 7 or higher monsters, this card can attack directly by reducing its original ATK by half.

 

 

 

[spoiler=Fusion Monsters]

119569v.jpg

 

Effect: The Fusion Materials for this card are any Level 6 or higher "Cimmerian" monster and any "Phoenix" monster. This card is also treated as a FIRE "Cimmerian" monster. This card is not treated as a "Phoenix" monster. If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. As long as this card remains face-up on the field, "Cimmerian" monsters can be Normal Summoned or Set. "Cimmerian" monsters Normal Summoned or Set are destroyed during your End Phase.

 

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Effect: 1 "Cimmerian" monster + 1 "Phoenix" monster

This card is also treated as a "Cimmerian" monster. If this card is destroyed and sent to the Graveyard, you can Special Summon it during the End Phase of the turn. When this monster is Summoned, each monster on the field loses 500 ATK and DEF, including this card. As long as this card's ATK is less than 2500, once per turn, you can negate the effect of a Spell, Trap or Monster Card that designates this card.

 

 

 

[spoiler=Spell Cards]

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Effect: Activate only when you control a face-up "Cimmerian" monster. As long as this card remains face-up on the field, during each of your End Phases, gain Life Points equal to the number of face-up "Cimmerian" monsters you control x 400. When this card is removed from the field, it is returned to your Deck.

 

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Effect: Activate only while there is a face-up Field Spell Card on the field. The activation of this card cannot be negated. "Cimmerian" monsters you control cannot be destroyed by battle. (Damage calculation is applied normally.) Twice per turn, when your opponent's monster attacks a "Cimmerian" monster you control, you can switch the attack target to another "Cimmerian" monster you control. When this card is removed from the field, destroy a number of cards you control equal to the number of times this effect has been activated.

 

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Effect: Each time a Spell Card is activated, put 1 Cimmerian Counter on this card (Max. 12). Once per turn, you can remove any number of Cimmerian Counters from this card to Special Summon 1 "Cimmerian" monster whose Level is equal to the number of removed counters.

 

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Effect: Equip to any monster on the field. If the equipped monster is a "Cimmerian" monster, the monster gains 500 ATK and DEF and cannot be destroyed by battle. (Damage calculation is applied normally.) If the equipped monster is a non-"Cimmerian" monster, the monster loses 300 ATK and DEF and it's controller loses 200 Life Points during each of their End Phases.

 

 

 

[spoiler=Trap Cards]

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Effect: Activate only when you Special Summon a "Cimmerian" monster. As long as this card remains face-up on the field, "Cimmerian" monsters can be Normal Summoned or Set. During each of your End Phases, discard 1 monster from your Deck whose Level is equal to or greater than the number of "Cimmerian" monsters on your side of the field. If you do not, this card is destroyed.

 

 

 

 

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Of all the cards' date=' the only one I didn't like was Phoenix Reborn Flame, who's effect is too simple

[/quote']

 

But I agree that Phoenix Reborn Flame's effect is simple' date=' good but simple.

[/quote']

 

It was supposed to be the basic 'Phoenix' monster. As in "Red-Eyes Black Dragon" is a Normal Monster, while all its variants are Effect Monsters.

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Wow, what can I say... These cards are magnificent, and I can't understand that so few people have given their comment. Sure, there's a lot of cards, but that only means that you have put your very soul into making these cards, and I respect you for that.

 

Some of the cards have some OCG errors, but I don't really bother with that as much as I once did.

 

The background stories of your sets is truly unique, and grants this set with a flavor I haven't seen in these many days.

 

Max, I salute you.

 

P.

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