Max Darkness Posted September 15, 2009 Report Share Posted September 15, 2009 [spoiler=Important Note]This will probably be my last set of cards I'll make on YCM. I've exhausted my ideas and creativity. I'd like to thank those who have helped craft this mega-set..:JBM:., Darkstar_316, Mechking, and Chizuru Otohime: For ideas, advice and support.Ragnarok1945: For faultlessly commenting on my threads.~Fallen Soul~ and Raiden600: For what became the "Cimmerian" and "Arcane Evil" monsters.Succubus Queen: For images.Sne Pales and Gefhx: For the holos, Dark Synchros and Japanese Cards.All Members of the N.D.L.: For making me come up with unique effects on their member cards, which inspired some of cards here.Everyone who felt it worthwhile to comment on my threads. Era 4 : Light and Darkness in Balance After the destruction and re-sealing of the Cimmerian monsters, Agartha lost most of its power. It had exhaused its reserves and supplies. Eventually, it disappeared and was thought lost. Those who claimed to have visited it during the 20th century said they saw a city of ruins, berefit of glory.Now, it seemed humanity was on its own. Neither the Forgotten nor the Malevolent appeared to be putting a force on humanity, and so man was left to make it's own decisions.Mankind eventually discovered space travel and thus set out to the stars. It was not long before the human desire to control re-surfaced however, and the fall of man began.Humanity encountered many alien species as it spread out, most of whom were hostile to man. So man fought again with outside forces dictating its actions.Man has been left alone, unaffected by the ancient races, can it survive or will it fall into the shadows? [spoiler= "The Legacy of Man" Part 4]After the conflicts of the 20th and 21st centuries, man settled into relative peace. Despite several threats of war over resources, mankind never fell over the brink as it had before. As such, humanity began a new age of co-operation; one of the products being space travel. Man explored the stars, documenting and, unfortunately, claiming. Mankind, when presented with such an opportunity, had reverted to his ancient, dark desire; the desire to control; the desire to command and be above others. This began a slow descent into the shadows. As man spread out, first contact was inevitable. The first alien race encountered was the Andromas, a race hailing from the Andromeda Galaxy, reaching this galaxy via a wormhole between the two. Their ships were powerful and outperformed humanity’s, but their lack of a permanent base meant they regularly had to return to their own galaxy to re-supply. As such, the war became a stalemate, with the Andromas unable to combat the vast number of human starships; and humanity unable to out-gun the Androman ships. As humanity moved outwards, they encountered other races. One was the Plasmans; a mysterious energy-based people who existed in another dimension to humanity, a realm known as ‘Plasmic Space’. Their ships were near-immune to energy-based weaponry and their ability to pass through Plasmic Space meant they could travel through space at unmatched speeds. However, their dependence on energy was their weakness. The more time they spent in this universe, the weaker their ships became; and eventually, they would dissipate in an energy discharge. The Plasman’s main threat came in the form of a starship adapted from looted human vessels. This ‘Plasman-Human Starship’ proved to be a formidable foe; and human starships had to be upgraded to combat it. It was a scout ship that encountered the fourth race in this part of the galaxy. While traversing a near-empty part of space known as ‘The Void’, an unknown spaceship emerged from the darkness and destroyed the ship. Warships were sent to investigate. They ran into the force that had destroyed their ship. Calling themselves the Nihloids, they engaged the human ships. In the battle, the humans were victorious, but the ships were already doomed. As they tried to escape, they lost power and slowly became engulfed by the shadows of The Void. After that, their fate is unknown; and as such, human leaders declared a stand-off between humanity and the Nihloids. It was not necessary, as the Nihloids stated that they do not leave their realm; as outside of it, they are powerless. With the Andromeda Wormhole, Plasmic Space entries and The Void surrounding Earth on three sides, human ships ploughed forward, towards the centre of the galaxy. As the ships pressed forward, one by one, contact was lost as they entered the Galactic Core. When warships were sent, the fifth race was discovered. Announcing that they were the Valeans, they possessed starships as large as twenty human ships, with devastating firepower. The Valeans claimed that as the galaxy’s oldest race, it was their sworn duty to keep the balance. Mankind’s destructive actions meant they had to be destroyed. Valean ships were sent to raze Earth to ash. These great starships eliminated all resistance. Human weapons were useless and even suicide attacks did little to damage the behemoths. However, fate decided that humanity would continue to exist. Near Earth, a tear in space-time formed; its origins unknown. From this rend three starships emerged. Identifying themselves as the “Daemon”, “Fafnir” and “Invincible”, they claimed they were from 300 years in the future, where a human civil war was destroying Earth. It was then that the Valean ships, undefeated, entered the Solar System. Despite being from a different conflict, the warships were still manned by humans and they moved to defend their home planet. The warships attacked with lasers, torpedoes and spatial charges. Their advanced weaponry lanced through the ancients’ ships, destroying them with little effort. Human leaders wished to gain access to the warships’ potent weapons; but before that was possible, the space-time rift re-opened and dragged the future ships back to their correct time. Earth had been saved, but the descent of humanity had already begun. Already, conflicts had broken out between the cities on Earth, and a war was starting. No longer would the starships have to fight alien marauders; they would fight each other above the Earth. The future prophecy was coming true. This was the beginning of the fall. [spoiler=Confederacy of Man][spoiler=Monster Cards] Effect: This card is treated as a "Starship" monster. As long as this card remains face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Avenger-Class". Effect: This card is treated as a "Starship" monster. When this card is Summoned, Special Summon 1 Level 5 or lower "Starship" monster from your Deck in face-up Defense Position. When this card is removed from the field, pay 700 Life Points. If you do not, the Summoned monster is destroyed. Effect: This card's ATK and DEF are equal to the number of face-up "Satellite" monsters you control x 300. During your Battle Phase, this card can attack your opponent directly by reducing it's original ATK by half. Effect: This card can only be Normal Summoned or Set while there is a face-up "Starship" monster on your side of the field. This card is treated as a "Starship" monster. Once per your turn, during your Standby Phase, you can select 1 Level 4 or lower "Starship" monster on your side of the field. The selected monster gains 1500 ATK and DEF, until your End Phase. If you do, this card's original ATK and DEF become 1500. If this card's ATK and DEF are reduced by this card's effect, this card's Level is treated as Level 5. This effect can only be used once per Duel. Effect: This card is treated as a "Starship" monster. When this card is destroyed by battle, add 1 Level 4 or lower "Starship" monster from your Deck to your hand. Each time a card is added to your hand in this way, you can Special Summon the monster. If you do, pay Life Points equal to the Summoned monster's Level x 200. Effect: This card is treated as a "Starship" monster. As long as this card remains face-down on the field, this card cannot be removed from the field. Each time this card would be removed from the field by an opponent's Monster or Card Effect, inflict 200 points of Effect Damage to your opponent. Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with the following effect: - This card is treated as a "Starship" monster. This card is also treated as a WIND monster. Each time your opponent summons a non-"Starship" monster, put 1 Starship Counter on this card (Max. 6). This card gains 100 ATK for each Starship Counter on this card. Effect: This card is treated as a "Starship" monster. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Gradius" on your side of the field. This card is treated as a "Starship" monster. Each time this card destroys a monster by battle, Special Summon 1 "Starship" monster from your Graveyard that was destroyed during your last Battle Phase whose Level is equal to or lower than the destroyed monster's. Effect: This card is treated as a "Starship" monster. As long as this card is face-up on the field, all "Starship" monsters gain 300 DEF. When this card is removed from the field, Special Summon 1 "Intrepid-Class Refit" from your hand, Deck or Graveyard. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Intrepid-Class". This card is treated as a "Starship" monster. Each time your opponent summons a Level 5 or higher non-"Starship" monster, you can decrease this card's ATK in multiples of 100 to have the summoned monster lose that much ATK and DEF. If a monster's ATK is reduced to 0 by this card's effect, it is destroyed. Effect: This card is treated as a "Starship" monster. This card gains 200 ATK for each "Starship" monster you control. When this card is destroyed by battle, you can discard 1 Level 4 or lower "Starship" monster you control. If you do, destroy 1 monster your opponent controls with 2000 or less ATK. Effect: This card is treated as a "Starship" monster. This card can only be Summoned in Defense Position and this card's battle position cannot be changed except with a card effect. Once per turn, you can Special Summon 1 "Starship" monster from your Deck in face-up Defense Position. If you do, reduce the DEF of this card by an amount equal to the Summoned monster's Level x 200. The Summoned monster is destroyed during your End Phase. Effect: This card is treated as a "Starship" monster. Once per turn, during your Standby Phase, you can reduce this card's ATK and DEF to 0, until your End Phase. If you do, downgrade all "Starship" monsters in your hand by 2 Levels until your End Phase. If this card's ATK and DEF are reduced to 0 by this card's effect, this card cannot be Tributed. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Machine-Type monster on your side of the field. This card is also treated as a "Starship" monster. If this card attacks a Level 4 or lower monster, destroy the monster with this card's effect without applying damage calculation. During each of your End Phases, pay 500 Life Points. If you do not, this card is destroyed. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Orbital Cannon LV.4" on your side of the field. This card is also treated as a "Starship" monster. If this card attacks a Level 7 or lower monster, destroy the monster with this card's effect without applying damage calculation. Monsters destroyed by this card's effect are removed from play instead of sent to the Graveyard. During each of your End Phases, pay 750 Life Points. If you do not, this card is destroyed. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Orbital Cannon LV.7" on your side of the field. This card is also treated as a "Starship" monster. If this card attacks a Level 10 or lower monster, destroy the monster with this card's effect without applying damage calculation. Monsters destroyed by this card's effect are removed from play instead of sent to the Graveyard. This card cannot be destroyed by battle with a Level 9 or lower monster. During each of your End Phases, pay 1000 Life Points. If you do not, this card is destroyed. Effect: This card is treated as a "Starship" monster. When this card is Normal Summoned, add 1 Level 5 or lower Machine-Type monster to your hand from your Graveyard. Once per turn, if a "Starship" monster on your side of the field would be destroyed, you can Tribute this card and pay 500 Life Points. If you do, it is not destroyed and any Battle Damage is reduced to 0. Effect: This card is treated as a "Starship" monster. When this card is destroyed by battle, any Battle Damage this card's controller takes is reduced to 0. When this card is removed from the field, destroy 1 Level 4 or lower non-"Starship" monster your opponent controls. Effect: This card can only be Normal Summoned or Set by Tributing 2 Level 4 or higher "Starship" monsters. This card is treated as a "Starship" monster. Each time this card destroys a monster by battle, Special Summon 1 "Starship Token" (Machine-Type/LIGHT/Level 3/ATK 800/ DEF 800). If this token battles a Level 3 or lower monster, destroy both monsters with this card's effect without applying damage calculation. If a Spell, Trap or Monster Card designates this card, you can Tribute 1 "Starship Token" to negate the effect. Effect: When this card is Normal Summoned, your opponent discards 1 non-Machine- Type monster from their hand. If they do not, your opponent pays 500 Life Points. If this card is destroyed by battle and sent to the Graveyard by a Level 4 or higher non-Machine-Type monster, the attacking monster cannot declare an attack until your opponent's End Phase. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard by the effect of "Debris Field" in face-up Defense Position. When this card is Summoned, select 1 "Starship" or "Terran Warship" monster in your Graveyard. This card gains DEF equal to the selected monster's DEF. This card cannot be destroyed by battle. (Damage calculation is applied normally). During each of your End Phases, add 1 "Starship" or "Terran Warship" monster in your Graveyard to your Deck. Effect: Once per turn, during your Main Phase, you can equip this to a "Starship" monster as an Equip Spell Card, OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time the equipped monster destroys a monster by battle, draw 1 "Starship" card from your Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.) Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Starship" monsters on your side of the field. This card is treated as a "Starship" monster. Each time this card destroys a monster by battle, gain Life Points equal to the destroyed monster's Level x 100. When this card is destroyed by battle, your opponent gains 600 Life Points. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Starship" monster you control and 1 Level 5 or lower "Alien" monster your opponent controls. This card is treated as an "Alien" and a "Starship" monster. Each time this card destroys a monster by battle, Special Summon 1 "Starship" monster whose Level is equal to the Level of the destroyed monster. During each of your End Phases, your opponent gains 400 Life Points. [spoiler=Fusion Monsters] Effect: The Fusion Materials for this card are any 2 Level 7 "Starship" monsters. This card is treated as a "Starship" monster. When this card is summoned, add 1 "Earth Orbit" to your hand and activate it. As long as this card remains face-up on the field, all non-"Starship" monsters lose 450 ATK. This card cannot be destroyed by "Starship" monsters. (Damage calcualtion is applied normally.) When this card is removed from the field, Special Summon 1 Level 7 or lower "Starship" monster from your Graveyard, ignoring summoning conditions. Effect: "Intrepid-Class" + "Invictus-Class" + "Venerable-Class"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card is treated as a "Starship" monster. Once per turn, you can skip your Battle Phase. If you do, roll 1 six-sided die. Destroy a number of cards on the field equal to the number rolled. Effect: "Avenger-Class" + "Frontier-Class" + "Invictus-Class"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card is treated as a "Starship" monster. Each time this card destroys a monster by battle, put 1 Starship Counter on this card. This card gains ATK equal to the number of Starship Counters on this card x 400. Effect: "Exodus-Class" + "Intrepid-Class" + "Venerable-Class"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card is treated as a "Starship" monster. As long as this card remains in Defense Position, "Starship" monsters cannot be destroyed by battle. (Damage calculation is applied normally.) This card gains 150 DEF for each "Starship" monster on the field, during the Damage Step only. Effect: "Avenger-Class" + "Frontier-Class" + "Intrepid-Class"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card is treated as a "Starship" monster. Once per turn, during your Standby Phase, you can halve the ATK of this card. If you do, Special Summon 1 of the Fusion Material Monsters used to Fusion Summon this card from your Deck. [spoiler=Synchro Monsters] Effect: 1 "Starship" Tuner + 1 or more non-Tuner monstersThis card is treated as a "Starship" monster. As long as this card remains face-up on the field, all "Starship" monsters gain 500 DEF. During each of your End Phases, put 1 Starship Counter on this card. Once per turn, during your Standby Phase, you can remove any number of Starship Counters on this card. If you do, add an equal number of cards from your Graveyard to your Deck. Effect: 1 "Starship" Tuner + 1 or more non-Tuner Machine-Type monstersThis card is also treated as a FIRE monster. This card is treated as a "Starship" monster. Once per turn, during your Standby Phase, you can discard 3 cards from your hand or Deck. If you do, pick up the top 3 cards of your opponent's Deck. Add any Machine-Type monsters picked up to your hand. Place any other card(s) on the bottom of your opponent's Deck. [spoiler=Ritual Monsters] Effect: This card is used to Ritual Summon "Vengeance-Class". You must also remove from play monsters whose total Levels equal 8 or more from the field or your hand. You can remove this card in your Graveyard from play to prevent 1 face-up Ritual Monster you control from being targeted by the effects of Spell, Trap or Effect Monster Cards this turn. Effect: This card can only be Ritual Summoned with the Ritual Spell Card "Lost In Space". This card is treated as a "Starship" monster. Each time this card destroys a non-"Starship" monster by battle, put 1 Starship Counter (Max. 5) on this card. When this card is removed from the field, Special Summon 1 "Starship" monster whose Level is equal to the number of Starship Counters on this card. When the summoned monster is destroyed by battle, Special Summon this card in Attack Position from your hand, Deck or Graveyard, ignoring summoning conditions. This card is destroyed during the End Phase of the second turn after this effect was activated. [spoiler=Spell Cards] Effect: Add 1 "Starship" monster from either player's Graveyard to your hand. Effect: Activate from your hand only when either player activates "Starship Destruction". Special Summon 1 "Starship Remnants" from your Graveyard. Effect: Activate only when either player declares an attack with an "Orbital Cannon" or "Satellite" monster. Destroy all face-up "Orbital Cannon" and "Satellite" monsters on the field. Pay an amount of Life Points equal to the total Levels of destroyed monsters x 300. Effect: Activate only when there is a face-up "Starship" monster on your side of the field. Add 1 Field Spell Card from your Deck to your hand and activate it. Effect: Activate only when either player summons a "Starship" monster. As long as this card remains face-up on the field, once per turn, during your Standby Phase, you can Special Summon 1 "Starship" monster from your Deck. If you do, pay Life Points equal to the Summoned monster's Level x 150. Effect: Activate only when your opponent activates a Counter Trap Card. Negate the effects of all Trap Cards activated by your opponent during your Battle Phase. Inflict 200 points of Direct Damage to your opponent for each card effect negated in this way. Effect: Activate only when either player Summons an "Androma", "Nihloid", "Plasman" or "Valean" monster. All "Starship" monsters gain 1200 ATK and 600 DEF. When this card is destroyed, all "Starship" monsters on the field and in either player's hands are sent to the Graveyard. Effect: As long as this card remains face-up on the field, 1 of your Monster Card Zones is treated as a Field Spell Card Zone. When this card is activated, select 1 "Space" Field Spell Card in your hand and activate it. All face-up monsters gain DEF equal to the number of face-up Spell Cards on the field x 400. Effect: All monsters cannot be destroyed by battle. (Damage calculation is applied normally.) During each of your End Phases, both players destroy the monster with the lowest Level on their side of the field. Effect: When this card is activated, add 1 each of "Starship Base" and "Starship Dock" to your hand. Once per turn, Special Summon 1 "Orbital Cannon", "Satellite" or "Starship" monster from your Deck in Attack Position, ignoring the Summoning conditions. Pay Life Points equal to the Summoned monster's Level x 200. The Summoned monster is returned to your Deck during your End Phase. Effect: Each time an "Androma", "Nihloid", "Plasman", "Starship" or "Valean" monster is Summoned, put 1 Star Counter on this card. Once per turn, you can move 1 Star Counter from this card to a face-up monster on your side of the field that you can put counters on. The Star Counter is treated as any other type of counter. Effect: Once per turn, during your Main Phase, you can toss a coin and call it. If you call it right, select 1 monster on your side of the field. The selected monster gains ATK equal to the number of monsters on your side of the field x 200. If you call it wrong, destroy 1 monster on your side of the field. Effect: Tribute 1 "Starship" monster on your side of the field. Special Summon 1 "Terran Warship" monster from your hand, Deck or Graveyard whose Level is equal to or less than the Tributed Monster's, ignoring the Summoning conditions. During the second End Phase after this effect was activated, destroy the Summoned monster and Special Summon the Tributed monster. Effect: Pay 1000 Life Points to activate this card. While this card remains face-up on the field, all monsters you control are treated as "Starship" monsters. Any Battle Damage a "Starship" monster's controller takes is reduced to 0. "Starship" monsters that are removed from the field are returned to your Deck. Effect: Downgrade all "Starship" monsters in both players' hands and on the field by 1 Level. During each of your End Phases, all "Starship" monsters gain 150 ATK and DEF. Effect: Once per turn, during your Damage Step, you can select 1 "Starship" monster on your side of the field. If you do, pay Life Points in multiples of 100 (Max. 500) to have the selected monster gain that much ATK and DEF, until the End Phase. Effect: Special Summon any number of "Starship" monsters. Pay Life Points equal to the number of monsters summoned by this card's effect x 400. As long as this card remains face-up on the field, each time a "Starship" monster is destroyed, Special Summon 1 "Starship" monster whose Level is equal to the destroyed monster's. When this card is removed from the field, all face-up "Starship" monsters are returned to your Deck. Effect: Equip only to a "Starship" monster you control. When the equipped monster is destroyed by battle, inflict damage to both players equal to the original ATK of the equipped monster. When the equipped monster is removed from the field, this card is removed from play. Effect: Tribute any number of monsters on your side of the field. Add an equal number of "Space" Field Spell Cards from your Deck, Graveyard or removed from play pile to your hand. Effect: Remove from play any number of "Starship" monsters you control. Roll 1 six-sided die for each monster. During each of your next Standby Phases, Special Summon the monsters removed by this card's effect, starting with those whose result was 1. During the next Standby Phases, repeat with those whose result was 2. Continue this until your sixth Standby Phase after your monsters were removed from play. [spoiler=Trap Cards] Effect: Activate only when your Life Points are reduced to 100 or less. Pay half your Life Points to Special Summon 1 Fusion "Starship" Monster, ignoring the Summoning conditions. Effect: Activate only when your opponent attacks directly. Reduce any Battle Damage to 0 and Special Summon up to 3 "Defence Satellite" cards in face-up Defense Position from your hand, Deck or Graveyard. Effect: Activate only when your opponent declares an attack against a "Starship" monster on your side of the field. Special Summon up to 3 Level 6 or lower "Starship" monsters from your hand or Deck. The Summoned monsters are destroyed during the second End Phase after this effect was activated. Effect: Activate only when an "Orbital Cannon", "Satellite", "Starship" or "Terran Warship" monster you control is destroyed by battle. Inflict damage to both players equal to the destroyed monster's Level x 100. Effect: Activate only when a "Starship" monster on your side of the field is destroyed and sent to the Graveyard. Special Summon the destroyed monster, ignoring summoning conditions. Effect: Activate only when your opponent activates "Gravity Bind". As long as this card remains face-up on the field, "Gravity Bind"'s effect does not affect this card's controller's monsters. When "Gravity Bind" is removed from the field, this card is destroyed. Effect: Activate only when a "Starship" monster on your side of the field or in your Graveyard is removed from play. Pay 1500 Life Points to add all removed from play "Starship" monsters to your Deck. Effect: Activate only when your opponent declares an attack. After activation, this card is treated as an Equip Card, and can be equipped only to a "Starship" monster on your side of the field. The equipped monster gains 400 ATK. In addition, the equipped monster can attack again if your opponent has another monster on the field. [spoiler=Androman Empire][spoiler=Monster Cards] Effect: This card is also treated as a DARK monster. Each time you Draw a card, put 1 counter on this card. Once per turn, during your End Phase, you can discard 1 card from your hand and remove any number of counters from this card. If you do, your opponent returns a number of cards in their hand to their Deck equal to the number of removed counters. During your opponent's Draw Phase, if your opponent draws any card returned by this card's effect, it is discarded. Once per turn, you can return 1 card in your hand to your Deck. If you do, your opponent discards 1 card from their Deck. When this card is destroyed by battle, you can look at the top three cards of your Deck and rearrange them. Effect: Once per turn, you can skip your Draw Phase. If you do, your opponent skips their next Draw Phase. Once per turn, during your Main Phase, you can look at the top three cards of your opponent's Deck and rearrange them. When this card is destroyed and sent to the Graveyard, you can discard 3 cards from your Deck. If you do, Special Summon this card from your Graveyard. [spoiler=Synchro Monsters] Effect: 1 LIGHT Tuner + 1 or more non-Tuner "Androma" monstersThis card cannot be Special Summoned except by Synchro Summon, or by its own effect. When this card is Summoned, your opponent discards a number of cards from their hand equal to the number of cards on your side of the field. Once per turn, during your Main Phase, Special Summon 1 "Androma Spaceship" from your hand or Deck in face-up Defense Position. As long as this card remains face-up on the field, your opponent's hand is kept revealed. Each time this card destroys a monster by battle, select 1 card in your opponent's hand. Your opponent discards the selected card. Once per turn, during your End Phase, you can pay 600 Life Points. If you do, your opponent skips their next Draw Phase. During each of your End Phases, pay 800 Life Points. If you do not, this card is destroyed. If this card is removed from the field, you can Tribute 3 "Androma" monsters you control. If you do, Special Summon this card from your Graveyard during your next Standby Phase. [spoiler=Spell Cards] Effect: Special Summon any number of "Androma" monsters from your hand, Deck or Graveyard. Pay Life Points equal to the total combined Levels of monsters summoned in this way x 150. Once per turn, during your Standby Phase, Special Summon 1 Level 8 or lower "Androma" monster from your Deck. The summoned monster is returned to your Deck during the second End Phase after it was summoned. When this card is removed from the field, return all "Androma" monsters to your Deck. [spoiler=Plasmans][spoiler=Monster Cards] Effect: This card can only be Normal Summoned or Set by Tributing 2 "Plasman" monsters while "Plasmic Space" is on the field. This card is also treated as a Thunder-Type monster. When this card destroys a monster by battle, your opponent removes from play 2 cards from their Deck. When this card is removed from the field, it is removed from play. Once per turn, if this card is removed from play, you can pay 900 Life Points. If you do, Special Summon this card. This card is destroyed during the End Phase after this effect was activated. Effect: This card can only be Normal Summoned or Set while "Plasmic Space" is on the field. This card is also treated as a Thunder-Type monster. As long as this card remains face-up on the field, Spell and Trap Cards removed from the field are removed from play instead. When this card is destroyed by battle, it is removed from play. During your End Phase, if "Plasman Space" is face-up on your side of the field, Special Summon this card from your removed from play pile. Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Plasman-Human Starship" you control. This card is not treated as a "Starship" monster. Twice per turn, you can remove 1 card in your Graveyard from play. When this card is removed from the field, it is removed from play. When this card is destroyed, Special Summon 1 "Plasman-Human Starship" from your removed from play pile in Attack Position. [spoiler=Fusion Monsters] Effect: The Fusion Materials for this card are any "Plasman" monster and any "Starship" monster. This card is not treated as a "Starship" monster. This card's ATK is equal to the number of removed from play "Plasman" monsters x 1000. When this card is removed from the field, it is removed from play. While this card is removed from play, once per turn, you can negate the effect of a Spell, Trap or Monster Card that desginates a "Plasman" monster on your side of the field. [spoiler=Spell Cards] Effect: Pay 750 Life Points to activate this card. When this card is removed from the field, inflict 500 damage to both players. While this card remains removed from play, the effects of face-up Field Spell Cards are negated. [spoiler=Nihloids][spoiler=Monster Cards] Effect: When this card is Summoned, add 1 "Space: The Void" to your hand and activate it. Once per turn, if this card would be destroyed by battle, it is not. (Damage calculation is applied normally.) Once per turn, during your End Phase, you can pay 500 Life Points. If you do, remove 1 Void Counter from 1 face-up monster on the field. When this card is removed from the field, you can remove from play 3 monsters in your Graveyard. If you do, Special Summon this monster during your next Main Phase. [spoiler=Spell Cards] Effect: This card can only be activated by the effect of "Nihloid Destroyer". When this card is activated put a number of Void Counters on each face-up non-"Nihloid" monster on the field and on each non-"Nihloid" monster Summoned while this card is on the field equal to that monster's Level. During each player's End Phase, remove 1 Void Counter from each face-up monster on the field. When a monster has no Void Counters on it, it is destroyed. [spoiler=Trap Cards] Effect: Activate only when a monster with less than 3 Void Counters on it declares an attack. Remove from play the attacking monster. [spoiler=Valean Federation][spoiler=Monster Cards] Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Galactic Core" is on your side of the field. You can Special Summon this monster from your hand, but you must pay an amount of Life Points equal to the summoned monster's Level x 200. When "Galactic Core" on the field is destroyed, this card is removed from play. When this card is Summoned, destroy all non-"Valean" monsters on the field. Pay an amount of Life Points equal to the number of cards destroyed x 150. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is removed from the field, destroy all face-down Spell and Trap Cards on the field. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Galactic Core" is on your side of the field. You can Special Summon this monster from your hand, but you must pay an amount of Life Points equal to the summoned monster's Level x 200. When "Galactic Core" on the field is destroyed, this card is removed from play. Once per turn, you can destroy 1 "Androma", "Nihloid", "Plasman" or "Starship" monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect this card cannot attack during your Battle Phase that turn. When this card is destroyed, you can discard your hand. If you do, your opponent discards a number of cards from their Deck equal to the number of cards discarded by this card's effect. Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Galactic Core" is on your side of the field. You can Special Summon this monster from your hand, but you must pay an amount of Life Points equal to the summoned monster's Level x 200. When "Galactic Core" on the field is destroyed, this card is removed from play. Once per turn, you can toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. When your opponent summons a non-"Valean" monster, inflict 800 damage to your opponent. When this card is destroyed, you can toss a coin and call it. If you call it right, destroy all non-Machine-Type monsters on your opponent's side of the field. [spoiler=Synchro Monsters] Effect: 1 or more Tuners + 1 "Valean" monsterThis card cannot be Special Summoned except by Synchro Summon while "Galactic Core" is on your side of the field. When this card is summoned, pay Life Points equal to the number of Synchro Material Monsters x 600. As long as this card remains face-up on the field, you cannot Summon monsters. As long as this card remains face-up on the field, "Androma", "Nihloid", "Plasman" and "Starship" monsters cannot declare an attack. Once per turn, roll 1 six-sided die. Destroy a number of cards on the field equal to the result of the die roll. If this card is the only card on the field, it is not destroyed. During each of your End Phases, all non-"Valean" monsters lose 400 ATK and DEF. When this card is removed from the field, it is removed from play. [spoiler=Spell Cards] Effect: Pay 1000 Life Points to activate this card. This card's activation cannot be negated. If this card would be removed from the field, you can pay 500 Life Points. If you do, it is not. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 15, 2009 Report Share Posted September 15, 2009 ah, the sci-fi space ships. Though why did you create another Gradius? Doesn't that card already exist? 10/10 still for all your efforts and excellent effects Link to comment Share on other sites More sharing options...
Max Darkness Posted September 16, 2009 Author Report Share Posted September 16, 2009 Though why did you create another Gradius? Doesn't that card already exist? Yes, in Normal Form. I just found a good picture of Gradius and made it an effect monster. Plus, it allows me to integrate "Gradius T-301" into the whole 'Starship' monster set. Link to comment Share on other sites More sharing options...
dragoncreator12 Posted September 16, 2009 Report Share Posted September 16, 2009 All Pics, Effects, and OCg is Nice. 10/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 16, 2009 Report Share Posted September 16, 2009 Though why did you create another Gradius? Doesn't that card already exist? Yes' date=' in Normal Form. I just found a good picture of Gradius and made it an effect monster. Plus, it allows me to integrate "Gradius T-301" into the whole 'Starship' monster set.[/quote'] Ok, I figured as much. I had wondered if anyone would ever create a stronger version of that card for some time now....... Link to comment Share on other sites More sharing options...
Max Darkness Posted September 16, 2009 Author Report Share Posted September 16, 2009 Bump Link to comment Share on other sites More sharing options...
Max Darkness Posted September 18, 2009 Author Report Share Posted September 18, 2009 Any other comments? Link to comment Share on other sites More sharing options...
Max Darkness Posted September 19, 2009 Author Report Share Posted September 19, 2009 Bump Link to comment Share on other sites More sharing options...
Zauls Posted September 19, 2009 Report Share Posted September 19, 2009 OCG is nice. Effects are balanced and useful. Pics are generally brilliant.10/10 Link to comment Share on other sites More sharing options...
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