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[Max Darkness] The History of Man : Era 5


Max Darkness

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[spoiler=Important Note]

This will probably be my last set of cards I'll make on YCM. I've exhausted my ideas and creativity. I'd like to thank those who have helped craft this mega-set.

.:JBM:., Darkstar_316, Mechking, and Chizuru Otohime: For ideas, advice and support.

Ragnarok1945: For faultlessly commenting on my threads.

~Fallen Soul~ and Raiden600: For what became the "Cimmerian" and "Arcane Evil" monsters.

Succubus Queen: For images.

Sne Pales and Gefhx: For the holos, Dark Synchros and Japanese Cards.

All Members of the N.D.L.: For making me come up with unique effects on their member cards, which inspired some of cards here.

Everyone who felt it worthwhile to comment on my threads.

 

 

 

 

Era 5 : The Fall of Man

 

After the destruction of the Valean attack force, Earth was saved from any other alien force as they feared the return of the Terran Warships. However, it was humanity that was to fear the warships, so fickle as fate is.

Soon after the rise of city-states, mankind reverted to war to sustain its existance. Scarce resources and wide-spread mistrust led to a series of conflicts that slowly took their toll.

People were killed in their millions, and the planet was rendered inhospitable. As the war continued, humanity fell deeper into the darkness. The Malevolent were winning.

 

[spoiler= "The Legacy of Man" Part 5]

2600. First Hypercities appear. Population soars.

2642-2667. Skirmishes between major cities lead to worsening relations between the largest cities.

2669-2718. As the cities become more independent, individual countries are destroyed and each city becomes its own state.

2750-2850. Rise of the Megalopises, cities with populations in excess of 1000 Million.

2860-2940. Continued war between the city-states over resources begin to destroy and pollute the atmosphere.

2950-3120. As resources run scarce, the city-states become desperate and find more ways to produce power to sustain themselves. However, the inefficiency of these methods renders the atmosphere un-breathable.

3120-3125. City-states unable to shield themselves from the toxic air quickly collapse. Death toll rises into the billions.

3125-3130. The remaining city-states become increasingly hostile towards each other.

3130. The final war breaks out between the city-states.

 

With the destruction of the Valean obliteration force, Earth had been saved from alien forces. However, its greatest threat came not from hostile races, but from itself. People feared death, and as resources on Earth grew scarce, and populations grew ever larger, hostilities were bound to start.

 

The destruction of the idea of countries in the late 2600s led to fewer co-operations between the states and thus conflict was even harder to avoid. As resources became even harder to find, conquest seemed to be the only feasible option.

 

And so, after decades of threats, war returned to humanity. The larger city-states were capable of fielding large, powerful armies made up of men and machines, while the smaller states had to resort to guerrilla tactics to survive.

 

As the war continued, it became more and more complex. The conflict mutated into a number of smaller battles. It was reduced to a personal level. The starships in orbit faced mutinies as various groups of the crew tried to secure the ships for their own city-state.

 

The war destroyed both man and animals. As the cities and armies burnt, the atmosphere became more and more toxic. As panic gripped the city-states, desperation grew. They continued to sustain their own existence, at the cost of the planet.

 

As more toxins were released in the air, a dark-green haze slowly enveloped the Earth. This removed all sunlight and plants and animals were forced into extinction. It was not just non-human life that suffered. Cities badly damaged by the war could not protect themselves or their population from the poisonous air. They died and the death toll rocketed.

 

By now, only a handful of city-states and humans remained. Also, natural resources were completely used up. In a final act of aggression, the last city-states used all their remaining power and energy to destroy as many of the others as possible.

 

The nature of these advanced weapons created a spatial tear above Earth, through which three warships, the “Daemon”, “Fafnir” and “Invincible” were briefly lost; but were returned shortly. Eventually, only one city remained; the city of D.C. Over time, many theorised of the true name of D.C. It was later believed to be an abbreviation of ‘DarkCity’.

 

And through all this death and destruction, one force remained, and smiled. The Malevolent. Their ancient war with the Forgotten was ending. They had almost won; humanity was rotting in the darkness; consumed by their own fear and arrogance.

 

As the creatures of DarkCity formed, this arcane darkness grew in power and descended on the remnants of humanity, enveloping them in the shadows.

 

 

 

 

[spoiler=The Armies of Terra]

[spoiler=Monster Cards]

119569nn.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 3 Machine-Type monsters on your side of the field. This card is treated as a "Terran" monster. This card cannot be attacked by Level 6 or lower monsters. If this card battles a Level 4 or lower monster, destroy the monster with this card's effect and inflict damage to the destroyed monster's controller equal to the destroyed monster's original ATK.

 

119569qq.jpg

 

Effect: This card can be Normal Summoned or Set with any number of Tributes (Max. 3). This card is treated as a "Terran" monster. When this card is Summoned, select and activate 1 of the following effects based on the number of Tributes: - 1: This card's ATK and DEF become 1800. - 2: This card cannot be destroyed by Machine-Type monsters. (Damage calculation is applied normally.) - 3: Once per turn, during your Main Phase, destroy 1 Level 4 or lower monster on your opponent's side of the field.

 

119569cp.jpg

 

Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card is also treated as a "Terran" monster. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. A monster equipped with this card cannot declare an attack, cannot be tributed, and its effect(s) are negated.

 

119569dg.jpg

 

Effect: This card is treated as a "Terran" monster. This card is treated as 2 Tributes for the Tribute Summon of an "Assault Mecha" monster. As long as an "Assault Mecha" monster remains face-up on the field, this card cannot be removed from play.

 

119569gc.jpg

 

Effect: This card is treated as a "Terran" monster. This card cannot be destroyed by battle with a Warrior-Type monster. (Damage calculation is applied normally.) Once per turn, you can skip your Standby Phase. If you do, this card can attack your opponent directly during your Battle Phase.

 

119569i.jpg

 

Effect: This card is treated as a "Terran" monster. When this card is Summoned, you can look at the top four cards of your opponent's Deck and rearrange them. Once per turn, you can pay 400 Life Points. If you do, and your opponent has 4 or less cards in their hand, your opponent keeps their hand revealed until your End Phase.

 

119569ju.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 1 "Raptor-Type Tank" on your side of the field. This card is treated as a "Terran" monster. While this card is face-up on your side of the field, your opponent cannot select a face-up "Terran" monster as an attack target except "Spider-Type Tank". During each of your End Phases, inflict 800 points of damage to your opponent.

 

119569hj.jpg

 

Effect: When this card is summoned, Special Summon 1 "Terran Airship "Lightning"" from your Deck in Attack Position. As long as you control a face-up "Terran Airship" monster, this card gains 400 ATK. If this card is destroyed by battle, inflict 500 damage to both players.

 

119569am.jpg

 

Effect: When this card is Summoned, Special Summon 1 "Terran Airship "Helios"" from your Deck in Attack Position. Once per turn, you can pay 1000 Life Points. If you do, this card can attack your opponent directly. If this card does not attack during your Battle Phase, inflict 500 points of damage to your opponent during your End Phase.

 

119569u.jpg

 

Effect: This card is also treated as a FIRE monster. When this card inflicts battle damage to your opponent, your opponent discards 2 cards from their hand. If this card is used as a Synchro Material Monster for the Synchro Summon of a non-"Terran" monster, the Synchro Monster returns to your Extra Deck during the End Phase of the turn it is summoned.

 

119569imk1.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Terran Military Scouts" and 1 other "Terran" monster on your side of the field. This card is also treated as a WIND Machine-Type monster. Once per turn, you can look at the top 3 cards of your opponent's Deck and rearrange them. Once per turn, select 1 of your opponent's face-down cards and guess its card name. If you guess correctly, remove the selected card from play.

 

119569og.jpg

 

Effect: This card loses 100 ATK for each "Terran" card in your Graveyard. Once per turn, during your End Phase, you can Tribute this card to Special Summon 1 "Terran Vigilante" from your hand or Deck.

 

119569x.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 1 "Terran Jet 'Hawk'" on your side of the field. When this card is Summoned, Special Summon 1 Level 4 or lower Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon). As long as this card remains face-up on the field, each time your opponent activates a Continuous Spell or Trap Card, inflict 500 damage to your opponent.

 

119569d.jpg

 

Effect: This card is also treated as a Pyro-Type monster. This card returns to your Deck during the End Phase of the turn it was Summoned. If this card is destroyed and sent to the Graveyard, Special Summon it during your next Standby Phase.

 

119569ko.jpg

 

Effect: Once per turn, during your Main Phase, if you control this monster, you can equip it to a Spellcaster or Warrior-Type monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster gains ATK and DEF equal to the original ATK and DEF of this card. The monster equipped with this card can attack your opponent's Life Points directly by reducing it's original ATK by half. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)

 

119569to.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when a "Terran Warship" monster you control is destroyed or by the effect of "Terran Exodus". As long as this card remains face-up on the field, your opponent cannot select "Terran" monsters as attack targets. This card is destroyed when a "Terran Warship" monster is Summoned.

 

119569ou.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Terran Citizens". This card can attack twice during your Battle Phase. As long as this card remains face-up on the field, each time you draw 1 card from your Deck, your opponent discards 1 card from their Deck.

 

119569dp.jpg

 

Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- Once per turn, you can discard a number of cards from your opponent's Deck equal to the number of cards on your opponent's side of the field. If you do, discard 3 cards from your hand.

 

119569wn.jpg

 

Effect: When this card is Summoned, destroy 1 face-up non-"Terran" monster on your opponent's side of the field. As long as this card remains face-up on the field, all Synchro Machine-Type monsters gain 500 ATK.

 

119569iv.jpg

 

Effect: Once per turn, pick up 1 card from your Deck. Depending on the type on card picked up, select and activate 1 of the following effects:

- Normal Monster Card: Your opponent discards 1 Monster Card from their hand. - Effect Monster Card: Destroy 1 face-down card on your opponent's side of the field. - Spell Card: Switch the battle position of 1 monster your opponent controls. - Trap Card: Destroy 1 Level 6 or lower monster your opponent controls.

 

119569ez.jpg

 

Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "War-Mecha 'Odin'" cards you control. This card is treated as a "Terran" monster. As long as this card remains face-up on the field, "Terran" monsters cannot be destroyed by battle. (Damage calculation is applied normally.) Any Battle Damage this card's controller takes involving this card is reduced to 0. Each time a monster is destroyed by battle, put 1 Terran Counter on this card (Max. 3). Once per turn, you can remove any number of counters from this card. If you do, Special Summon a number of Level 8 or lower "Terran" monsters equal to the number of removed counters. Then destroy a number of cards your opponent controls equal to the number of removed counters.

 

119569ac.jpg

 

Effect: This card can only be Normal Summoned or Set by Tributing 2 Machine-Type monsters. This card is treated as a "Terran" monster. Once per turn, if this card would be removed from the field, it is not. (Damage calculation is applied normally.) Once per turn, during your End Phase, you can Special Summon 1 "Terran" monster from your hand. If you do, decrease this card's ATK by an amount equal to the Summoned monster's Level x 100, until your next Draw Phase.

 

 

 

[spoiler=Fusion Monsters]

119569smp.jpg

 

Effect: "Terran Warship "Daemon"" + "Terran Warship "Fafnir""

This card cannot be destroyed by battle. (Damage calculation is applied normally.) Once per turn, Special Summon 1 Level 8 or lower Synchro Machine-Type monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon). The summoned monster is destroyed during your End Phase. This card loses 150 ATK for each non-"Terran" monster on the field.

 

 

 

[spoiler=Synchro Monsters]

119569y.jpg

 

Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

This card is also treated as a FIRE monster. Once per turn, you can discard any number of cards from your hand. If you do, your opponent discards an equal number of cards from their Deck. As long as this card remains face-up on the field, all "Terran" monsters gain 300 ATK and lose 300 DEF, including this card.

 

119569h.jpg

 

Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

This card is also treated as a Warrior-Type monster. As long as this card remains face-up on the field, your opponent cannot attack with monsters with 1000 or less ATK. When this card is destroyed by a Level 4 or higher monster, Special Summon 1 "Terran" monster whose Level is equal to that of the attacking monster.

 

119569dj.jpg

 

Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, your opponent discards the top 6 cards from their Deck. When this card destroys a monster by battle, Special Summon the destroyed monster on your side of the field. Pay 500 Life Points during each of your End Phases. If you do not, all monsters Summoned by this card's effect are removed from play. When this card is destroyed and sent to the Graveyard, return this card to your Extra Deck.

 

119569wj.jpg

 

Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

This card is also treated as a WIND Machine-Type monster. As long as this card remains face-up on the field, once per turn, you can guess the type of card that is on top of your opponent's Deck (Monster, Spell or Trap). If you guess correctly, the card is removed from play.

 

119569j.jpg

 

Effect: 1 "Terran" Tuner + 1 or more non-Tuner monsters

When this card is summoned, Special Summon 1 Level 5 or lower "Terran" monster from your hand or Deck. Once per turn, during your Standby Phase, Tribute 1 Machine-Type monster on your side of the field. If you do, this card gains 1000 ATK, until your End Phase. If you do not, this card cannot attack during your Battle Phase.

 

 

 

[spoiler=Spell Cards]

119569ku.jpg

 

Effect: Discard 1 "Terran" monster from your hand to activate this card. As long as this card remains face-up on the field, during each of both players Draw Phases, put 1 Terran Counter on this card (Max. 5). "Terran" monsters gain 200 ATK and DEF for each Terran Counter on this card. If this card is removed from the field, it is returned to your Deck.

 

119569fz.jpg

 

Effect: Discard 1 "Terran" monster from your hand to activate this card. As long as this card is face-up on the field, each time you inflict Battle Damage to your opponent, put 1 Terran Counter on this card (Max. 5). During each of your opponent's End Phases, your opponent discards a number of cards from their Deck equal to the number of Terran Counters on this card. If this card is removed from the field, it is returned to your Deck.

 

119569rg.jpg

 

Effect: Discard any number of cards from your hand. Special Summon an equal number of "Terran" monsters from your Deck in Attack Position.

 

119569eq.jpg

 

Effect: Discard 1 "Terran" monster from your hand to activate this card. As long as this card remains face-up on the field, each time you summon a "Terran" monster, put 1 Terran Counter on this card (Max. 10). When this card is removed from the field, your opponent discards a number of cards from their Deck equal to the number of Terran Counters on this card. If this card is removed from the field, it is returned to your Deck.

 

 

 

[spoiler=Trap Cards]

119569z.jpg

 

Effect: Activate only when a "Terran" monster on side of the field is destroyed. As long as this card remains face-up on the field, each time a "Terran" monster on your side of the field is destroyed, put 1 Terran Counter on this card (Max. 5). When this card is removed from the field, Special Summon a number of "DarkCity" monsters equal to the number of Terran Counters on this card from your hand, Deck or Graveyard.

 

 

 

 

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