The7thSorrow Posted September 16, 2009 Report Share Posted September 16, 2009 LORE: Activate only when your opponent has 2000 or more Life Points than you. Each time a player activates a Spell or Trap Card, place this card in their opponents Spell and Trap Card Zone. During the End Phase of the fifth turn since this card was activated, the player who controls this card sends it to their Graveyard. While this card is in that players Graveyard, they cannot activate Spell or Trap Cards that are Spell Speed 2 or 3. Link to comment Share on other sites More sharing options...
DeckShuffler711 Posted September 16, 2009 Report Share Posted September 16, 2009 It's than, not then. Link to comment Share on other sites More sharing options...
Eury Posted September 16, 2009 Report Share Posted September 16, 2009 And that is spam. Card is okay. A bit confusing but okay. 8/10 Link to comment Share on other sites More sharing options...
The7thSorrow Posted September 16, 2009 Author Report Share Posted September 16, 2009 know how to make it less confusing? Link to comment Share on other sites More sharing options...
DeckShuffler711 Posted September 16, 2009 Report Share Posted September 16, 2009 To be honest, I hardly understand what Speed Spells are, so I'm pretty sure I have nothing to say. I would suggest putting it on a counter system instead of turns, but I sort of doubt that would work, seeing as I know nothing about these Speed Spells.Just a question, though I am sure it doesn't affect the card it's self, but in the scenario it's played and your opponent loses those 2000 points they had on you, does anything occur? Link to comment Share on other sites More sharing options...
The7thSorrow Posted September 16, 2009 Author Report Share Posted September 16, 2009 Spell Speed -->http://yugioh.wikia.com/wiki/Spell_Speedno, you just need those 2000 LP to activate the card. otherwise it would say "when your opponent doesnt have 2000 more lp than you destroy this card" Link to comment Share on other sites More sharing options...
DeckShuffler711 Posted September 16, 2009 Report Share Posted September 16, 2009 Well, that filled me in on something.That card seems to be a 8.5/10. It has a a decent chance of backfiring, but the risk is worth taking.o: Link to comment Share on other sites More sharing options...
archie17 Posted September 16, 2009 Report Share Posted September 16, 2009 yeah this card is too huh? most players don't have Speed Spells memorized, this isn't necessary since the creators of the game don't list the speed spell of a card, only the monsters levels, so you should disregard the speed spell rule and just state spells in general. Link to comment Share on other sites More sharing options...
The7thSorrow Posted September 16, 2009 Author Report Share Posted September 16, 2009 yeah, the reason i posted this card is so people could help me change it so it makes sense. speed spell is hard to remember(counter traps=3/other traps+quick play spells=2/spells=1) but if you think it will make the card more understandable I'll change it. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 16, 2009 Report Share Posted September 16, 2009 this can be a little risky to use, but it's still well balanced, so it gets 8.6/10 Link to comment Share on other sites More sharing options...
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