Kyosuke Kiryu Posted September 18, 2009 Report Share Posted September 18, 2009 [align=center] Monsters: 252x Judgment Dragon3x Celestia, Lightsworn Angel3x Lumina, Lightsworn Summoner2x Wulf, Lightsworn Beast1x Garoth, Lightsworn Warrior1x Lyla, Lightsworn Sorceress1x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk2x Aurkus, Lightsworn Druid3x Honest1x Plaguespreader Zombie1x Gorz, the Emissary of Darkness1x Blackwing - Gale the Whirlwind3x Necro Gardna Spells: 123x Charge of the Light Brigade3x Solar Recharge1x Monster Reincarnation1x Heavy Storm1x Brain Control2x Gold Sarcophagus1x Pot of Avarice Traps: 31x Mirror Force2x Threatening Roar [/align] Link to comment Share on other sites More sharing options...
Frozen Judgment Posted September 18, 2009 Report Share Posted September 18, 2009 Arkus' effect is inconsistent I think but if you want to run him run 1. Gorz isn't all that useful in this format and Gale isn't needed in LS either. Neg a Celestia. 3 is overkill. But that's just an opinion. You definetly need another Lyla and maybe another Garoth. You should add 1-2 Beckoning Lights. Neg Pot of Avarice. LS are needed in the Graveyard and Pot of Avarice just slows the deck down. Neg a Threatening or 2 and replace with a TT. Another Monster Reincarnation would probably be helpful but not needed. Add another Giant Trunade. Neg Sarcophagus, it isn't needed. Foolish Burials are nearly staple in LS. Link to comment Share on other sites More sharing options...
b0b3rt Posted September 18, 2009 Report Share Posted September 18, 2009 PoA can actually help you from decking out too fast or recovering milled JDs Link to comment Share on other sites More sharing options...
Mister Sir Posted September 19, 2009 Report Share Posted September 19, 2009 No Beckoning Light/Card Destruction? Personally I like both of them in LS. Link to comment Share on other sites More sharing options...
Frozen Judgment Posted September 19, 2009 Report Share Posted September 19, 2009 PoA can actually help you from decking out too fast or recovering milled JDs No... LS decks actually don't deck out that much... Unless you or your opponent drag it out or if you're doing something seriously wrong. PoA just slows the deck down nothing more. As for recovering JD, Monster Reincarnation or Beckoning Light is way better. Link to comment Share on other sites More sharing options...
b0b3rt Posted September 19, 2009 Report Share Posted September 19, 2009 Well, if your opp is running flip trolls and sides in 3 Needle worms... Link to comment Share on other sites More sharing options...
Frozen Judgment Posted September 19, 2009 Report Share Posted September 19, 2009 Here's the way I look at it. If your opponent runs milling cards then it'll both increase your chance of winning and increase your chance of losing. If he does run milling cards then you'll most likely get to summon JD faster but even though you'll deck out faster you'll also be able to OTK faster. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted September 19, 2009 Report Share Posted September 19, 2009 Arkus' effect is inconsistent I think but if you want to run him run 1. Gorz isn't all that useful in this format and Gale isn't needed in LS either. Neg a Celestia. 3 is overkill. But that's just an opinion. You definetly need another Lyla and maybe another Garoth. You should add 1-2 Beckoning Lights. Neg Pot of Avarice. LS are needed in the Graveyard and Pot of Avarice just slows the deck down. Neg a Threatening or 2 and replace with a TT. Another Monster Reincarnation would probably be helpful but not needed. Add another Giant Trunade. Neg Sarcophagus' date=' it isn't needed. Foolish Burials are nearly staple in LS.[/quote'] Aurkus at 2 is almost a staple.3 Celestia is mandatory.Garoth is only needed at 1. You can easily search him and alone he is usless.I agree that he needs Becks.Pot of Avarice is actually pretty good.Sarcophagus if funking great.Foolish doesn't have enough good targets. OT: Swap Roars for Becks and MForce for TT. I also advise you to try teching a Jain. It's been testing good for me. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted September 19, 2009 Author Report Share Posted September 19, 2009 Beckoning Light is only good at 1 Mirror Force us awesome in LS. what to beg for 1 Beckoning? Link to comment Share on other sites More sharing options...
The Dark One Posted September 19, 2009 Report Share Posted September 19, 2009 Arkus' effect is inconsistent I think but if you want to run him run 1. Gorz isn't all that useful in this format and Gale isn't needed in LS either. Neg a Celestia. 3 is overkill. But that's just an opinion. You definetly need another Lyla and maybe another Garoth. You should add 1-2 Beckoning Lights. Neg Pot of Avarice. LS are needed in the Graveyard and Pot of Avarice just slows the deck down. Neg a Threatening or 2 and replace with a TT. Another Monster Reincarnation would probably be helpful but not needed. Add another Giant Trunade. Neg Sarcophagus' date=' it isn't needed. Foolish Burials are nearly staple in LS.[/quote'] Aurkus at 2 is almost a staple.Not anymore it's not. Run 1.3 Celestia is mandatory.AgreedGaroth is only needed at 1. You can easily search him and alone he is usless. Agreed, for the most part I agree that he needs Becks.Of course.Pot of Avarice is actually pretty good.No.Sarcophagus if f***ing great.Yup.Foolish doesn't have enough good targets.Run 1 with 2 Wulf or 2 with 3 Wulf. It's not that hard. OT: Swap Roars for Becks and MForce for TT. I also advise you to try teching a Jain. It's been testing good for me.2 Garoth is better than 1 Jain. Don't do either. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted September 19, 2009 Author Report Share Posted September 19, 2009 Arkus' effect is inconsistent I think but if you want to run him run 1. Gorz isn't all that useful in this format and Gale isn't needed in LS either. Neg a Celestia. 3 is overkill. But that's just an opinion. You definetly need another Lyla and maybe another Garoth. You should add 1-2 Beckoning Lights. Neg Pot of Avarice. LS are needed in the Graveyard and Pot of Avarice just slows the deck down. Neg a Threatening or 2 and replace with a TT. Another Monster Reincarnation would probably be helpful but not needed. Add another Giant Trunade. Neg Sarcophagus' date=' it isn't needed. Foolish Burials are nearly staple in LS.[/quote'] Aurkus at 2 is almost a staple.Not anymore it's not. Run 1.2 is F*cking amazing.3 Celestia is mandatory.AgreedYupGaroth is only needed at 1. You can easily search him and alone he is usless. Agreed, for the most partOnly at 1I agree that he needs Becks.Of course.What to neg? Only 1, 2 can be a dead drawPot of Avarice is actually pretty good.No.Is.Sarcophagus if f***ing great.Yup.Uh huhFoolish doesn't have enough good targets.Run 1 with 2 Wulf or 2 with 3 Wulf. It's not that hard.No, think about it. Foolish a JD, Reincarnation. GG.OT: Swap Roars for Becks and MForce for TT. I also advise you to try teching a Jain. It's been testing good for me.2 Garoth is better than 1 Jain. Don't do either.Good man. Link to comment Share on other sites More sharing options...
That Fat Guy Posted September 19, 2009 Report Share Posted September 19, 2009 i like how flip trolls came up in this topic. but as to the person who thinks they help, they do, only if the troller is trolling wrong. ls have a very controlled mill, and knowing how to manage it is crucial to the deck. throwing additional mill in there at the rate of flip 6, for example, can seriously funk up that control. also:derp. [/troll] Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted September 20, 2009 Author Report Share Posted September 20, 2009 So, is it agreed that these don't sack? Link to comment Share on other sites More sharing options...
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