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One last check..


avalon2423

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Hey guys, You all have been extremely helpful and I appreciate it. I am doing one last check to make sure the OCG is correct on these cards before I have my brother print them up. Im going to try and make them look as real as possible to give my nephews for their birthdays. If you could please just point out any OCG errors and ways to correct them I would greatly appreciate it.

 

Machine Set-

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When this monster is destroyed, draw 3 cards. Select 1 for your Hand. Place 1 in the Graveyard and 1 in your Deck. Your Deck is then shuffled.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the Spell Card "Overload the Machine". This card gains 300 points for every Machine card in either graveyard.

 

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Send 1 Spell Card, 1 Trap Card and 1 Machine-Type Monster Card from your Hand to your Graveyard to Special Summon "Super Conductor" from your Hand, Deck or Graveyard to the field. Your Deck is then shuffled.

 

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Pay 500 Life Points. As long as this card remains face up on the field, once per turn, add 1 Machine-Type monster from your Graveyard to your Deck. Your Deck is then shuffled.

 

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You can only activate this card when your opponent attacks. Switch the ATK to the DEF and DEF to the ATK of the monster until the End Phase of that turn.

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Zombie Set-

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When this card destroys an opponents monster, all defense position monsters on the field are destroyed.

 

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This card gains 200 ATK for every Zombie-Type monster on the field. When this card is destroyed it is sent back to your Deck. Your Deck is then shuffled.

 

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When 5 or more Zombie-Type monsters are in your Graveyard, you can Special Summon 1 Zombie-Type monster from either Graveyard to the field.

 

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Remove 2 cards in your hand from play to negate the effect of your opponent's Spell Card. Activate the effect of that card as your own.

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Spellcaster Set-

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When this card is destroyed by battle, select 1 level 4 or lower Spellcaster-Type monster from your Graveyard and place it back in your Deck. Your Deck is then shuffled.

 

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This card can only be Special Summoned by the Spell Card "Awaken the Conjurer". Pay 1000 Life Points, once per turn, add 1 Spell Card from your Graveyard to your Hand.

 

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This card may only be equipped to Maha Vailo. Destroy 1 Trap card on the field. At the end of the turn send this card and Maha Vailo to the Graveyard to Special Summon Clowd Vailo, The Supreme Conjurer from your Hand, Deck or Graveyard. Your Deck is then shuffled.

 

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This card can only be played from your Graveyard. Pay 1000 Life Points to negate an attack. The opposing player takes damage to its Life Points equal to the attacking monsters ATK.

 

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This card can only be equipped to a Spellcaster-Type monster. Pay 500 Life Points per turn. If you can not pay send this card to the Graveyard. The equipped monster does not take any Battle Damage and can not be destroyed by battle with an Earth, Water, Fire, Wind, or Dark monster.

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I know some of the effects are boring, but my nephews are 11 and 12.. Anything too complicated they might have problems with. Again any help or suggestions are welcome.. Thanks again guys.

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