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FINISHED LOCK!!!


dragoncreator12

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OK, I got it now.

35kk5zt.png

effect:

A Monster equipped with this card loses 1000 ATK and cannot be destroyed by battle. When the equipped Monster is removed from the field remove it and this card from play. During your next Standby Phase, you can pay 1000 Life Points to add this removed from play card to your hand. If one Monster you control has MK Counters on it, then the equipped Monster can be destroyed by battle.

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Alright here are the results!!

Eliminated-

Niashi Inumaki(Didn't Post at all)

sephiran1(1 OCG error brought it down real close though)

Turtle King(UP because losing a 500 and only that little effect)

So I'll post up Round 3 tomorrow or in a few hours or in a few minutes.

OK just wait...... Well that's it really....

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here is my round 3 card. i hope that enjoy it.

33065r.jpg

[spoiler=effect!!] This card can only be Summoned while you control a face-up Fiend-Type monster on the field. When this card is Summoned, place 1 Soul Counter on this card (max. 3). This card gains 200 ATK for each Soul Counter on it. Each time this card destroys an opponent's monster by battle, place 1 Soul Counter on this card. Once per turn, you can remove any number of Soul Counters from the field to have all face-up Fiend-Type monsters you control (except this card) gain 100 ATK for each Soul Counter removed until the end of the turn. One time only, you can remove 3 Soul Counters from this card to Special Summon 1 Fiend-Type monster from your Graveyard in face-up Attack Position. If this effect is activated, destroy all cards on the field at the end of the turn.

 

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My card for round 3:

 

316389v.jpg

 

EFFECT: "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 face-up Level 6 or higher DARK monsters you control. During each of your Standby Phases, to keep this card in play, you must remove from play the top card of your Deck. This card cannot attack unless you Tribute 1 DARK monster on your side of the field. This card cannot be destroyed by the effects of Spell, Trap or Monster Cards. During each of your Main Phases, you can inflict 500 points of Direct Damage to your opponent's Life Points for each card in your hand."

 

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Round 3:

353612ci.jpg

"Spirit of Malevolence" + "Spirit of Hatred" + "Spirit of Agony"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control. (You do not use "Polymerization"). This card cannot be destroyed by battle. Each time a card is destroyed, you can have your Life Points become 500 to destroy up to 4 additional card. Also, each time a card is destroyed, this card gains 2000 ATK and DEF. Each time Battle Damage or Effect Damage is inflicted to you, you lose 500 Life Points instead. During your End Phase, reduce this cards ATK and DEF by 2000.

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Round's 3 Card:

27671k.jpg

[spoiler=effect!!]This card can only be Summoned by sending 3 Warrior-Type monsters from your hand or field to the Graveyard. When this card is Summoned, toss a coin and call it. If your call it right, remove from play all cards on the field (except this card) and take 700 damage for each card removed from play this way. Once per turn, you can discard 1 Warrior-Type monster from your hand to change the battle position of 1 monster on the field. If all monsters your opponent controls are in Attack Position, the ATK of this card becomes 3800 and any damage this card inflicts to your opponent becomes halved. If all monsters your opponent controls are in Defense Position, this card is unaffected by the effects of Effect Monsters and Trap Cards.

 

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