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'Levelling' Pokémon.


Baronvorg0

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I have decided to make pokemon yu-gi-oh cards based on the element of levelling pokemon up, followed by evolution. I would make more, but I got quite a bit of GCSE work to do this weekend. (All images were found on google images)

 

The basis of the deck running will be around searching your deck for cards and use of the graveyard. I have only created one spell card so far, however. I did not want to create another broken (in terms of yu-gi-oh cards) or unrealistic (in terms of pokémon games) set of cards. There is a lot of ineterchangeability with the cards as they are level based. I plan to make the legendaries mainly synchro monsters, yet keeping true to the finding rules in the game. E.g Regigas can only be summoned by tribtuing Regice, Regirock and Registeel.

 

297281.jpg297281.jpg297281o.jpg

 

The raise of attack, defence and final form effects are based on the acutual stats of that pokémon and their evolutions. Charmander for example:

297281.jpg297281z.jpg297281w.jpg

 

Squirtle

Water 2*

Kanto-007

[Pokemon/effect]

(It would be pokémon but the é does not work in card effects)

This card gains atk equal to it's level x 50 and def equal to it's level x 150. This card gains an extra level every time it destroys a monster by battle. If this card's level is equal to or higher than level 4, you may tribute this card and special summon one 'Wartortle' from your hand, graveyard, or removed from play pile.

ATK=1000 DEF=1000

 

And the first spell card, undoubtedly key card material for this deck:

297281.jpg297281i.jpg297281.jpg

 

These are my first published cards and I am prepared for criticism. Not too much please. Thankyou.

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