Nutcracker Posted September 19, 2009 Report Share Posted September 19, 2009 monster 203 AGGD3 Ancient Gear Knight2 Ancient Gear Golem2 Ancient Gear Beast2 Gravity Behometh3 Elemental Hero Prisma3 Cyber Ogre1 Card Trooper1 Cyber Dragon Spells 133 Geartown3 Powerbond2 Trade In1 Future Fusion1 Limiter Removal1 Brain Control1 Lightning Vortex1 Heavy Storm1 Mystical Space Typhoon Traps 62 Bottomless Traphole2 Dark Bribe1 Coth Extra: 152 UAGG2 Chimeritech Overdragon2 Chimeritech Fortress Dragon2 Cyber Twin Dragon7 Generic Synchros Link to comment Share on other sites More sharing options...
Silas Angel Posted September 19, 2009 Report Share Posted September 19, 2009 Extra deck? Link to comment Share on other sites More sharing options...
deathghost101 Posted September 19, 2009 Report Share Posted September 19, 2009 You should get Cyber Ogre#2,Cyber Twin dragon, and Proto Cyber dragon. Link to comment Share on other sites More sharing options...
Nutcracker Posted September 20, 2009 Author Report Share Posted September 20, 2009 i have the fusions im just to lazy to put an extra deck and with e hero prisma proto seems useless Link to comment Share on other sites More sharing options...
Rose Posted September 20, 2009 Report Share Posted September 20, 2009 What is the extra deck cards anyways? Otherwise nice deck there. -1 AGGD+1 Ancient gear golem AGGD effect works best with gagets, but i can see ancient gear golem can't be special summoned, and btw u got 2 lighting vortex's ^^. Link to comment Share on other sites More sharing options...
Nutcracker Posted September 20, 2009 Author Report Share Posted September 20, 2009 05ryamar thanks for the tips. I took out the extra lightning Vortex. With AGGD he is kinda the main target for Geartown and that is a very large part of the deck. So if i took him out i would have 3 geartowns and only 2 good targets Link to comment Share on other sites More sharing options...
Rose Posted September 20, 2009 Report Share Posted September 20, 2009 05ryamar thanks for the tips. I took out the extra lightning Vortex. With AGGD he is kinda the main target for Geartown and that is a very large part of the deck. So if i took him out i would have 3 geartowns and only 2 good targets Np, and i guess that what you would say about AGGD. Link to comment Share on other sites More sharing options...
Spiff! Posted September 20, 2009 Report Share Posted September 20, 2009 AGGD has the negate during BP effect as well, so he's basically a SS'able Golem without Piercing. Link to comment Share on other sites More sharing options...
Shrimpy11 Posted September 20, 2009 Report Share Posted September 20, 2009 You may consider adding the following cards:Limiter removalFuture fusionOverload fusionAncient gear drillJinzoElemental hero statosCyber pheonixtreeborn froggiant trunade You should also remove these:Powerbondx2AGGDx1Cyber ogrex1Gravity behemoth x2AGGDust tornadox2 Having overload fusion/future fusion will let you pull of the chimeratech OTK or summon UAGG while treeborn frog will help you with all the tribute summons you have. Gravity beast is useless as he takes 2 tributes and would be a dead draw in almost all situations. 3 cyber ogres is kind of pointless as only 2 are needed for Cyber ogre 2. Stratos is added to help search out prisma and happens to be an 1800 beatstick. I think everything else is really self explanatory. Hope that helps. Link to comment Share on other sites More sharing options...
Spiff! Posted September 20, 2009 Report Share Posted September 20, 2009 umm... ever heard of the Rule of Three? 3 Cyber Ogre > 2 Cyber Ogre. let me guess, if you made a deck to summon Gaia the Dragon Champion you would run 1 Gaia and 1 Curse of Dragon, because "that's all you need". Link to comment Share on other sites More sharing options...
Shrimpy11 Posted September 20, 2009 Report Share Posted September 20, 2009 Unfortunently if I was trying to summon Gaia the dragon champion I would run only one of each part as thats really all thats necessary as almost nothing besides monarchs using thestalos run discarding effects so you can either fuse them from your hand with poly/powerbond/fusion gate, or wait till theyre all in your grave at which point you use overload fusion/miracle fusion/dragons mirror or you can use future fusion and hit them while their in your deck, so again yes, you only need one of each. Im sorry if may have just started an arguement in your thread. Link to comment Share on other sites More sharing options...
Spiff! Posted September 20, 2009 Report Share Posted September 20, 2009 lolololol if you run multiple copies of the fusion materials, you'll draw them quicker, so you can fuse them quicker. Link to comment Share on other sites More sharing options...
b0b3rt Posted September 20, 2009 Report Share Posted September 20, 2009 -3 Dust Tornado+1 Dark Bribe+1 Overload/Future fusion He's right, in pretty much any machine deck those are necessary. Link to comment Share on other sites More sharing options...
Nutcracker Posted September 21, 2009 Author Report Share Posted September 21, 2009 okay id did alot of fixing Link to comment Share on other sites More sharing options...
deathghost101 Posted September 21, 2009 Report Share Posted September 21, 2009 Using futurefusion to get chimeratech over dragon isn't a good idea. Link to comment Share on other sites More sharing options...
b0b3rt Posted September 21, 2009 Report Share Posted September 21, 2009 Using futurefusion to get chimeratech over dragon isn't a good idea. Err, that's basically the only effective way to get him out. Future Fusion, Heavy/MST it, Overload, boom WIN Link to comment Share on other sites More sharing options...
deathghost101 Posted September 22, 2009 Report Share Posted September 22, 2009 ...Oh. I don't summon ChimeraTech that way in the machine deck I used to have.(only because I didn't have future fusion) Link to comment Share on other sites More sharing options...
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