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Nature Lords


maniacal.wizard

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Hi! I'm a noob for this site, but I've created a group of cards called the "Nature Lords." Here are they are:

 

Name: Nature Lord Blaze

LV: 4

Type: Beast/Effect

Attribute: Fire

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field. If a Fire Attribute Monster is on your side of the field or your Graveyard while this card is on your side of the field, the ATK and DEF points of this Monster are raised by 300 for each one.

ATK:1600 DEF: 1000

 

Name: Nature Lord Gale

LV: 4

Type: Winged-Beast/Effect

Attribute: Wind

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field. If a Wind Attribute Monster is on your side of the field or your Graveyard while this card is on your side of the field, the ATK and DEF points of this Monster are raised by 300 for each one.

ATK: 1300 DEF: 900

 

Name: Nature Lord Hydros

LV: 4

Type: Beast/Effect

Attribute: Water

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field. If a Water Attribute Monster is on your side of the field while this card is, the ATK and DEF points of this Monster are increased by 300 for each one on your side of the field.

ATK: 1400 DEF: 1200

 

Name: Nature Lord Quake

LV: 4

Type: Beast/Effect

Attribute: Earth

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field. If an Earth Attribute Monster is on your side of the field or your Graveyard while this card is on your side of the field, the ATK and DEF points of this Monster are raised by 300 for each one.

ATK: 1000 DEF: 1950

 

Name: Nature Lord Torrent

LV: 6

Type: Winged-Beast/Fusion/Effect

Attribute: Wind

Fusion Material: Nature Lord Hydros + Nature Lord Gale

Description:

Whenever a Wind Attribute Monster is sent to the Graveyard, this Monster gains 400 ATK and DEF points as a result. This excludes Monsters used as a tribute. If a Wind Attribute Monster is on your side of the field while this card is, that Monster's ATK points are increased by 500.

ATK: 2000 DEF: 1550

 

Name: Nature Lord Flare-Tremor

LV: 7

Type: Beast/Fusion/Effect

Attribute: Fire

Fusion Material: Nature Lord Blaze + Nature Lord Quake

Description:

On the turn this Monster is brought to the field, all Monsters on your opponent's side of the field with equal or more ATK points are destroyed. Whenever a Fire or Earth Attribute Monster on your side of the field is destroyed, you draw 3 cards for each of them. If a Water Attribute Monster attacks this card, it is automatically destroyed regardless of ATK or DEF points, but you take no damage. When this Monster is sent to the Graveyard, you can choose one Fire and one Earth Attribute Monster from your deck and add it to your hand.

ATK: 2900 DEF: 3500

 

Name: Nature Lord Titan

Type: Winged-Beast/Fusion/Effect

LV: 10

Attribute: Light

Fusion Material: Nature Lord Blaze + Nature Lord Hydros + Nature Lord Gale + Nature Lord Quake

Description:

While this card is face-up on your side of the field, You can increase the ATK and DEF points of this Monster by 800 by removing a Monster in the Graveyard with "Nature Lord" in its name from play. If a Light Attribute Monster on your opponent's side of the field is Summoned or Special Summoned, than you gain 500 Life Points for every turn that that Monster is on the field. While this card is face-up on the field, all Dark Attribute Monsters on the field are destroyed and your opponent takes damage equal to half the sum of those Monsters' ATK points.

ATK: 3800 DEF: 2900

 

There you go! That's all of them. Feel free to send me an image or two for each of them. I'll be adding the best ones to my cards.

Ciao! ;)

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Maybe. See if you could find something like that and I'll see if I could make amends.

 

edit: See if you like this continuous Trap Card called, "Fusion Repercussions"

 

description:

You can only activate this card when either you or your opponent makes a successful Fusion Summon. As long as this card is face up on the field, whenever you or your opponent Fusion Summons a monster successfully, half of the ATK points of that monster is dealt as direct damage to the user's Life Points. This includes the Fusion Summon of the monster that triggered this card

 

edit2: Got another card. Field Spell this time. It's called "Nature Lord's Coliseum." Lookie:

As long as this card is active, any Monster with "Nature Lord" in its name gains 200 ATK points for each turn it is on the field. If a Fire, Water, Earth, or Wind Attribute Monster is Special Summoned to your side of the field while this card is active, you gain 1000 Life Points.

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Hi! I'm a noob for this site' date=' but I've created a group of cards called the "Nature Lords." Here are they are:

[b']Don't worry, I'll be gentle[/b]

 

 

Name: Nature Lord Blaze

LV: 4

Type: Beast/Effect

Attribute: FIRE

Description:

If you do not control another "Nature Lord" monster, you lose 500 Life Points during each End Phase. When this card is sent to the Graveyard, you can Special Summon 1 "Nature Lord" monster from your Deck or hand. This card gains 300 ATK and DEF for each FIRE monster on your field and in your Graveyard.

ATK:1600 DEF: 1000

 

Ok, look at this version of the card, it does exactly the same thing, but it's written in the more accepted format. If I was to change the cards effect, I'd make the second effect change to, "When this card is sent from the field to the Graveyard, you can Special Summon 1 "Nature Lord" monster from your Deck or hand. " instead of the current one, it makes it a little less abusable.

 

Name: Nature Lord Gale

LV: 4

Type: Winged-Beast/Effect

Attribute: WIND

Description:

If you do not control another "Nature Lord" monster, you lose 500 Life Points during each End Phase. When this card is sent to the Graveyard, you can Special Summon 1 "Nature Lord" monster from your Deck or hand. This card gains 300 ATK and DEF for each WIND monster on your field and in your Graveyard.

ATK: 1300 DEF: 900

 

Name: Nature Lord Hydros

LV: 4

Type: Beast/Effect

Attribute: WATER

Description:

If you do not control another "Nature Lord" monster, you lose 500 Life Points during each End Phase. When this card is sent to the Graveyard, you can Special Summon 1 "Nature Lord" monster from your Deck or hand. This card gains 300 ATK and DEF for each WATER monster on your field and in your Graveyard.

ATK: 1400 DEF: 1200

 

Name: Nature Lord Quake

LV: 4

Type: Beast/Effect

Attribute: EARTH

Description:

If you do not control another "Nature Lord" monster, you lose 500 Life Points during each End Phase. When this card is sent to the Graveyard, you can Special Summon 1 "Nature Lord" monster from your Deck or hand. This card gains 300 ATK and DEF for each EARTH monster on your field and in your Graveyard.

ATK: 1000 DEF: 1950

 

Ok, I fixed them all, but it's a bit boring to have almost exactly the same effect four times, even the most repetitive of Archtypes like CyberDarks have more variety than one word in the effect, try to spice them up a bit. Also, it's probably too powerful to let you instantly Summon whenever one of them dies, far too easy to just make a 12 card wall using all of them from your Deck.

 

Name: Nature Lord Torrent

LV: 6

Type: Winged-Beast/Fusion/Effect

Attribute: Wind

Fusion Material: Nature Lord Hydros + Nature Lord Gale

Description:

When a WIND monster is sent to the Graveyard, unless it is tributed, increase the ATK and DEF of this card by 400. Increase the ATK of all other WIND monsters by 500.

ATK: 2000 DEF: 1550

 

Reasonable

 

Name: Nature Lord Flare-Tremor

LV: 7

Type: Beast/Fusion/Effect

Attribute: Fire

Fusion Material: Nature Lord Blaze + Nature Lord Quake

Description:

On the turn this Monster is brought to the field, all Monsters on your opponent's side of the field with equal or more ATK points are destroyed. Whenever a Fire or Earth Attribute Monster on your side of the field is destroyed, you draw 3 cards for each of them. If a Water Attribute Monster attacks this card, it is automatically destroyed regardless of ATK or DEF points, but you take no damage. When this Monster is sent to the Graveyard, you can choose one Fire and one Earth Attribute Monster from your deck and add it to your hand.

ATK: 2900 DEF: 3500

 

Yuck, this one is far too powerful, any one of the field Destroy, draw power, FIRE/EARTH searching or WATER killing would be very powerful, but this thing is just too powerful and not a reasonable card, tone it down, a lot

 

Name: Nature Lord Titan

Type: Winged-Beast/Fusion/Effect

LV: 10

Attribute: Light

Fusion Material: Nature Lord Blaze + Nature Lord Hydros + Nature Lord Gale + Nature Lord Quake

Description:

You can remove from play 1 "Nature Lord" monster in your Graveyard to increase the ATK and DEF of this card by 800. During the End Phase, gain 500 Life Points for each LIGHT monster your opponent controls. While this card is face-up on the field, destroy all DARK Monsters on the field. When a DARK Monster is destroyed by this effect, inflict damage to your opponent equal to half of its ATK.

ATK: 3800 DEF: 2900

 

That one was a bit of a nightmare to fix up., you might want to lower the ATK, that will always have AT LEAST 7000 ATK on the turn you Summon it if you use it's effect 4 times, which is just crazy when FuFu exists.

 

There you go! That's all of them. Feel free to send me an image or two for each of them. I'll be adding the best ones to my cards.

Ciao! ;)

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Okay, see if you like this better.

 

Name:Nature Lord Blaze

Type: Beast/Effect

Attribute: Fire

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field at the cost of 500 Life Points. If a Fire Attribute Monster is on your side of the field while this card is, the ATK and DEF points of this Monster are raised by 300 for each one.

Picture:

1pt100.jpg

 

Name: Nature Lord Gale

Type: Winged Beast/Effect

Attribute: Wind

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field at the cost of 500 Life Points. If a Wind Attribute Monster is on your side of the field while this card is, the ATK and DEF points of this Monster are raised by 300 for each one.

Picture:

1zmdpi8.jpg

 

Name: Nature Lord Hydros

Type: Dragon/Effect

Attribute: Water

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field at the cost of 500 Life Points. If a Water Attribute Monster is on your side of the field while this card is, the ATK and DEF points of this Monster are increased by 300 for each one on your side of the field.

Picture:

e1q85.jpg

 

Name: Nature Lord Quake

Type: Beast/Effect

Attribute: Earth

Description:

If no other Monster with "Nature Lord" in its name is on your side of the field, you lose 500 Life points for every turn this card is on the field. When this card is sent to the Graveyard, you are allowed to Special Summon another Monster with "Nature Lord" in its name from your deck or your hand to your side of the field At the cost of 500 Life Points. If an Earth Attribute Monster is on your side of the field while this card is, the ATK and DEF points of this Monster are raised by 300 for each one.

Picture:

2daef77.jpg

 

Name: Nature Lord Flare-Tremor

Type: Beast/Fusion/Effect

Attribute: Fire

Description:

"Nature Lord Blaze" + "Nature Lord Quake"

On the turn this Monster is brought to the field, all Fire and Earth Monsters on your opponent's side of the field with equal or fewer ATK points are destroyed. Whenever a Fire or Earth Attribute Monster on your side of the field is destroyed, you draw 1 card for each. If a Water Attribute Monster attacks this card, it is automatically destroyed regardless of ATK or DEF points, but you take no damage. If this Monster is sent to the Graveyard by a spell or Trap card, you may Special Summon a Monster with "Nature Lord" in its name to your side of the field.

Picture:

2vmvp75.jpg

 

Name: Nature Lord Torrent

Type: Winged Beast/Fusion/Effect

Attribute: Wind

Description:

"Nature Lord Hydros" + "Nature Lord Gale"

Whenever a Wind Attribute Monster is sent to the Graveyard, this Monster gains 400 ATK and DEF points as a result. This excludes Monsters used as a tribute. If a Wind Attribute Monster is on your side of the field while this card is, that Monster's ATK points are increased by 500

Picture:

34tahea.jpg

 

Name: Nature Lord Titan

Type: Winged Beast/Fusion/Effect

Attribute: Light

Description:

"Nature Lord Gale" + "Nature Lord Blaze" + "Nature Lord Hydros" + "Nature Lord Quake"

While this card is face-up on your side of the field, You can increase the ATK and DEF points of this Monster by 800 by removing a Monster in the Graveyard with "Nature Lord" in its name from play. If a Light Attribute Monster on your opponent's side of the field is Summoned or Special Summoned, than you gain 500 Life Points for every turn that that Monster is on the field. While this card is face-up on the field, all Dark Attribute Monsters on the field are destroyed and your opponent takes damage equal to half the sum of those Monsters' ATK points.

Picture:

2dallzs.jpg

 

You like those ones?

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