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Cyberdarks


Eury

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Monsters {24}

1x DAD

2x Cyberdark Horn

2x Cyberdark Keel

2x Cyberdark Edge

3x Hunter Dragon

3x Armed Dragon Lv3

2x Armed Dragon Lv5

1x Cyber Dragon

2x Cyber Valley

2x Masked Dragon

3x Twin-Headed Behemoth

 

Spell {12}

1x Future Fusion

1x Overload Fusion

2x Dark Eruption

1x Limiter Removal

2x Foolish Burial

2x Allure

3x Cyberdark Impact

 

Trap {4}

3x Dark Illusion

1x Deck Devastation Virus

 

Extra

1x F.G.D.

?x Chimeratech Overdragon

2 or 3x Cyberdark Dragon

 

This deck needs some help.

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Get rid of all the Armed dragons, they aren't machines and interrupt the flow of the deck

-3, -2

+3 Black Salvo

+2 Gold Sarc (helps search out Future/Overload and DAD)

 

-3 Twin Headed

+3 Dekoichi (works with salvo, draw power)

 

I've actually run a cyberdark deck for a while on DMU and have found the Cyberdark Dragon is actually pretty terrible, as it works against overload fusion and it's secondary effect (gaining 100 atk/monster in your grave) isn't nearly as good as piercing/half-direct attack.

 

If you decide to dump it, dump both Keel and add a third Edge and Horn.

Then since you don't have Impact!

+1 Dark Eruption

+1 Mirror Force

+1 CoTH or something

 

All of this also gives you much more grave control and makes it a lot easier to bring DAD out, as well as giving you synchros.

I had a PSZ in my deck but it's not necessary.

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