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[~Lixan Original~] King Leviathan's Army [Now Added: Ziz and Behemoth]


Kato_Zenamara

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[spoiler=King Leviathan][align=center]397013v.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 Fish-type cards in your Graveyard. Once per turn, Special Summon 1 Fish- or Sea Serpent-type monster from your hand, deck, or graveyard. Pay life points equal to the summoned monster's level x100 or destroy it and recieve damage equal to its DEF. If you do not activate this effect once per turn, destroy this card and recieve damage equal to the number of monsters you've summoned with its effect x100.[/align]

 

[spoiler=King Leviathan - Wave of Destruction][align=center]397013v.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "King Leviathan" plus any number of WATER monsters you control. This card's ATK is equal to the number of cards tributed (Other than "King Leviathan") to summon it x1000. This card's DEF is equal to the number of cards you control not used to summon this card x1000. Once per turn, pay life points equal to the number of monsters used to summon this card (Other than "King Leviathan") x200. If you don't (or can't), destroy this card and inflict damage to both you and your opponent's life points equal to the number of monsters used to summon this card (Other than "King Leviathan") x200.[/align]

 

[spoiler=Atlantis][align=center]397013b.jpg

Increase the ATK of all WATER monsters by 500. All WATER monsters are unaffected by spell and trap cards. Select 1 non-WATER monster on your side of the field. That monster's name is treated as "Atlantis". When the selected monster is destroyed, destroy this card.[/align]

 

[spoiler=Hydras]

[spoiler=Hydra - Demon of the Seas][align=center]397013.jpg

This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play every card in your graveyard. You cannot summon any monsters while this card is on the field. Destroy all monsters you control when you summon this card. For the first four turns this card is on the field, it is not destroyed as a result of battle (Damage calculation is applied normally). Every time this card is attacked, increase its ATK by 500 after the damage step.[/align]

 

[spoiler=All-out Strikeout]

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397013s.jpg

This card cannot be Normal Summoned or set. This card can only be Special Summoned after 1 "Hydra - Demon of the Seas" you control is sent to the Graveyard. This card cannot be selected as an attack target. When this card is Special Summoned, add 1 "Possession of the Hydra" from your deck to your hand or pay 500 life points to activate it immediately.[/align]

 

[spoiler=Possession of the Hydra]

397013f.jpg

397013.jpg

This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1 "Hydra's Familiar" with 10 "Hydra Counters" on it. When this card is selected as an attack target, select 1 monster on the field, other than the attacking monster. Destroy that monster and increase this card's ATK and DEF by the destroyed card's ATK and DEF for the battle phase only. This card cannot declare an attack. When this card is destroyed, activate 1 "Hydra's True Possession" from your hand or deck.[/align]

 

[spoiler=Hydra's True Possession]

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397013v.jpg397013.jpg

[spoiler=High Lord Ziz - Wingbeat of Destruction Lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Battle of the Titans - Leviathan and Ziz". The ATK of this card is equal to half the ATK of the "King Leviathan - Wave of Destruction" tributed to summon it. Increase the ATK of this card by 500 during your end phase. When this card's ATK exceeds 4000, destroy it.[/align]

 

 

[spoiler=Grand Emperor Behemoth - Wake of Destruction][align=center]397013g.jpg397013n.jpg

[spoiler=Grand Emperor Behemoth - Wake of Destruction Lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Battle of the Titans - Leviathan and Behemoth". This card cannot attack the turn it is summoned. During your end phase, decrease the ATK of this card by 500. When this card's ATK reaches 0, destroy it.[/align]

 

 

 

 

OP'ed? UP'ed?

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normal summon = Normal Summon

special summon = Special Summon

greveyard = Graveyard

 

It seems alright to me, could be a good card to keep something on the field.

 

I would tone it down a bit though, maybe lower it to around a Level 8, and the ATK and DEF to the mid 2000s.

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Demon of the Seas's not allowing you to summon monsters on the field is too much. I'd just say you can't SPECIAL summon monsters when it's on the field. It also needs more than 0 atk and def despite its atk boosting ability

 

Hydra's Familiar is the same. Given its effect it needs higher stats. It doesn't even have the atk boosting ability Demon of the Seas does.

 

Hydra Reborn to get 24 Hydra counters on it is WAY too slow. I'd reduce it down to 10 and that's enough

 

7/10

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Alright, turns out I forgot to add a key trap card so I did now. Maybe your opinion of Demon of the Seas will change. Even without it, by the time it can be destroyed it would have 2000 ATK.

 

For Familiar, I made it so it couldn't be destroyed. Should I make it so it can't be in defense position as well? Or is this good?

 

I decrease the counters down to ten, as suggested.

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