Kato_Zenamara Posted September 25, 2009 Report Share Posted September 25, 2009 [spoiler=King Leviathan][align=center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 Fish-type cards in your Graveyard. Once per turn, Special Summon 1 Fish- or Sea Serpent-type monster from your hand, deck, or graveyard. Pay life points equal to the summoned monster's level x100 or destroy it and recieve damage equal to its DEF. If you do not activate this effect once per turn, destroy this card and recieve damage equal to the number of monsters you've summoned with its effect x100.[/align] [spoiler=King Leviathan - Wave of Destruction][align=center]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 1 "King Leviathan" plus any number of WATER monsters you control. This card's ATK is equal to the number of cards tributed (Other than "King Leviathan") to summon it x1000. This card's DEF is equal to the number of cards you control not used to summon this card x1000. Once per turn, pay life points equal to the number of monsters used to summon this card (Other than "King Leviathan") x200. If you don't (or can't), destroy this card and inflict damage to both you and your opponent's life points equal to the number of monsters used to summon this card (Other than "King Leviathan") x200.[/align] [spoiler=Atlantis][align=center]Increase the ATK of all WATER monsters by 500. All WATER monsters are unaffected by spell and trap cards. Select 1 non-WATER monster on your side of the field. That monster's name is treated as "Atlantis". When the selected monster is destroyed, destroy this card.[/align] [spoiler=Hydras][spoiler=Hydra - Demon of the Seas][align=center]This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play every card in your graveyard. You cannot summon any monsters while this card is on the field. Destroy all monsters you control when you summon this card. For the first four turns this card is on the field, it is not destroyed as a result of battle (Damage calculation is applied normally). Every time this card is attacked, increase its ATK by 500 after the damage step.[/align] [spoiler=All-out Strikeout]This card cannot be Normal Summoned or set. This card can only be Special Summoned after 1 "Hydra - Demon of the Seas" you control is sent to the Graveyard. This card cannot be selected as an attack target. When this card is Special Summoned, add 1 "Possession of the Hydra" from your deck to your hand or pay 500 life points to activate it immediately.[/align] [spoiler=Possession of the Hydra]This card cannot be Normal Summoned or set. This card can only be Special Summoned by tributing 1 "Hydra's Familiar" with 10 "Hydra Counters" on it. When this card is selected as an attack target, select 1 monster on the field, other than the attacking monster. Destroy that monster and increase this card's ATK and DEF by the destroyed card's ATK and DEF for the battle phase only. This card cannot declare an attack. When this card is destroyed, activate 1 "Hydra's True Possession" from your hand or deck.[/align] [spoiler=Hydra's True Possession][spoiler=High Lord Ziz - Wingbeat of Destruction Lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Battle of the Titans - Leviathan and Ziz". The ATK of this card is equal to half the ATK of the "King Leviathan - Wave of Destruction" tributed to summon it. Increase the ATK of this card by 500 during your end phase. When this card's ATK exceeds 4000, destroy it.[/align] [spoiler=Grand Emperor Behemoth - Wake of Destruction][align=center][spoiler=Grand Emperor Behemoth - Wake of Destruction Lore]This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "Battle of the Titans - Leviathan and Behemoth". This card cannot attack the turn it is summoned. During your end phase, decrease the ATK of this card by 500. When this card's ATK reaches 0, destroy it.[/align] OP'ed? UP'ed? Link to comment Share on other sites More sharing options...
Eury Posted September 25, 2009 Report Share Posted September 25, 2009 Superancient Deepsea King Coelacanth > This 5/10 Link to comment Share on other sites More sharing options...
Bengal Posted September 25, 2009 Report Share Posted September 25, 2009 normal summon = Normal Summon special summon = Special Summon greveyard = Graveyard It seems alright to me, could be a good card to keep something on the field. I would tone it down a bit though, maybe lower it to around a Level 8, and the ATK and DEF to the mid 2000s. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2009 Report Share Posted September 25, 2009 lv 12 is a bit too high for this. Make it lv8 with just 3000 atk and it should be good 9/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 25, 2009 Author Report Share Posted September 25, 2009 Ok, edited it. You can now use its effect to summon cards from your hand and deck, rather than just the graveyard. Also, it lost 2 levels and 200 ATK. Link to comment Share on other sites More sharing options...
Sweet Lightning Posted September 25, 2009 Report Share Posted September 25, 2009 Pretty powerful, though the drawbacks balance it out. "Superancient Deepsea King Coelacanth" would give this card some serious competition for use in Fish-themed decks. Slight OCG errors, and pic has visible borders. 8/10 :) Nice job. Link to comment Share on other sites More sharing options...
Maliki Posted September 25, 2009 Report Share Posted September 25, 2009 Ehh what everyone else said 9/10 Link to comment Share on other sites More sharing options...
Master Chief13 Posted September 25, 2009 Report Share Posted September 25, 2009 i like the pic and name and the effects is good and not OPed. a few OCG errors 8/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 25, 2009 Author Report Share Posted September 25, 2009 Ok, added a new card, which is kinda like a sequel. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 25, 2009 Report Share Posted September 25, 2009 well wave of destruction can only reach a max of 5000 (which is still a bit too high). Still, it should have another effect to this 7.9/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 26, 2009 Author Report Share Posted September 26, 2009 Yes, but if you want to get that 5000 ATK, you must pay 1000 life points every turn. Balances out nicely, doesn't it?Or should I change it to x1000 for every card other than "King Leviathan?"Uploaded card #3: Atlantis Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 26, 2009 Report Share Posted September 26, 2009 the last effect I guess will balance it out. Though the character of the last effect suggests this should be a continuous spell though 8/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 26, 2009 Author Report Share Posted September 26, 2009 The character of the last effect? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 26, 2009 Report Share Posted September 26, 2009 the way the last effect is stated, basically Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 26, 2009 Author Report Share Posted September 26, 2009 Really? The adding ATK and shielding from trap and spell cards hits me as field.Updated with the Hydra Series Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 27, 2009 Report Share Posted September 27, 2009 Demon of the Seas's not allowing you to summon monsters on the field is too much. I'd just say you can't SPECIAL summon monsters when it's on the field. It also needs more than 0 atk and def despite its atk boosting ability Hydra's Familiar is the same. Given its effect it needs higher stats. It doesn't even have the atk boosting ability Demon of the Seas does. Hydra Reborn to get 24 Hydra counters on it is WAY too slow. I'd reduce it down to 10 and that's enough 7/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 27, 2009 Author Report Share Posted September 27, 2009 Alright, turns out I forgot to add a key trap card so I did now. Maybe your opinion of Demon of the Seas will change. Even without it, by the time it can be destroyed it would have 2000 ATK. For Familiar, I made it so it couldn't be destroyed. Should I make it so it can't be in defense position as well? Or is this good? I decrease the counters down to ten, as suggested. Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 28, 2009 Author Report Share Posted September 28, 2009 Ok, I updated with two cards, The Ziz and The Behemoth. Enjoy.Also, if you have any ideas for cards, DON'T give them to me, and I WON'T use them to make cards and I WON'T post them in this topic after editing them for my NOT own needs. Do you NOT got it? ;) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 28, 2009 Report Share Posted September 28, 2009 Ziz and Behemoth should still have more effects given their levels, right now they're boring 7.7/10 Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted September 28, 2009 Author Report Share Posted September 28, 2009 Such as?When Behemoth/Ziz are in your graveyard, decrease the ATK and DEF of all EARTH/WIND monsters on your opponent's side of the field by 500? Link to comment Share on other sites More sharing options...
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