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Rosenkreuzstilette (9/??)


Animablade

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Well this time I decided to try something that I'm almost positive hasn't been done before. The amazing doujin game, Rosenkreuzstilette. <3

 

Criticism is always appreciated~

 

NOTE: The reason that the set ID is in the name of each card is actually due to that being how each character is identified. I just incorporated these numbers into the set IDs because it worked.

 

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Once per turn, during your battle phase, you may choose to place one Mana Counter on this card instead of declaring an attack with it. Increase the attack points of this card by 500 for each Mana Counter on it. Remove all Mana Counters from this card upon declaring an attack.

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Once per turn, during your battle phase, you may choose to special summon one "Illusion Freudia Token" (Spellcaster-Type/WATER/Level 4/ATK 1600/DEF 1800) in attack position, instead of declaring an attack with this card. An "Illusion Freudia Token" can not declare an attack on the turn it is summoned.

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During your main phase, you may place one "Bomb Token" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. The "Bomb Token" cannot be used as a Tribute for a Tribute Summon (or Set). When a "Bomb Token" is sent to the graveyard by any method, select one face up monster on the field and destroy it. On the second standby phase after a "Bomb Token" is summoned, destroy it. Only one "Bomb Token" may be on your field at any time.

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During your Battle Phase, you may decrease this card's original attack by one half until your End Phase. If you do, this card can attack your opponent's Life Points directly during this Battle Phase.

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Pay 1500 Life Points during your Main Phase to take control of one of your opponent's face up monsters until the End Phase of your turn.

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This card can attack three times during the same Battle Phase.

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When this card is summoned, place one Time Counter on this card. During each of your standby phases, place an additional Time Counter on this card. Remove two Time Counters from this card in order to skip your opponent's next Draw Phase. Remove three Time Counters from this card in order to skip your opponent's next Battle Phase.

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Once per turn during your main phase, you may select one card on the field and return it to its owner's hand.

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When this card is summoned, place one Zeppy Counter on this card. During each of your Standby Phases, place an additional Zeppy Counter on this card. Remove two Zeppy Counters from this card to activate one of the following effects.

*Draw one card.

*Select one monster on your opponent's side of the field. It can not declare an attack during your opponent's next Battle Phase.

*Reduce all Battle Damage done to this card during your opponent's next Battle Phase to zero.

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