Jump to content

LOCK!


Zauls

Recommended Posts

  • Replies 58
  • Created
  • Last Reply

Entry Reserved


cards

 

206999cg.jpg

 

Lore:

 

When this card is Synchro Summoned successfully, move this card into 1 of your available Spell and Trap Card Zones and this card is treated as an Equip Spell card, if there are no available Trap and Spell Card Zones destroy this card. This card can be equipped to 1 monster face-up that you control with "Solar" in its name. If the selected monster gets attacked by an opponent's monster, destroy this card instead. If this monster is Special Summoned from the Graveyard, this monster will be treated as a Level 8 monster.

 

206999mv.jpg

Link to comment
Share on other sites

The Tuner:

316389q.jpg

 

The Synchro:

316389q.jpg

 

EFFECT: "Little Night Guardian" + 1 or more non-Tuner monster(s)

This monster is also treated as a Level 4 monster while in the Extra Deck or on the field. If this is the only monster you control, it is removed from play during your End Phase. This card cannot be destroyed if it battles a Level 4 or higher monster(s). When this card is removed from the field (except by its own effect), you can Special Summon 2 "Gear Tokens" (Machine-Type/EARTH/Level 3/ATK 800/DEF 800) to your side of the field in face-up Defense Position.

Link to comment
Share on other sites

Im in, here are my cards:

27671e.jpg

 

Once per turn, you can Trbute 1 WATER monster to put 1 Ice Counter on every monster on the field. When this card is sent from the field to the Graveyard, the ATK and DEF of all monsters with Ice Counters becomes 0 (Except Synchro monsters) until the End Phase. When this card is sent from the field to the Graveyard for the Synchro Summon of a Level 4 or lower Synchro monster, you can put 3 Ice Counter on 1 card on the field.

 

27671g.jpg

 

1 Tuner + 1 or more non-Tuner monsters.

This card is treated as a Level 4 Synchro monster while is in your Extra Deck. When this card is Synchro Summoned, you can remove from play 1 WATER Tuner monster and 1 Non-Tuner monster to inflict Special Summon 1 Level 4 or Lower Synchro monster from your Graveyard and draw 1 card. This card gains 1 Level for each Ice Counter on the field (Max 12). When this card destroys a monster by battle, put 1 Ice Counter on this card. This card gains 900 ATK for each Ice Counter on it

Link to comment
Share on other sites

i payd

i will post my cards when i have them

EDIT: My cards

Image Credits: Father Wolf

285662n.jpg

[spoiler=Lore]

When this card is used for the Synchro Summon of 1 ''Eye Warrior'', special summon 1 ''Eye Token'' (Fiend-Type/DARK/Level 1/0 ATK/0 DEF). Once per turn, return 1 card on the field to its owner's hand.

 

285662ca.jpg

[spoiler=Lore]

''Eye Synchron'' + 1 non-tuner monster

Once per turn, by destroying 1 ''Eye Token'' on your side of the field, this card gains 1000 ATK. When this card battles a Synchro Monster, by detroying 1 ''Eye Token'' on your side of the field, increase this card's ATK by 500.

 

Link to comment
Share on other sites

Μαλίκι is right, just think about it... Make the cards treated as different Levels while in the Extra Deck, Like rodri666 did.

@ all contestants that have paid entry fee, you are accepted.

@ all contestants who made impossible cards, such as the Level is not treated as different in the Extra Deck, you can edit your cards.

BTW some people have not payed entry fee, rodri666, you haven't and GV hasn't either.

Link to comment
Share on other sites

well...here are my cards. i hope that enjoy them. good luck.

33065yo.jpg

33065ha.jpg

[spoiler=effect!!] 1 “Bunny Apprentice” + 1 or more non-Tuner monsters.

This card is treated as a Level 5 Synchro monster while is in your Extra Deck. This card cannot be affected by Spell Cards. . The ATK of this card is equal to the number of Beast Warrior-Type monsters in both player’s Graveyard x 100. Each time that this card destroys an opponent monster by battle, you can search in your Deck for a Beast Warrior-Type monster and sent it to your Graveyard. Your Deck is then shuffled.

 

Link to comment
Share on other sites

Here is my Entry:

[align=Center]

[spoiler=[b]Fairy of Micro Technology[/b]]

BORC-EN023-Fairy-of-Mirco-Techno-1.png

Effect:

If this card is used for the Synchro Summon of a "Microid" monster, the Level of this card is subtracted from the Level of the other Synchro Material Monsters instead of added. The "Microid" Synchro Monster that used this card as a Synchro Material Monster cannot be destroyed by the effects of Spell and Trap Cards.

 

Picture Credit: neander

 

 

 

[spoiler=[b]Microid Mechanic Tortoise[/b]]

BORC-EN024-Microid-Tortoise-CARD.png

Effect:

1 Tuner + 1 or more Machine-Type "roid" non-Tuner monsters

The ATK and DEF of this card cannot be increased by an other card's effect. When this card attacks or is attacked, its ATK and DEF are multiplied by 10 until the end of the Damage Step. Control of this card cannot be switched.

 

Picture Credit psychohazard

 

My monster even comes with his own epic Synchro Summon Quote:

The advancing technology will keep on shrinking!

The strength of 20 in one little box!

Synchro Summon! Behold, Microid Mechanic Tortoise!

 

 

[/align]

 

I like my Solution to this contest more than the one of a higher level in the Extra.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...