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[Max Darkness] 5 of the Infernals


Max Darkness

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[align=center][spoiler=[b]Important Note[/b]]

Part of an experiment.

 

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Anyway, just a selection of cards designed to completely ruin your opponent's strategy.

 

[spoiler=Infernal Eyepiece]

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Effect: This card can only be Normal Summoned or Set by Tributing 3 DARK monsters. Any Battle Damage this card's controller takes is reduced to 0. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of the turn. Each time the equipped monster declares an attack, toss a coin and call it. If you call it right, select 1 monster on your opponent's side of the field, except the equipped monster. The equipped monster and the selected monster must battle. When the equipped monster is removed from the field, this card is removed from play.

 

 

 

[spoiler=Infernal Phantom]

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Effect: This card can only be Normal Summoned or Set by Tributing 3 DARK monsters. Any Battle Damage this card's controller takes is reduced to 0. Once per turn, when your opponent enters the Start Step of his/her Battle Phase, select 1 of your opponent's monsters. If your opponent declares an attack with the selected monster, the attack is negated and your opponent takes damage equal to half the ATK of the attacking monster. (This effect is treated as an Equip Card called "Infernal Spirit", and does not require the use of a Spell & Trap Card Zone.) If your opponent destroys the monster equipped with "Infernal Spirit", this card is destroyed and you take damage equal to the original ATK of the equipped monster.

 

 

 

[spoiler=Infernal Headwear]

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Effect: Discard 3 Monster Cards from your hand or field to activate this card. Equip only to a monster on your opponent's side of the field. The equipped monster cannot be removed from the field. (Damage calculation is applied normally.) Control of the equipped monster cannot switch after this effect has been activated. The equipped monster must battle if possible. Each time the equipped monster destroys a monster by battle, put 1 Infernal Counter on this card. The equipped monster gains 500 ATK for each Infernal Counter on this card. Once per turn, you can remove any number of Infernal Counters on this card. Select a number of monsters your opponent controls equal to the number of removed Infernal Counters, including the equipped monster. The selected monsters cannot declare an attack or be removed from the field during your opponent's next turn. (Damage calculation is applied normally.) During the fourth End Phase after this card was activated, this card is removed from play.

 

 

 

[spoiler=Infernal Flames]

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Effect: Discard 3 Monster Cards from your hand or field to activate this card. This card is activated on your opponent's side of the field. No Spell or Trap Cards can be activated in response to this card's activation. This card cannot be removed from the field, except by its own effect. As long as this card remains face-up on the field, the controller of this card can draw 1 extra card from your Deck during their Draw Phase. In addition, all monsters your opponent control that may attack must attack. During the End Phase, destroy all face-up Attack Position monsters your opponent controls which did not declare an attack. During the fourth End Phase after this card was activated, this card is removed from play.

 

 

 

[spoiler=Infernal Hellion]

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Effect: "Infernal Eyepiece" + "Infernal Flames" + "Infernal Headwear" + "Infernal Phantom"

This card can only be Special Summoned from your Fusion Deck by removing the above cards on the field from play (You do not use "Polymerization"). This card cannot be destroyed by battle. Any Battle Damage this card's controller takes is reduced to 0. Once per turn, during your Standby Phase, select 1 monster your opponent controls. If your opponent declares an attack with the selected monster, switch the attack target to a monster your opponent controls. During each of your Battle Phases, select 1 monster your opponent controls. The selected monster cannot declare an attack during your opponent's next Battle Phase. During each of your opponent's Draw Phases, select 2 face-down cards your opponent controls. If your opponent flips the selected cards face-up, the selected cards are destroyed. During each of your opponent's End Phases, destroy all face-up Attack Position monsters your opponent controls which did not declare an attack. During the third End Phase after this card was Summoned, it is removed from play.

 

 

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