DarkSleep Posted October 3, 2009 Report Share Posted October 3, 2009 is this okay? Link to comment Share on other sites More sharing options...
Lexadin Posted October 3, 2009 Report Share Posted October 3, 2009 First, it is Mermaidion, so lose the Caps.The OCG is WAY OF. And it is OP. Link to comment Share on other sites More sharing options...
Archelaus Posted October 3, 2009 Report Share Posted October 3, 2009 It should go like this: Once per turn, you can destroy 1 card your opponent controls. This card cannot be destroyed by battle. (Damage Calculation is applied normally.) This card can attack twice per turn. This card cannot be removed from play. Not sure about the last effect. I didn't know what it really means. 5/10 Link to comment Share on other sites More sharing options...
Bubblin Posted October 3, 2009 Report Share Posted October 3, 2009 OCG is terrible including card nameWay Overpowered and end of effect makes no sensethe card ruined a nice picture Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 3, 2009 Report Share Posted October 3, 2009 Effect is WAY too powerful, there's not a single drawback to this 5/10 Link to comment Share on other sites More sharing options...
Mindscatter Posted October 3, 2009 Report Share Posted October 3, 2009 OCG fix:Once per turn, you can send 1 monster your opponent controls to his Graveyard. This monster can attack twice during a single Battle Phase. This monster cannot be removed from play. And don't post craps like this in the Realistic Section.. Link to comment Share on other sites More sharing options...
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