Spenstar Posted October 3, 2009 Author Report Share Posted October 3, 2009 Reaper dies when you shadow spell it, but I can simply set a mystical elf and you can't tough me with your one vorce raider. If you stop defense+Shadow spell Yang Kuriboh, with Yin Kuriboh on the field, your vorce raider can attack it and do 1900 damage to my life points, and my mystical elf won't help much, because it can't stop Vorce Raider from attacking Yin Kuriboh AGAIN and dealing another 1900 points of damage to my life points! Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 3, 2009 Report Share Posted October 3, 2009 You don't get my point. If I shadow spell reaper, I can go through right away, your kuriboh has 500 atk points, so, you only take 1400 lp damage, and you paid 1k lp, so 2400 total. If I use shadow spell on reaper and go through, you take 1900k, so the investment is 500, but for me to get 2400 damage on you, I would need Stop Defense, which may or may not come. Link to comment Share on other sites More sharing options...
Spenstar Posted October 3, 2009 Author Report Share Posted October 3, 2009 But the next turn, I can set a monster and stop your damage to my life points, wheras with Yin or Yang Kuriboh, you'll keep on dealing damage to me until I either tribute the Shadow Spelled Kuriboh or lose!but if it DOES come and you combine it with shadow spell, which reduces Yin Kuriboh's ATK to 0, meaning that I take 2900 damage, and will continue to until Yin Kuriboh is off of the field or I lose. And there are other ways to switch Yin Kuriboh to attack mode, you know. Link to comment Share on other sites More sharing options...
Eury Posted October 3, 2009 Report Share Posted October 3, 2009 It's Spirit Reaper on steroids.This Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 3, 2009 Report Share Posted October 3, 2009 I'm not going to argue. Okay. So even with that point in mind, get this. You essentially have a Spirit Reaper that protects all your monsters, and is not destroyed by stop defense, shadow spell, etc., that is prematurable, callable, and rebornable. The cons? You pay 1000 Lp, and you risk running into the Shadow Spell + Stop Defense Combo, I can tell you, the pros outweigh the cons. Even .Gandora. agrees with me. Link to comment Share on other sites More sharing options...
Spenstar Posted October 3, 2009 Author Report Share Posted October 3, 2009 Only light and dark monsters, mind you. And if I have one out, and you shadow spell that dark monster, I'm kinda screwed again, because it is not a one-time thing, the damage!What effect can I add to them that will make them "balanced" in your book, besides the spirit reaper side effect? Link to comment Share on other sites More sharing options...
archie17 Posted October 3, 2009 Report Share Posted October 3, 2009 These card only protect 2 attribute type monsters, although they are heavily supported by many monsters of those attributes. maybe you should we word the lore to protect all light and dark monsters from attacks only. EDIT, it already says that, my bad, maybe you should take their reborn-ableness(?:p) away, by adding if they are destroyed by battle remove them from play instead, something like that. Link to comment Share on other sites More sharing options...
Spenstar Posted October 3, 2009 Author Report Share Posted October 3, 2009 It said, they cannot be destroyed by battle. According to it, Dark hole still cleans the field of the two. Link to comment Share on other sites More sharing options...
archie17 Posted October 3, 2009 Report Share Posted October 3, 2009 yeah i caught that a bit late, you should consider making them removed from play once destroyed, after all they are esentially walls, once a wall is destroyed, its pretty much gone for good and you have to make a new wall entirely. Link to comment Share on other sites More sharing options...
Eury Posted October 3, 2009 Report Share Posted October 3, 2009 Only light and dark monsters' date=' mind you. And if I have one out, and you [b']shadow spell[/b] that dark monster, I'm kinda screwed again, because it is not a one-time thing, the damage!What effect can I add to them that will make them "balanced" in your book, besides the spirit reaper side effect?1: Dark and Light monsters are pretty much what everybody runs in the current Meta.2: If you run Shadow Spell your a n00b.3: Give it a higher cost. Link to comment Share on other sites More sharing options...
Spenstar Posted October 3, 2009 Author Report Share Posted October 3, 2009 Then excuse me for being a n00b! FANtomCore, thank you, I'll add that now.There. Now they are removed from play if they are sent to the graveyard by an opponent's card effect. I find this reasonable. Let's say you play fissure and destroy Yin. It is removed from play. If you then destroy Yang in battle, I can reborn it, but I no longer have the ability to call upon Yin. Link to comment Share on other sites More sharing options...
Kato_Zenamara Posted October 3, 2009 Report Share Posted October 3, 2009 Yeah really, its basically an OP wall. The idea is a nice one, but its not made right. You get a blue-eyes, a Dark magician, and some other powerful light/dark monster, and you've basically won. I mean, seriously, you could do that, and they're completely proctected.And whats that one card that forces you to attack the card its equipped to? You play that on a high-defense monster, and its basically IMPOSSIBLE to destroy a monster you control. And on that note, if you use that on a dark/light monster, it would create a duel paradox.And isn't Yin the white one?And the pictures... I've seen better. A lot better. They're ok for your first ones. Actually, they're GREAT for your first ones. You used real types, the OCG doesn't suck more than two gay guys in a hotel room, and its all-in-all a real-ish card. And on the note that you're new, this topic is something to learn by. You'll see what the people here like and dislike, so you can model future cards based on what you learn. Link to comment Share on other sites More sharing options...
Spenstar Posted October 3, 2009 Author Report Share Posted October 3, 2009 Who in their right mind would use fake types? And I'm pretty sure Yin is black, but who cares, really. Don't take this the wrong way, I appreciate your criticism, Kato, but how would you execute the concept? Maybe if I knew how you would do so, I could re-make my yin and yang kuribohs in a similar way, because I plan on kinda making a few support cards for them, all about balance. Like a Yin-Yang Kuriboh that can be played from the extra deck with a magic card, ignores damage calculation done to it, and can attack directly, but is removed from play when there isn't EXACTLY one light and one dark monster on your side of the field besides it, for example. Powerful and stuff, but requires a delicate balance that your opponent can upset with a card like creature swap.And on that topic, when did I screw up in the OCG? I wanna know so I can fix it. I think of Yin and Yang Kuriboh as my first draft, and this is peer revisions. Voltaic, if you're listening, some constructive criticism would be better than what you did? Link to comment Share on other sites More sharing options...
cmc1234 Posted October 3, 2009 Report Share Posted October 3, 2009 well for the ocg thing go to the ocg thread its rite here in ycm. i think its in general but im unsure sorry though everything that was stated was correct and im not digging the pics that much Link to comment Share on other sites More sharing options...
Spenstar Posted October 6, 2009 Author Report Share Posted October 6, 2009 Okay, I updated both cards with backgrounds and different lores. Do you find these guys to be more balanced?Or should I just give it up? Link to comment Share on other sites More sharing options...
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