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[Drain opponent's Deck in 3-Turns] The ULTIMATE Card-Draining Trap (and its not even a Trap card!!!)


archie17

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Its 2 continuous Spell Cards that form this almost perfect strategy.

 

Treat these cards with "Limited" (1 of each per deck) status for both Traditional and Advanced Format play.

 

CursedTwinDollsFINAL_2.jpg + CounterbalanceFINAL.jpg

Your opponent must select and receive 1 of the following effects.

The controller of this card automatically receives the other effect.

●As long as this card remains face-up on the field, during your End Phases,

gain 200 Life Points for every card you sent to your Graveyard that turn.

●Remove from play all cards in your Graveyard. As long as this card

remains face-up on the field, any card sent to your Graveyard from the

field is removed from play instead. Any cards that are removed from

play are automatically Special Summoned to the field, but cannot

declare an attack, cannot be declared as a target, cannot activate

effects, cannot be used to pay a cost and does not occupy a Card

Zone. Cards cannot be sent from your hand or Deck to your Graveyard.

If this card is removed from the field, all cards Summoned by this effect

are destroyed and removed from play.

 

You might be thinking these cards are OVERPOWERED/BROKEN. Let me point out that is only somewhat the case.

 

BECAUSE

 

This Trap can only but put in motion if:

 

1) Your opponent chooses it too (yes you have no control on whether this Trap will work or not. You opponent can totally ruin it and they have the chose to do so. BUT they will have somewhat a high consequence for ruining your Trap.

 

2) You have to also draw the second component to this trap "Counterbalance" and play it relatively sooner than later to benefit fully. So this is a 2 card process, which doesn't guarantee this trap to work.

 

These 2 circumstances makes these cards less powerful/broken. By themselves they are somewhat powerful but not really.

 

BUT

 

If you do get this Trap in motion by forcing your opponent to choose the (supposedly) more beneficial effect (200 Life Point gain) for themselves then you started the ultimate card-draining Trap.

 

SIMPLY PUT

 

Use these 2 cards and you will have all your Monsters/cards from the your Graveyard on the field with your current monsters on the field and whatever amount of monsters your opponents has on his/her field will add to the discard count.

 

So say you have

- 5 monsters in your graveyard

- and 5 on the field

- your opponent has 5 monsters on their side of the field

 

That means your opponent has to discard a total of 15 cards during every one of their End Phases. So if they have a 40 card deck, in just 3 turns their deck will be drained and they lose the duel. 3 Turns only!

 

HOW TO COUNTER THE ULTIMATE TRAP

- When your opponent plays "Cursed Twin Dolls"

- Chose this effect

●Remove from play all cards in your Graveyard. As long as this card

remains face-up on the field, any card sent to your Graveyard from the

field is removed from play instead. Any cards that are removed from

play are automatically Special Summoned to the field, but cannot

declare an attack, cannot be declared as a target, cannot activate

effects, cannot be used to pay a cost and does not occupy a Card

Zone. Cards cannot be sent from your hand or Deck to your Graveyard.

If this card is removed from the field, all cards Summoned by this effect

are destroyed and removed from play.

- Then on your turn activate "Mage Power" to increase your monster's ATK points to super high levels depending on how many Spell/Trap cards you now have on your field. You may no longer have a Graveyard, but your equipped monster will only get that much more stronger. You can then wipe out your opponents Life Points with your power boost.

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oh I tried to tweak the Cursed Doll Pic as much as I could. This is as good as it gets for now. You won't find a better pic on the web. I looked. Maybe when I get better DVD screen caps I can update the pic with better quality, but that might be awhile.

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balanced' date=' i think? pics are bad, effects are quite good.

 

8.3/10

[/quote']

 

What's wrong with the Pics exactly I thought Counterbalance is of good quality. I know Twin Dolls isn't great, I can probably get a better pic later on. As far as the length of the card. Yeah its alot to read, but you can explain the short version to your opponent:

 

"You have to pick 1 of 2 effects"

"Either gain 200 Life Points for every card you send to your Graveyard"

or

"No longer have a Graveyard and all cards are Removed From Play"

 

The whole idea is to get your opponent to choose the 200 Life Point gain. Basically trick you opponent into thinking the 200 Life Point gain effect is way better than losing their Graveyard. If your opponent is naive, he will think so too and choose the 200 Life Point gain. Then you have him, and can immediately activate Counterbalance to let the drainage begin.

 

Its a wicked style of playing.

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