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Darks + Plants = This deck.


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Sorry for the lame title, but its true.

 

Monsters: 20

 

2 Gigaplant

2 Lonefire Blossom

2 Caius

2 Krebons

2 Mystic Tomato

2 Kycoo the Ghost Destroyer

1 Sangan

1 Blackwing - Gale the Whirlwind

1 Plaguespreader Zombie

1 Snipe Hunter

1 Dark Armed Dragon

1 Dandylion

1 Tytannial, Princess of Camellias

1 Cyber Dragon

 

Spells: 11

 

2 Allure of Darkness

2 Mark of the Rose

1 Brain Control

1 Heavy Storm

1 Lightning Vortex

1 Pot of Avarice

1 Miracle Fertilizer

1 Giant Trunade

 

Traps: 9

 

3 Reckless Greed

2 Bottomless Trap Hole

1 Torrential Tribute

1 Call of the Haunted

1 Solemn

1 Mirror Force

1 Return from the Different Dimension

 

Deciding if I want a Tech Copy of Divine Wrath or Giant Trunade.

 

Please help. =3

 

Side: 15

2 Queen of Thorns

1 Gladiator Beast Gyzarus

1 Chimeratech Fortress Dragon

11 Synchros.

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Can't pinpoint it... I think the plants make it slower. You're better off replacing them with LS/CS

 

Plants are the focus.

 

Darks help speed it up with Allure, and Tomato for thinning. It also gives me great Synchro abilities, as I can search any of my tuners with Tomato. I also get enough RFGing with Allure, DaD and Mark of the Rose to make Return viable.

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Well yeah' date=' but there will be a few times where you'll draw dead. And I found that when that happens, reckless hates you.

 

-3 reckless

+2 hand des

+1 treeborn (W/gigaplant)

[/quote']

 

Treeborn isn't that good, I have a lot of traps, as well as Miracle Fertilizer and Call.

 

Hand Destruction lets my opponent cycle through his cards too.

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The Recklesses are a no-go, along with the Snipe. Pot also doesn't playtest well at all.

 

-3 Reckless

-1 Snipe Hunter

-1 Pot

 

+1 Mark of the Rose

+1 Miracle Fertilizer

+2 PWWB or 2 Thunder King

+1 Tytannial

 

Reasonings:

 

1. With the MotR, you're alredy running 4 tribute monsters, 2 of which are monarchs, so the deck essentially runs 4 Brain Control, which is a good thing. I was seriously about to put in a third Caius.

 

2. With Miracle Fertilizer, you're running more generic revival, so it's a good thing. Especially since this build doesn't run BG, so it wouldn't slow it down in the slightest.

 

3. • PWWB's: Tytannials will cluster in your hand at points, so throwing them in the grave (or [insert generic plant #X here] for mark of the rose, call, miracle fertilizer, ect) is a GREAT thing, plus creating field advantage for yourself, and locking your opponents draw for a turn.

• Thunder Kings': Thunder King is generally good, especially since most topdecks generally add cards to their hand without drawing (Black Whirlwind, CotLB, Sangan, Gadgets, ect), and most topdecks Special Summon (Dark Armed, JD, Chaos Sorcerer, Gyzarus, Herak, Synchros, ect), so Thunder King is a great option as well.

 

4. 2 Tytannials is a lot better than 1, but personally it's up to prefrence. I prefer 2.

 

Now you're probably thinking "This guy just cut off my draw..", don't worry about. Plants don't generally need it, because they can recover easy without any real thought. Besides.. Nobody likes a reckless drawer! (..horrible pun FTL D=). And if you want to keep Snipe Hunter because he kills things, screw him. Your plants like Tytannial will beat over anything too big.

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The Recklesses are a no-go' date=' along with the Snipe. Pot also doesn't playtest well at all.

 

-3 Reckless

-1 Snipe Hunter

-1 Pot

 

+1 Mark of the Rose

+1 Miracle Fertilizer

+2 PWWB or 2 Thunder King

+1 Tytannial

 

Reasonings:

 

1. With the MotR, you're alredy running 4 tribute monsters, 2 of which are monarchs, so the deck essentially runs 4 Brain Control, which is a good thing. I was seriously about to put in a third Caius.

 

2. With Miracle Fertilizer, you're running more generic revival, so it's a good thing. Especially since this build doesn't run BG, so it wouldn't slow it down in the slightest.

 

3. • PWWB's: Tytannials will cluster in your hand at points, so throwing them in the grave (or [insert generic plant #X here'] for mark of the rose, call, miracle fertilizer, ect) is a GREAT thing, plus creating field advantage for yourself, and locking your opponents draw for a turn.

• Thunder Kings': Thunder King is generally good, especially since most topdecks generally add cards to their hand without drawing (Black Whirlwind, CotLB, Sangan, Gadgets, ect), and most topdecks Special Summon (Dark Armed, JD, Chaos Sorcerer, Gyzarus, Herak, Synchros, ect), so Thunder King is a great option as well.

 

4. 2 Tytannials is a lot better than 1, but personally it's up to prefrence. I prefer 2.

 

Now you're probably thinking "This guy just cut off my draw..", don't worry about. Plants don't generally need it, because they can recover easy without any real thought. Besides.. Nobody likes a reckless drawer! (..horrible pun FTL D=). And if you want to keep Snipe Hunter because he kills things, screw him. Your plants like Tytannial will beat over anything too big.

 

Don't have a 3rd MotR, or I'd put in Definitely. Thinking about dropping the Pot and Snipe for 2 Geki break, however I really like PoA.

 

I think I might go

 

-3 Reckless Greed

-1 Snipe Hunter

 

+2 Rageki Break

+1 Tytannial

+1 Miracle Fertilizer

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