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Ultimate Negation


phillofantiock

Are they realistic?  

1 member has voted

  1. 1. Are they realistic?

    • Yes
      0
    • No
      2


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Hi. I'm new here so I was wondering if people could point out the flaws in my cards and perhaps tell me how realistic my "Ultimate Negation" booster pack is? Thanks =)

 

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Both players must discard all trap cards in their hands when this card is activated. Negate the activation of all Trap Cards (except this one) and destroy them.

 

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Both players must discard all magic cards in their hands when this card is activated. Negate the activation of all Spell Cards (except this one) and destroy them.

 

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When this card is Summoned (except by Special Summon) both players must discard all Monster Effect Cards in their hands. While this card is face up on the field, when the effect of an Effect Monster Card is activated (except this card), negate the effect.

 

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"Magician of Level Out" + "Ritual of Magical Barrier" + "Ritual of Trap Eating Rift"

This card cannot be Special Summoned except by Fusion Summon. When this card is summoned, both players must discard all cards from their hands except Normal Monster cards. When a Spell or Trap Card is activated, or the effect of an Effect Monster is activated (except this card), that activation is negated.

 

If I haven't updated my cards for your critisism just yet, I have either decided to make a new card comepletely instead, or I will get round to it soon =)

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First see: Don't attach the images use a imageshack.us or zimagez.com site to get them on your post without click.

 

Ritual of Trap Eating is like a Royal Decree so find something new ^^;

 

Same for the Magical Destruction. I propose one card that do the two effects with some restrictions.

 

Your Magician is quite too similar from your Rituals cards i think.

 

The picture of the last one is from the anime i suggest another one because the name would be "Dark Magician Girl".

 

Quite good pictures anyway, the effort is here so

 

5.6/10

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Thanks for your comments everyone =)

Lolz.

 

We're not giving you positive comments. We're telling you that you screwed up when you posted your cards so ..... please fix that.

 

Well I meant thanks for the critisisms then. Besides, I think that's all done now... All the same, pleanty of time to make better and more origional cards yet.

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The second card is no different than Horus Lv8's effect, so you can't go around saying they're OP'ed when cards of them already exist.

On that note, cards of these already exist. Royal Decree does the first one's effect, just doesn't destroy them and lets them take up space in the field to hinder your opponent. Also, there is a magic counterpart to that as well, which replaces card #2.

Card 3's effect is OP'ed. Not being able to use effect monsters is too much.

 

Also, you can't fuse a magic, trap, and monster, so the fusion is out of the question, not to mention OP'ed.

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The second card is no different than Horus Lv8's effect' date=' so you can't go around saying they're OP'ed when cards of them already exist.

On that note, cards of these already exist. Royal Decree does the first one's effect, just doesn't destroy them and lets them take up space in the field to hinder your opponent. Also, there is a magic counterpart to that as well, which replaces card #2.

Card 3's effect is OP'ed. Not being able to use effect monsters is too much.

 

Also, you can't fuse a magic, trap, and monster, so the fusion is out of the question, not to mention OP'ed.

[/quote']

 

Spot on.

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The second card is no different than Horus Lv8's effect' date=' so you can't go around saying they're OP'ed when cards of them already exist.

On that note, cards of these already exist. Royal Decree does the first one's effect, just doesn't destroy them and lets them take up space in the field to hinder your opponent. Also, there is a magic counterpart to that as well, which replaces card #2.

Card 3's effect is OP'ed. Not being able to use effect monsters is too much.

 

Also, you can't fuse a magic, trap, and monster, so the fusion is out of the question, not to mention OP'ed.

[/quote']

 

Card 2 is broken because it's Imperial Order without a drawback. And Imperial Order is banned. <.<

 

ImperialOrderDB1-EN-UR-UE.jpg

 

So it is really OP.

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Seems like everyone is in agreement on that, and looking through my own deck (15 spell cards) I can see why! Fair enough. So the Fusion monster is illegal for now, the 2nd card is overpowered x10 to the max, the 3rd card is overcooking the playdoh and the 1st card already exists. It seems like I have a while to go before I'm making good, origional and realistic cards xD

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