psychicplayer Posted October 4, 2009 Report Share Posted October 4, 2009 If there is a spellcaster type monster on your side of the field, you can Special Summon this card from your hand. You can remove 2 spell counters from the field to have this card attack twice per turn. This card cannot be effected by trap cards. Every time a spell card is activated place one spell counter on this card (max 4). This card gains one level and 500 ATK and DEF for each spell counter on it. You can remove all the spell counters on this card to Special Summon one Spellcaster-type Synchro monster from your extra deck until your opponent's 2nd End Phase, then send it back to the Extra Deck. If the Synchro monster is removed from the field, send it to your Extra Deck instead. You can only activate this card's effect during your opponent's Battle Phase. You can remove 6 spell counters from your side of the field to immeadiately end your opponent's turn. You can use this effect only once per turn. When a Spell card is activated, you can place one spell counter on this card. You can discard one card to place a spell counter on any card you can place a spell counter on. If a card on your side of the field would be destroyed, you can remove a spell counter on your side of the field instead. As long as this card is face-up on the field, you cannot place anymore spell counters on cards. You can remove all spell counters on the field, to flip a coin. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy this card. If a Spell card is activated, or a spellcaster type monster is summoned, place a spell counter on this card. You can remove 4 spell counters on the field to Special Summon one spellcaster type monster from your Graveyard. 1 tuner monster+ 1 or more non-tuner spellcaster type monsters Up to twice per turn, you can place a spell counter on a card you can place a spell counter on including this card. If a card with a spell counter on it would be destroyed, you can remove a spell counter from that card instead. You can remove any number of spell counters on the field (max.4) to Special Summon as many spellcaster-type monsters as you can to your side of the field until the End Phase of your opponent's next End Phase.eh, em... anyone readin' this? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 4, 2009 Report Share Posted October 4, 2009 Cura is a little too powerful for a mere lv1, better make it lv4 or something Magical Mooncaster you need state the max number of counters it can have 7.9/10 Link to comment Share on other sites More sharing options...
Dark Mousy Posted October 4, 2009 Report Share Posted October 4, 2009 I like. 8/10. Link to comment Share on other sites More sharing options...
psychicplayer Posted October 5, 2009 Author Report Share Posted October 5, 2009 Cura is a tuner, so I wanted it to be a controlled level. Krebons is a DEF-800 and ATK-1200 and is level 2, so why not level it down a bit. Link to comment Share on other sites More sharing options...
ShootingTheMoon Posted October 5, 2009 Report Share Posted October 5, 2009 Perfecto. Link to comment Share on other sites More sharing options...
psychicplayer Posted October 8, 2009 Author Report Share Posted October 8, 2009 Perfecto.thankyou(Time Witchling is supposed to be a stretch from Time Wizard) Link to comment Share on other sites More sharing options...
psychicplayer Posted October 15, 2009 Author Report Share Posted October 15, 2009 Anyone else? Link to comment Share on other sites More sharing options...
xXDeceptiveXx Posted October 16, 2009 Report Share Posted October 16, 2009 You spelled assassin wrong sir. ;D Link to comment Share on other sites More sharing options...
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