assanaut Posted October 5, 2009 Report Share Posted October 5, 2009 Okay, so the other Alchemical Magicians were a tad dull, but I've added more effects to existing cards and made a couple more new ones! This card cannot be Normal Summoned or Set. This card can only be Special Summoned by fulfilling the effect of "Chemical Transformation". When this card comes into play, Special Summon 2 Alchemy Tokens (FIRE, Pyro-Type, Level 4, ATK: 2000, DEF: 0) to your opponent's side of the Field. This card's ATK is increased by 500 for every "Alchemy" Token on the Field. Once per turn, you can remove 3 Spell Counters from anywhere on the Field to treat 1 monster on the Field as an "Alchemy" Token (that monster is treated as a non-Token-type monster when removed from the Field). The contorller of an "Alchemy" Token takes 500 Damage if a Token is removed from their side of the Field. Once per turn, you must remove 2 Spell Counters from anywhere on the Field or this card is automatically destroyed. Once per turn, you can draw 1 card from your Deck for every "Alchemy" Token on the Field (max: 5). If you activate this effect, then you cannot declare an attack with this monster this turn. During the end of eahc of your turns, Special Summon 1 "Alchemy" Token (FIRE, Pyro-Type, Level 3, ATK: 600, DEF: 2200) to any side of the Field. You can only control 1 "Alchemy" Token. Choose 1 of the following effects:*Gain 1000 Life Points for each monster with "Alchemy" or "Alchemical" in its card name on your side of the Field.*Destroy all "Alchemy" Tokens on the Field. Each player with a Toekn destroyed by this effect loses 600 Life Points. The controllers of any Token(s) destroyed by this effect can not have their Life Points reduced to 0 this turn (damage is rounded to the lowest amount of damage inflicted possible). All monsters with "Alchemy" or "Alchemical" in its card name gain 500 ATK and DEF. Any Life Point increases/ decreases involving "Alchemy" Tokens are doubled. Players cannot Tribute any Tokens for Tribute Summons. Once per turn, place a Spell Counter on this card for each "Alchemy" Token on the Field. When this card is destroyed, destroy all "Alchemy" Tokens and all monsters with "Alchemy" and"Alchemical" in their card name(s). You can remove 2 Spell Counters from anywhere on the Field to Special Summon 1 "Alchemy" Token (FIRE, Level 3, Pyro-Type, ATK: 1600, DEF: 500) to your opponent's side of the Field. When an "Alchemy" Token is removed from the Field, the controller of the Token takes 900 points of damage to their Life Points. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 5, 2009 Report Share Posted October 5, 2009 Calling Shen Kai you shouldn't make it pay 2500 LP, that's just WAY too much. Other than that it looks ok 9/10 Link to comment Share on other sites More sharing options...
Chaos Flame Posted October 5, 2009 Report Share Posted October 5, 2009 I like it, besides my previous complaint of there already being an alchemy archetype (but yours is starting to look cooler) and that they don't have a way to generate spell counters besides thier field. Link to comment Share on other sites More sharing options...
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