ZeroOverTwelve Posted October 8, 2009 Report Share Posted October 8, 2009 Please rate them, thanks~ :D Only 3 cards so far...I might make more if I ever get bored~ xP Edit: Changed the descriptions of the cards ^^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 8, 2009 Report Share Posted October 8, 2009 all 3 cards have OCG errors (for example the last sentence of card1 should be The monster cannot change its battle position until next turn) A lv8 monster with a flip effect, now that you usually don't see often. 7/10 since you're new Link to comment Share on other sites More sharing options...
Max Darkness Posted October 8, 2009 Report Share Posted October 8, 2009 Winter's Grasp Activate only when a monster your opponent controls declares an attack. Negate the attack and switch the attacking monster to face-up Defense Position. The attacking monster's battle position cannot be changed until the end the turn, except with a card effect. Winter's Night FLIP: Switch the battle position of all monsters on the field to face-up Attack Position. (Flip effects are not activated.) If this card is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF. If this card is destroyed by Spell or Trap Card effect, that card's controller loses 400 Life Points. Winter's Night Serenade The first part of the effect is unclear. Must you attack only once, or at least one. As for the second part, that is already a rule. The ideas are overused and fused from other cards; but your OCG is commendable for a new member. 7/10 Link to comment Share on other sites More sharing options...
Stormex Posted October 8, 2009 Report Share Posted October 8, 2009 There are lots of OCG errors.The first card is similar to many other cards.The second cads effect is somewhat unique but it doesnt really "wow" me.I like the pic on the second card though. I like the third card, just fix some OCG. Overall its pretty good for your first set, but they need some work.I look forward to seeing the updated versions of these cards as well as more cards for the set. Monsoon300 Link to comment Share on other sites More sharing options...
ZeroOverTwelve Posted October 8, 2009 Author Report Share Posted October 8, 2009 Winter's Grasp Activate only when a monster your opponent controls declares an attack. Negate the attack and switch the attacking monster to face-up Defense Position. The attacking monster's battle position cannot be changed until the end the turn' date=' except with a card effect. [b']Winter's Night[/b] FLIP: Switch the battle position of all monsters on the field to face-up Attack Position. (Flip effects are not activated.) If this card is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF. If this card is destroyed by Spell or Trap Card effect, that card's controller loses 400 Life Points. Winter's Night Serenade The first part of the effect is unclear. Must you attack only once, or at least one. As for the second part, that is already a rule. The ideas are overused and fused from other cards; but your OCG is commendable for a new member. 7/10 Ah, thanks I haven't played this game in eons to be honest ^^;;I completely forgot that the second part of the third card was already a rule :SAnd since I haven't played in awhile I just used my old deck from back in the days as a guidline. Link to comment Share on other sites More sharing options...
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