Father Wolf Posted October 8, 2009 Report Share Posted October 8, 2009 Monsters Ote, Archer of the Blueflame KnightsWater/Pyro/Effect***While this card is in the Deck it is treated as a Warrior-Type monster. If you control 1 or more "Blueflame" cards, you can discard this card to add 1 "Blueflame" Spell card from your Deck to your hand.ATK: 1300 DEF: 300 Ray, Warrior of the Blueflame KnightsWater/Pyro/Effect****While this card is in the Deck it is treated as a Warrior-Type monster. When this card is Summoned, add 1 "Blueflame" monster from your Deck to your hand.ATK: 1800 DEF: 800 Emm, Shield Master of the Blueflame KnightsWater/Pyro/Effect****While this card is in the Deck it is treated as a Warrior-Type monster. When this card is Normal Summon, it is changed to Defense Position. During your Standby Phase, send this face-up card to the Graveyard. Then select 1 face-up "Blueflame" Spell card. Place 1 "Blueflame Crest" Counter to the selected card.ATK: 200 DEF: 2200 Niv, Assassin of the Blueflame KnightsWater/Pyro/Effect****While this card is in the Deck it is treated as a Warrior-Type monster. While you controls 1 or more "Blueflame" cards, you can discard this card to destroy 1 face-up card your opponent controls.ATK: 1700 DEF: 700 Tae, Mage of the Blueflame KnightsWater/Pyro/Tuner**While this card is in the Deck it is treated as a Spellcaster-Type monster. While this card is face-down, this card can be used for a Synchro Summon by revealing its self.ATK: 0 DEF: 1000 Sal, Gunner of the Blueflame KnightsWater/Pyro/Union***This card is always treated as a Machine-Type monster (even in the hand, Deck, and Graveyard). Once per turn, you can equip this card to a face-up "Blueflame" monster you control, OR unequip it and Special Summon it. When equipped to a monster by this card's effect, that equipped monster gains 400 ATK and DEF. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard, select 1 "Blueflame" card from your Graveyard and remove it. During your next Standby Phase after this cards effect activated, add the removed from play card to your hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)ATK: 400 DEF: 400 Wes, High King of the Blueflame KnightsWater/Pyro/Effect******This card is always treated as a Warrior-Type monster (even in the hand, Deck, and Graveyard). If you control 2 or more "Blueflame" cards, you can Special Summon this card from your hand. Increase this cards ATK by 100 for every "Blueflame" card on the field. If this card would be destroyed by a card effect, you can send 1 "Blueflame" card you control to the Graveyard instead.ATK: 2100 DEF: 1100 Synchros Bre, Dragon Lord of the Blueflame KnightsWater/Pyro/Synchro/Effect********1 Tuner + 1 or more non-Tuner WATER, Pyro-Type (printed) monster(s)This card is always treated as a Dragon-Type monster (even in the hand, Deck, and Graveyard). While this card is in the Extra Deck its Level can also be treated as 6. If this card is Synchro Summoned this way halve its ATK and DEF. Once per 2 turns, add 1 "Castle Tower of Blueflame" from your Deck to your hand. Discard 1 card, place 1 "Blueflame Crest" Counters on 1 face-up "Blueflame" Spell card.ATK: 2700 DEF: 1700 Spells Castle Tower of BlueflameField SpellEvery time a "Blueflame" card is sent to the Graveyard during your turn, place 1 "Blueflame Crest" Counter on this card (max. 5). Increase the ATK and DEF of face-up "Blueflame" monsters for each 'Blueflame Crest" Counter on this card x100. If this card would be destroyed, you can remove 1 "Blueflame Crest" Counter on the field instead. During your Main Phase, you can remove 5 "Blueflame Crest" Counters on this card, Special Summon 1 WATER, Synchro monster from your Extra Deck. Then send this card to the Graveyard. The Blueflame CrestQuick-Play SpellThis card can only be add to your hand by the effect of a Spell card. Select 1 face-up "Blueflame" spell card. Place 1 "Blueflame Crest" Counter on the selected card. After activation this card is removed from play. During your End Phase add 1 " The Blueflame Crest" from your Deck to your hand. Royal Table of the Blueflame KnightsNormal SpellThis card can only be add to your hand by the effect of a Spell card. Add 1 "Blueflame" card from your Deck to your hand except "Royal Table of the Blueflame Knights". Frozen Fire Sword of BlueflameEquip SpellThis card can only be equipped to a "Blueflame" monster. When a monster is sent to the Graveyard during your turn, place 1 "Blueflame Crest" Counter on this card (max. 5). Increase the ATK of the equipped monster by 500 for each 'Blueflame Crest" Counter on this card. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed, place all "Blueflame Crest" Counter that were on this card on another face-up "Blueflame" Spell card. During your Main Phase 1, you can remove 5 "Blueflame Crest" Counters on this card, Add 1 "Blueflame" card from your Deck or Add up to 2 "Blueflame" card from your Graveyard to your hand. Then send this card to the Graveyard. Cold Burned Shield of BlueflameEquip SpellThis card can only be equipped to a "Blueflame" monster. When a Spell or Trap card is sent to the Graveyard during your turn, place 1 "Blueflame Crest" Counter on this card (max. 5). Increase the DEF of the equipped monster by 600 for each 'Blueflame Crest" Counter on this card. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed, place all "Blueflame Crest" Counter that were on this card on another face-up "Blueflame" Spell card. During your Main Phase 1, you can remove 5 "Blueflame Crest" Counters on this card, Special Summon 1 "Blueflame" monster from your Deck or Graveyard. Then send this card to the Graveyard. Aqua Heat Armor of BlueflameEquip SpellThis card can only be equipped to a "Blueflame" monster. When a card is sent to the Graveyard from your or your opponents hand, place 1 "Blueflame Crest" Counter on this card (max. 5). Increase the ATK and DEF of the equipped monster by 200 for each 'Blueflame Crest" Counter on this card. If the equipped monster would be destroyed, you can destroy this card instead. If this card is destroyed, place all "Blueflame Crest" Counter that were on this card on another face-up "Blueflame" Spell card. During your Main Phase 1, you can remove 5 "Blueflame Crest" Counters on this card, draw 2 cards. Then send this card to the Graveyard. Link to comment
Ririkun Posted October 10, 2009 Report Share Posted October 10, 2009 why not just make the archetypes full of warrior or spellcaster? theres no benefit if its "aqua". but its a very balanced set, and the idea is cool, but its too slow, getting 5 blueflame crest is hard in ur deck. cards aren't that good either, it'll lose to most decks. But its a nice archetype. 7/10 Link to comment
Father Wolf Posted October 12, 2009 Author Report Share Posted October 12, 2009 why not just make the archetypes full of warrior or spellcaster? theres no benefit if its "aqua". but its a very balanced set' date=' and the idea is cool, but its too slow, getting 5 blueflame crest is hard in ur deck. cards aren't that good either, it'll lose to most decks. But its a nice archetype. 7/10[/quote'] There not Aqua there Pyro. and actually how fast the monsters work together; the deck can be very fast but cant OTK in 1 or 2 turns; which makes them balanced to a point Link to comment
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