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Chaos Angels 8/?? -Added New Cards


Breakaway

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[spoiler=Monsters][spoiler=Chaos Angel - Micheal]330756b.jpg

[spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 LIGHT monsters and 1 DARK monster in your Graveyard. Once per turn, select any number of cards in your Graveyard and remove them from play. This card's ATK and DEF are each equal to the number of cards removed from play x300. When this card is destroyed, Special Summon 1 monster that is removed from play.

 

 

 

[spoiler=Chaos Angel - Sarah]330756o.jpg[spoiler=Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 DARK monsters and 1 LIGHT monster in your Graveyard. Once per turn, select any number of cards in your Graveyard and remove them from play. This card's ATK and DEF are each equal to the number of cards removed from play x300. You can remove from play 3 cards in your Graveyard to return 1 card that is removed from play to your hand.

 

 

[spoiler=Chaos Angel - Sanity]330756d.jpg[spoiler=Effect]While this card remains face up on the field, all Fairy-Type monsters gain 300 ATK and lose 300 DEF. When this card is send to the Graveyard, you can remove it to Special Summon 1 level 4 or lower Fairy-Type monster from your hand.

 

 

[spoiler=Chaos Angel - Adrian]330756t.jpg[spoiler=Effect]Once per turn, you can discard a card to select up to 2 cards that are removed from play and add them to the owners Graveyard. This card gains 100 ATK for each Fairy-Type monster in your Graveyard and removed from play.

 

[spoiler=Chaos Angel - Marcus]330756ev.jpg[spoiler=Effect]This card is also treated as a DARK Fairy-Type monster. This card can be used as 2 tributes for a DARK or LIGHT monster. If this card is removed by the effect of a monster with "Chaos" in its card name as a requarement to Summon it , this card can be used as the enitre requarement.

 

[spoiler=Angelic Mech - Angel Core]330756u.jpg

 

 

 

[spoiler=Spell Cards][spoiler=Chaos Orb - Light]330756v.jpg[spoiler=Effect]During your Standby Phase if there is no LIGHT monsters removed from play, destroy this card. Whenever a LIGHT monster is sent to the Graveyard or removed from play, the controler of that card gains 500 Life Points. If there is a LIGHT monster on your side of the field, this card cannot be targeted by the effects controled by your opponent. When a LIGHT monster is Summoned to your side of the field, gain Life Points equil to its ATK.

 

 

 

 

[spoiler=Trap Cards][spoiler=Chaos Orb - Dark]330756.jpg[spoiler=Effect]During your Standby Phase if there is no DARK monsters removed from play, destroy this card. Whenever a DARK monster is sent to the Graveyard or removed from play, the opponent of the controler of that card takes 500 points of damage. If there is a DARK monster on your side of the field, this card cannot be targeted by the effects controled by your opponent. When a DARK monster is Summoned to your side of the field, you opponent takes damage equil to its ATK.

 

 

 

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FIX:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 LIGHT monsters and 1 DARK monster in your Graveyard. Once per turn, select any number of cards in your Graveyard and remove them from play. This card's ATK and DEF are each equal to the number of cards removed from play x300. When this card is destroyed, Special Summon 1 monster that is removed from play.

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 DARK monsters and 1 LIGHT monster in your Graveyard. Once per turn, select any number of cards in your Graveyard and remove them from play. This card's ATK and DEF are each equal to the number of cards removed from play x300. You can remove from play 3 cards in your Graveyard to return 1 card that is removed from play to your hand.

 

6/10 good pics and pretty good names

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