Zkaiser Posted October 10, 2009 Report Share Posted October 10, 2009 I'm trying to build a Genex Deck because I find the archetype interesting and I'm finding it to be rather tough because of all the various strategies that can be used with the archetype. Has anyone thought of a good build to use these guys effectively? Here's the build I have currently made. I haven't tested it yet but it should work. Monsters: 222 Genex ControllerText:A one-of-a-kind Genex that can communicate with its allies. It can control the powers of various elements. 3 Genex SearcherText:When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position. 2 Genex WorkerText:You can Tribute this card to Special Summon 1 "Genex" monster from your hand. 2 Genex BlastText:When this card is Special Summoned, you can add 1 DARK "Genex" monster from your Deck to your hand. 2 Ally Genex RemoteText:Once per turn, select 1 face-up Tuner on the field. The selected monster's name is treated as "Genex Controller" until the End Phase of this turn. 3 Ally Genex ChangerText:Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute to activate. The attribute of the declared monster changes to the declared attribute until the End Phase of this turn. 2 Real Genex OracleText:If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon it. If this card is used as a Synchro Material Monster, it can only be for the Synchro Summon of a "Genex" monster. 2 Real Genex TurboText:When this card is successfully Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand. 3 Real Genex AcceleratorText:When a "Genex" monster(s) is added from your Deck to your hand, you can reveal 1 of those monsters to your opponent to Special Summon that monster. 1 Cyber Dragon Spells: 113 Shrink2 Swing of Memories2 Allure of Darkness1 Smashing Ground1 Heavy Storm1 Mystical Space Typhoon1 Limiter Removal Traps: 72 Sakuretsu Armor2 Bottomless Trap Hole2 Ultimate Offering1 Call of the Haunted Extra:2 Geo Genexhttp://images2.wikia.nocookie.net/yugioh/images/thumb/6/6d/HydroGenexDT02-JP-DUPR-DT.jpg/400px-HydroGenexDT02-JP-DUPR-DT.jpg' alt='400px-HydroGenexDT02-JP-DUPR-DT.jpg'>Text:"Genex Controller" + 1 or more WATER Non-Tuner monstersIf this card destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to the ATK of the destroyed monster. 2 Wind Farm GenexText:"Genex Controller" + 1 or more non-Tuner WIND monstersThis card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to destroy 1 face-down Spell and Trap Card on the field. 2 Real Genex VindicateText:1 "Genex" Tuner + 1 or more non-Tuner WIND monsters.Your opponent cannot select this card as an attack target. If this card destroys an opponent's monsters by battle, you can add 1 "Genex" monsters from your Deck to your hand. 2 Ally Genex TriarmText:"Genex Controller" + 1 or more non-Tuner monsters.Once per turn, you can activate one of the following effects by discarding a card from your hand depending on the Attribute of the non-Tuner monster used to Synchro Summon this monster: ● WIND: Send 1 random card from your opponent's hand to the Graveyard. ● WATER: Destroy 1 Spell or Trap Card on the field. ● DARK: Destroy 1 LIGHT monster face-up on the field, and draw 1 card. ? Blah Blah Blah The above build is a Wind focused Genex Deck. Any ideas/help with this archetype? Link to comment Share on other sites More sharing options...
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