Dr.Pepper-Cherry Posted October 11, 2009 Report Share Posted October 11, 2009 [spoiler=The Story of Crusaders]The Crusaders are a vast and glorious class. They are enraged Warriors with the knowledge of Spellcasters. The Crusaders use Spell cards to their advantage to wipe their opponent out [spoiler=Crusader:Monster Cards][spoiler=Solabdin, The Original Crusader][spoiler=Lore]This card cannot be Normal Summoned or Set. This can only be Special Summoned by removing from play 1 Warrior-Type and 1 Spellcaste-Type Monster whose total Level Stars equal 8 or more as a Tribute on your side of the field. When this card is Special Summoned by this cards effect, select up to three Spell cards from your Deck and remove them from play. If you removed three Spell cards from play, remove from play two Spell cards from your opponent's Graveyard. If you removed two Spell cards from play, then remove from play a Spell card from your opponent's Graveyard. If the Spell card was a Normal Spell card, you can place one Spell-Counter on this card (max 1). For each Spell Counter on this card, you can attack an additional time each Battle Phase, but you cannot attack your opponent's Life Points directly. If you removed one Spell card from play, increase your Life Points by 500 and deal 500 damage to your opponent's Life Points. [spoiler=Ramira, The Chosen Angel Crusader][spoiler=Lore]This card cannot be Normal Summoned or Set. This can only be Special Summoned by removing from play 1 Warrior-Type and 1 Spellcaster-Type Monster whose total Level Stars equal 7 or more as a Tribute on your side of the field. When this card is Special Summoned by this cards effect, choose one Spell card from your Graveyard, and remove it from play. If the Spell card was an Equip or Continuous Spell card, remove from play up to three card from your opponent's Graveyard. If it was a Counter or Quick Play Spell card, desrtoy all Spell cards in your opponent's hand. If it was a Field or Ritual Spell card, remove from play all the Spell cards in your Graveyard and deal damage to your opponent's Life Points or increase your Life Points for 200 for each Spell card removed from play with this effect. [spoiler=Nexus, The Shining Crusader][spoiler=Lore]This card cannot be Normal Summoned or Set. This can only be Special Summoned by removing from play 1 Warrior-Type and 1 Spellcater-Type Monster whose total Level Stars equal 6 or more as a Tribute on your side of the field. When this card is Special Summoned by this cards effect, select one Normal Spell card from your Deck and remove it from play, and put a "Spell Counter" on a face-up card on your side of the field. Once a turn you can destroy a face-up Spell card by removing from play the same type of Spell card from your Graveyard. You can remove all Spell Counters on the field to negate the activation of a Spell card and destroy it. [spoiler=Azheil, The Holy Crusader][spoiler=Lore]This card cannot be Normal Summoned or Set. This can only be Special Summoned by removing from play 1 Warrior-Type and 1 Spellcater-Type Monster whose total Level Stars equal 6 or more as a Tribute on your side of the field. When this card is Special Summoned by this cards effect, choose one face down Spell or Trap card on the Field. Then treat it as a Equip Spell card and equip it to this card. This card gains 300 ATK for each Equip Spell card on it. You can remove one Equip Spell card on this card to return one Spell card from your Graveyard to the top of your Deck. [spoiler=Cusader Ithilidyn][spoiler=Lore]This card cannot be Normal Summoned or Set. This can only be Special Summoned by removing from play 1 Warrior-Type and 1 Spellcaste-Type Monster whose total Level Stars equal 5 or more as a Tribute on your side of the field. When this card is Special Summoned by this cards effect, place a Spell Counter on this card (max 3). If this card has a Spell Counter on it, you can remove from play, once a turn, a Spell card from your Graveyard and put a Spell Counter on this card. When you have three Spell Counters on this card you can place one Spell card from your Graveyard and place it in your hands. If the choosen card was a Continuous Spell card, put a Spell Counter on this card. [spoiler=Vanessa, The Crusader Squire][spoiler=Lore]This card cannot be Normal Summoned or Set. This card can be Special Summoned by removing from play one Spell card from your hand. You can remove from play this card in face-up position to Special Summon one Crusader-Type Monster from your hand except "Solabdin, The Original Crusader". The Special Summoned Monster cannot attack the turn they were Summoned. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted October 11, 2009 Report Share Posted October 11, 2009 some good pictures and some great effect although there long but i am some who does not like fake types 6/10 :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 11, 2009 Report Share Posted October 11, 2009 really long effects, though they look reasonable. Good to see you created your own archetype 8/10 Link to comment Share on other sites More sharing options...
Hrash0 Posted October 11, 2009 Report Share Posted October 11, 2009 I'm not biased against custom types. The whole thing is cool but you've pulled it off like the Psychics--it feels more like an Archetype than a Type.For that reason I'm only giving you 8.5/10. You could add a few Spell and Trap Cards. Link to comment Share on other sites More sharing options...
Dr.Pepper-Cherry Posted October 11, 2009 Author Report Share Posted October 11, 2009 I'm not biased against custom types. The whole thing is cool but you've pulled it off like the Psychics--it feels more like an Archetype than a Type.For that reason I'm only giving you 8.5/10. You could add a few Spell and Trap Cards. im making more cards right now and i will make more spells and traps Link to comment Share on other sites More sharing options...
cmc1234 Posted October 11, 2009 Report Share Posted October 11, 2009 try not making fake type ok, there not realistic when you have fake types try making them warrior types 6/10 Link to comment Share on other sites More sharing options...
Milk-Chan Posted October 11, 2009 Report Share Posted October 11, 2009 Crusader could easily be defined as either a Warrior, or Spellcaster, depending on what they are more advanced in. Crusader would fit better as an Archtype, as opposed to a type. I suggest that if Crusader is basically a cross between Spellcaster and Warrior, pick one of the two, and say in the effect it is also treated as the other. Link to comment Share on other sites More sharing options...
Spenstar Posted October 11, 2009 Report Share Posted October 11, 2009 ^This Link to comment Share on other sites More sharing options...
cmc1234 Posted October 11, 2009 Report Share Posted October 11, 2009 ya milk chan's rating pretty much sums it up Link to comment Share on other sites More sharing options...
~RoBoTiClOvEr~ Posted October 11, 2009 Report Share Posted October 11, 2009 Nice job by making your own typeBut still they need to be warrior typesOCG doesn't need improvements 8/10 Link to comment Share on other sites More sharing options...
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