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Ultimate Half Life 2 Card Set


Isaspy

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So...I made this out of fun and bordem. I'm sure there are lots of OCG errors, let me say that again: THERE ARE OCG ERRORS. Really, I don't care, sorry for not spending a week in front of 300 cards mastering OCG...and if you mention OCG errors you will probably fall on your face in the next 3 days. Again I made these for fun, so I'm sure there are some errors and yes, I didn't get all the characters, I'll make a few more cards eventually. Yes there is a Combine and a Synth fake type that I used, sue me.

 

[spoiler=Antlions]410281.jpg410281d.jpg410281b.jpg410281v.jpg410281c.jpg410281h.jpg

 

 

[spoiler=Antlions Lore]Antlion: Antlions are rapacious pack predators. Their favored method of accosting prey is to bury themselves in soft sand, sense for vibrations around them, then emerge and ambush the intruder. They usually form swarms so large that even a well-armed opponent will be quickly overwhelmed. Although they are blind they are extremely sensitive to vibration, which allows them to follow their enemies wherever they go once detected.

 

Antlion Worker: This monster can attack your opponent directly if it is in attack position during your battle phase. If this is used, it cannot attack again for the rest of the turn. If you attacked before using this effect, you cannot use this effect.

 

 

[spoiler=Combine (Including their machines)]410281.jpg410281e.jpg410281.jpg410281p.jpg410281r.jpg410281j.jpg410281p.jpg410281i.jpg410281x.jpg410281k.jpg410281x.jpg410281i.jpg410281.jpg410281f.jpg410281q.jpg410281a.jpg410281o.jpg410281.jpg410281q.jpg410281v.jpg410281c.jpg410281g.jpg

 

 

[spoiler=Combine Lore] Combine Soldiers: In order to effectively make use and control the human population of Earth, the Combine created the Transhuman Arm of the Combine Overwatch. The Combine soldiers are one of their most universal and numerous assets in the Overwatch and are used extensively to counter The Resistance. Prison Guards are tasked with guarding and maintaining the Nova Prospekt facility.

 

Civil Protection Officer: Part of the Combine Overwatch, Civil Protection officers are ordinary human volunteers who have willingly joined the Combine, either for more privileges, such as additional food, better living conditions, an increase in authority and status over others, or out of genuine sympathy and identification with the Combine's aims. As such, they are not bio-mechanically modified in any way.

 

Rollermine: FLIP: Choose one Machine type monster on your opponent's side of the field. This card gains the amount of ATK and DEF equal to your opponent's monster. In 3 turns, destroy the monster and this card's ATK and DEF goes back to its original state.

 

 

[spoiler=Synths] 410281z.jpg410281.jpg410281h.jpg410281l.jpg410281f.jpg410281f.jpg410281.jpg410281y.jpg410281j.jpg410281l.jpg410281.jpg410281j.jpg410281n.jpg

 

 

[spoiler=Synths Lore]Mortar Synth: The Mortar Synth consists of a fleshy, triangular body with a mortar located on its back. Its front end features many spiked protrusions and various mechanical systems. It was designed to be hovering low above the ground, using its mortar to throw unspecified projectiles, flinging upwards its rear section, similar to a catapult. It was used as a support infantry by the Combine, its attack allowing it to hit only far targets, being inefficient at close range.

 

Crab Synth: The Crab Synth can use the sharp-looking claws on its first pair of limbs to slash targets or can fire at enemies using pulse turrets mounted on its front. The Crab Synth is used by Combine forces as something comparable to a small battle tank.

 

Strider: Individual Striders are often used to patrol off-limits city streets and provide heavy support for groups of soldiers. However, in full-scale military combat, striders are used instead as heavy artillery to destroy all structures in an area as a means of removing all entrenched hostile forces. Striders fit both roles well due to their various weapons and remarkable maneuverability on even the harshest terrain.

 

7 Round War: When this is activated the turn ends immediatly. Each player can special summon as many monsters as he can from his hand, no tributes required. Toss a coin to see who goes first, heads is you, tails is your opponent. Play the game as you would normally for 7 rounds total. At the end of the 7th round, whoever destroyed the most amount of their opponent's monsters automaticly wins the duel. If it is a tie, keep repeating this until someone wins. If someone's Life Points go below zero, they lose. NOTE: This is in the Synths section, because in the 7 Hour War, there were no Combine Soldiers or Metrocops. Only Synths.

 

 

[spoiler=Resistance]410281j.jpg410281i.jpg410281u.jpg410281v.jpg410281d.jpg410281o.jpg410281x.jpg410281.jpg410281m.jpg

 

 

[spoiler=Resistance Lore]Barney Calhoun: Barney was presumably relocated to City 17 where he signed up for Civil Protection. This would have been valuable to gain inside information and distribute warnings about upcoming raids or provide misleading intelligence to the Combine though it was likely quite risky to his own safety.

 

 

[spoiler=Headcrabs]410281k.jpg410281h.jpg410281u.jpg410281y.jpg410281b.jpg410281w.jpg410281g.jpg410281.jpg410281zf.jpg410281p.jpg (Stupid Half Life 1 graphics making the pic so bad.)

 

 

[spoiler=Headcrabs Lore] Headcrab Zombie: Once a headcrab successfully attaches to a host, the headcrab's alien physiology causes various "mutations" to manifest in its host, such as elongated claws, increased strength, and a sharp-toothed "mouth" that bisects the victim's chest cavity from neck to groin.

 

Poison Headcrab: When this card attacks your opponent directly, change his/her life points to 1. During each of his/her Standby phases, your opponent gains 1000 life points, until they go over the amount of life points they had before this effect was activated.

 

 

[spoiler=Aperture Science]410281.jpg410281e.jpg410281nf.jpg410281f.jpg410281c.jpg410281s.jpg410281n.jpg410281e.jpg410281i.jpg410281u.jpg410281v.jpg410281w.jpg410281v.jpg

 

 

[spoiler=New Cards]410281.jpg410281.jpg410281l.jpg410281.jpg

 

 

[spoiler=New Cards Lore]Hydra: This monster can only be destroyed by a fire attribute monster when in battle. During your turn, deal 1000 points of damage to your opponent. If this is used, this card is automaticly switched to defense position. This cannot be used if this card attacked already.

 

The Gman: This monster can only be summoned by "Our Benefactors" Select one monster on your side of the field and send him to the graveyard (excluding this card). For every turn that it is in the graveyard, add 300 ATK and DEF points to it (you and your opponent's turns). You can put it back on the field during any one of your Standby Phases. If this card is destroyed, the monster stays in the graveyard.

 

Barnacle: Physically, barnacles resemble little more than a large mouth full of sharp teeth and a thin, but long and very powerful muscular hydrostat combining the functions of a tongue and tentacle, which can be retracted or extended to hang at near-floor level regardless of the animal's height from the floor.

 

 

So yeah, enjoy those. I noticed that the CP:CO has a stretched out image. But I can't find that image anywhere else, and I don't have a skin for that in GMod. I thought Zombine was too, but apparently its supposed to be like that. I'll be adding new cards every so often (forgot the citizens and rebels!!! :? ) so come check back here often.

Also Gonarch and Baby Headcrabs are just there to be there. Feel free to make your own Half Life 2 cards and post them here.

 

PS: Bump thread for a cookie, or brownie, whichever you find first.

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