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Plasma Orb Set [10/???]


Cloister

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[align=center][spoiler=Monsters]

[spoiler=Plasma Orb I - The Beginning]91565x.jpg

Effect:

Once per turn, you can place 1 Plasma Counter on this card (max 5). You can remove 1 Plasma Counter from this card to increase the ATK and DEF of this card by 100. When this card has 5 Plasma Counters on it, you can destroy this card to Special Summon 1 "Plasma Orb II - The Creation" from your hand or Deck.

 

 

[spoiler=Plasma Orb II - The Creation]

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Effect:

When this card is summoned, place 1 Plasma Counter on all face-up "Plasma Orb" monsters you control (exept this card). You can place 1 Plasma Counter on this card (max 5) for each monster you control. You can remove 3 Plasma Counters from this card to draw 1 card. Decrease the ATK of this card by 200 to place 2 Plasma Counters on this card.

 

 

[spoiler=Plasma Orb III - The Order]

91565o.jpg

Effect:

Once per turn, you can place 1 Plasma Counter on this card (max 5). You can remove 1 Plasma Counter from this card to negate the activation of a Trap Card that targets this card and destroy it. This card gains 100 ATK for each "Plasma Orb" monster you control.

 

 

[spoiler=Plasma Orb IV - The Soul]

91565ht.jpg

Effect:

Once per turn, You can place 1 Plasma Counter on this card (max 5). You can remove 2 Plasma Counters from this card to destroy 1 Set Spell or Trap Card on your opponent's side of the field. Each time you gain Life Points, place 1 Plasma Counter on this card.

 

 

[spoiler=Plasma Orb V - The Justice]

91565q.jpg

Effect:

Once per turn, you can place 1 Plasma Counter on this card (max 5). When this card is destroyed by a cards effect, you can place 1 Plasma Counter on 1 card with "Plasma Orb" in its card name. You can pay 1000 Life Points to Special Summon this card from your Graveyard. You can destroy this face-up card with 5 Plasma Counters on it to Special Summon 1 "Plasma Orb VI - The Protection" from your hand or Deck.

 

 

[spoiler=Plasma Orb VI - The Protection]

91565.jpg

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Plasma Orb V - The Justice". Once per turn, you can place 1 Plasma Counter on 1 monster you control. If this card has 4 or more Plasma Counters on it, "Plasma Orb" monsters cannot be destroyed by a card's effect (exept its own). You can destroy this face-up card with 5 Plasma Counters on it to Special Summon 1 "Plasma Orb VII - The Purity" from your hand or Deck.

 

 

[spoiler=Plasma Orb VII - The Purity]

91565m.jpg

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Plasma Orb VI - The Protection". Once per turn, you can place 1 Plasma Counter on this card (max 6) for each "Plasma Orb" monster you control. If this card is destroyed by battle, you can Special Summon 1 "Plasma Orb IV - The Soul" from your Graveyard. if this card is attacked, you can remove 1 Plasma Counter from this card to negate the attack. You can destroy this card with 6 Plasma Counters on it to Special Summon 1 "Plasma Orb VIII - The Fate" from your hand or Deck.

 

 

[spoiler=Plasma Orb VIII - The Fate]

91565y.jpg

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Plasma Orb VII - The Purity". During your opponent's Battle Phase, place 3 Plasma Counters on this card (max 7). You can remove 1 Plasma Counter from this card to negate the activation of a Spell or Trap Card and destroy it. You can destroy this face-up card with 7 Plasma Counters on it, to Special Summon 1 "Plasma Orb IX - The Chaos" from your hand or Deck.

 

 

[spoiler=Plasma Orb IX - The Chaos]

91565q.jpg

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Plasma Orb VIII - The Fate". Once per turn you can place 2 Plasma Counters on this card (max 8). You can remove 1 Plasma Counter from this card to destroy 1 card your opponent controls. You can only activate this effect once per turn. You can remove 1 Plasma Counter from this card to inflict 400 points of damage to your opponent. You can destroy this face-up card with 8 Plasma Counters on it to Special Summon 1 "Plasma Orb X - The End" from your hand or Deck.

 

 

[spoiler=Plasma Orb X - The End]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Plasma Orb IX - The Chaos". When this card is summoned, place 10 Plasma Counters on this card (max 10). For each monster you control, remove 1 Plasma Counter from this card. Each time a player loses Life Points, place 1 Plasma Counter on this card. You can destroy this face-up card with 10 Plasma Counters on it, to destroy all cards on the field. Then Special Summon up to 5 Level 5 or lower "Plasma Orb" monsters from your Graveyard. This effect cannot be negated. This card cannot be destroyed by a cards effect (exept its own).

 

 

 

 

[/align]

 

I haven't made any Spell or Trap cards but i will do them as soon as possible : )

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Well the pictures actually all look like the same...

Not so good...

 

The Effects are nice Even if I cant read the Effect of your IX PLasma thing, cause

there is a smiley instead of a number ^^

 

If i would have this cards, it would be impossilbe for me to recognise all these

effects and Plasma things...

Im a fan of short, but powerfull effects, i know that this combination is verry hard to

create, but yours is to long.

 

The END is quite overpowered... I mean a 3000 ATK Monster wich cannot be destroyed exept by destroying it in battle?

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