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banjo kazooie cards


Alex DeLarge

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... Okay. let's start from the top:

 

Banjo-Kazooie:

-The characters are small in the image.

-The effect: What is the benefit of being treated as a Fusion for a turn? What do any of the players gain/lose from that?

 

Mumbo Jumbo:

-I do not see how the effect can be used, since the effect for Banjo-Kazooie makes them return to being an Effect monster anyway.

 

Grunty:

-The effect is missing something. It does not suit the card at all. Not to mention it's overpowered, since you can just increase the ATK of the card.

-Image is dull too

 

Skeletal Grunty:

-Overpowered. No monster should have stats like that unless there is a major drawback in it's effect.

-I don't get the Tuners needed to Synchro Summon this. Mumbo has no relation to the character. Did you think that him having a skeletal face is a perfect relation?

-Does not have an effect.

 

Overall, I give this Set so far a 4/10, and i'm being generous because you're new. I guess 1 good thing about most of these cards is that they have fair stats for their Levels, and at least you did not add fake Types. Look at cards people have made in this forum and get the gist of what a great card is. But if you need any help, you can PM me. Just try to improve, understand what people are commenting on, and keep it up!

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sorry this was my first attempt at making cards,and in response to your comments,the advantage of turning banjo kazooie into a fusion is that you can equip it with cards like fusion weapon.and the effect doesn'y state that it turns back at the end of the turn.


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by the way mkz5 stands for mariokaooie75

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