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Samurai are pretty awesome.


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Nope, Gale goes if I get a Hand.

 

And I'm not really bothered about getting one.

 

I'll see if I can if it's possible, but I'm not really bothered.

 

Oh, and Nisashi is quite possibly my favourite of the lot.

 

Ever since I Creature Swap'd one for a DAD that one time.

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Well, from this thread I've learned that Fighter needs a lot of work with Samurai, and Blazing Hiiro doesn't know how to play Yugioh. Fantastic.

 

As far as your deck is concerned, I would dip out an Irou and both Nisashi... And Gale, I think, in favor of three Fulhelmknight and an Enishi. The fact that you don't personally enjoy the card doesn't mean it's not busted good, and it doesn't mean that it's not one of the best answers the Six Samurai have to almost all of the big threats in the game, from Colossal Fighter to Judgment Dragon to Dark Armed. You could probably afford to lose a Kamon for a Hand, since Kamon's not exactly a powerhouse, or a high utility monster.

 

The Cunnings I would lose for another WRA and a Giant Trunade, but that's entirely your choice. I've never found them particularly useful, since they're basically just a -1. If you time it as a dodge against a Bottomless Trap Hole or something similar it's better, hitting a +0, but even then it's situational and it doesn't do anything to Torrential or Mirror Force. It's really only a boon in the Mirror Match, and even then only when you're using it to jack whatever they targeted with their Grandmaster or whatever they targeted of yours with their Hand. I just wouldn't bother.

 

Since you have two Spirit of the Six Samurai and a Hand of the Six Samurai, I'd be using Double-Edged Sword Technique over Return of the Six Samurai, since you can revive Spirit and whatever, equip Spirit to the other monster, and at the End Phase, Spirit will die to save the other monster and you'll take no damage and basically get a free monster. And if you attacked and killed something when it was equipped, you even got a +2, since you robbed one of their cards (the monster you killed) and drew a card with Spirit, then broke even on trading the DEST for the Samurai it revived. From what I understand, +2s are good plays.

 

The only other thing I'm seeing here is that I'd lose those Compulsory Evacuation Devices for Dimensional Prisons. They have the same advantages and disadvantages against Synchros, being that Thought Ruler can negate them both, but Stardust can't touch either, and they're both free. The main difference is that D-Prison is a +0 and removes the threat entirely, not just stall it for a turn.

 

-1x The Six Samurai - Irou

-1x The Six Samurai - Kamon

-2x The Six Samurai - Nisashi

-1x Blackwing - Gale the Whirlwind

-2x Cunning of the Six Samurai

-3x Compulsory Evacuation Device

-2x Return of the Six Samurai

 

+1x Enishi, Shien's Chancellor

+1x Hand of the Six Samurai

+3x XX-Saber Fulhelmknight

+1x Giant Trunade

+1x The Warrior Returning Alive

+3x Dimensional Prison

+2x Double-Edged Sword Technique

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D-Prison is not good. At all. For the purpose of removing synchros, both are equally good... actually compulsery is far superior, since it is chainable. TRA, who ever summons him anymore... I don't remember him seeing use in any major tournament recently... or even locals for that matter.

 

Gale is far superior to Fulhelmknight.

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D-Prison is not good. At all. For the purpose of removing synchros' date=' both are equally good... actually compulsery is far superior, since it is chainable. TRA, who ever summons him anymore... I don't remember him seeing use in any major tournament recently... or even locals for that matter.

 

Gale is far superior to Fulhelmknight.

[/quote']Oh, lord. I see you haven't developed any more since I left. Phenomenal.

 

Dimensional Prison is a great card that generates a +0 play over a -1 play. If you're hitting a Synchro, you're hitting a +0 play, but outside of that you're just losing advantage out the ass. It's also relevant that D-Prison against a Blackwing or Lightsworn player can be FAR more deadly by A] removing a threat entirely, B] keeping monsters out of the equation for Kalut and Honest to assist on the following turn, and C] by limiting names for Vayu and Judgment Dragon in the Graveyard.

 

-Edit-

Wow, I don't know how I missed the comment about Gale. Gale IS far superior to Fulhelmknight... In Blackwings. Other than that, it's an equally slow 3Star Tuner. The advantage is the built in Shrink, which I won't deny is a powerful tool, but in a deck of Warriors, Fulhelmknight is searchable and reusable, and it can protect the Samurai on the field to help insure you eventually control two or more. A far more useful tool in this case.

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It's also far LESS deadly should your opponent bring out lyla, celest, JD... things they are apt to do when you have ominous facedowns. Especially since in LS getting lyla can be as easy as charge into lumina. At least with compulsory, you limit the mill... with D-Prison, you get nothing. You think dodging one monster in LS does a thing? They will just be dumping plenty more at the end of the turn, because they'll likely always bring out more monsters each turn than you can D-prison. D-prison only really belongs in oppression decks for this reason.

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It's also far LESS deadly should your opponent bring out lyla' date=' celest, JD... things they are apt to do when you have ominous facedowns. Especially since in LS getting lyla can be as easy as charge into lumina. At least with compulsory, you limit the mill... with D-Prison, you get nothing. You think dodging one monster in LS does a thing? They will just be dumping plenty more at the end of the turn, because they'll likely always bring out more monsters each turn than you can D-prison. D-prison only really belongs in oppression decks for this reason.

[/quote']

You're right. I couldn't just make the same Lyla and Celestia argument against an Oppression deck. Nope. :roll:

 

The fact is that if they go for Lyla and you Compulse it, you just -1'd yourself, and next turn you can't set any backrow, because you'll lose it against the same lyla that you now can't kill, since it's in their hand, so you'll be -2ing yourself if you try to defend against them with backrow on that following turn.

 

I don't know about you, but I'd be just fine taking a chance on a -1 instead of basically guaranteeing a -2. And if I do -1 with D-Prison, I summon a monster, which is a +0, and kill Lyla, which is a +1 in battle, so I lost nothing in advantage.

 

-Edit-

 

And no, I don't think dodging ONE monster does a thing, but with Bottomless and D-Prison taking out up to five monster, I think that's enough to warrant a hinderance to Judgment Dragon that an LS player wouldn't like to deal with. If you peg cards that they probably don't run three of, you can eliminate one name entirely. Garoth, for example, would be a prime hit.

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It's also far LESS deadly should your opponent bring out lyla' date=' celest, JD... things they are apt to do when you have ominous facedowns. Especially since in LS getting lyla can be as easy as charge into lumina. At least with compulsory, you limit the mill... with D-Prison, you get nothing. You think dodging one monster in LS does a thing? They will just be dumping plenty more at the end of the turn, because they'll likely always bring out more monsters each turn than you can D-prison. D-prison only really belongs in oppression decks for this reason.

[/quote']

You're right. I couldn't just make the same Lyla and Celestia argument against an Oppression deck. Nope. :roll:

 

The fact is that if they go for Lyla and you Compulse it, you just -1'd yourself, and next turn you can't set any backrow, because you'll lose it against the same lyla that you now can't kill, since it's in their hand, so you'll be -2ing yourself if you try to defend against them with backrow on that following turn.

 

I don't know about you, but I'd be just fine taking a chance on a -1 instead of basically guaranteeing a -2. And if I do -1 with D-Prison, I summon a monster, which is a +0, and kill Lyla, which is a +1 in battle, so I lost nothing in advantage.

 

-Edit-

 

And no, I don't think dodging ONE monster does a thing, but with Bottomless and D-Prison taking out up to five monster, I think that's enough to warrant a hinderance to Judgment Dragon that an LS player wouldn't like to deal with. If you peg cards that they probably don't run three of, you can eliminate one name entirely. Garoth, for example, would be a prime hit.

You certainly could say that they'd Lyla your oppression (or your D-Prison, which wouldn't really hurt at that point). But no such thing would happen with Celestia. Because of oppression, they can only put one monster on the field at a time. So if you can take out one monster per turn (very easy to do), you can stop celestia from ever coming out.

 

You are missing the point. You run compulsory to get rid of synchros or hard to summon monsters. If i'd want to use it, I wouldn't be using it on Lyla... the chance is that they, in addition to Lyla, have other monsters on the field. So if they have, say, stardust and summon breaker/lyla, if you have D-prison they'll just destroy it, and you can't do a thing about it. If you have compulsory, they'll switch Lyla and you can still bounce stardust. You effectively just got a +1, as a defense position Lyla is just a sitting duck. Whereas D-Prison in a similar situation gets you nowhere.

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It's also far LESS deadly should your opponent bring out lyla' date=' celest, JD... things they are apt to do when you have ominous facedowns. Especially since in LS getting lyla can be as easy as charge into lumina. At least with compulsory, you limit the mill... with D-Prison, you get nothing. You think dodging one monster in LS does a thing? They will just be dumping plenty more at the end of the turn, because they'll likely always bring out more monsters each turn than you can D-prison. D-prison only really belongs in oppression decks for this reason.

[/quote']

You're right. I couldn't just make the same Lyla and Celestia argument against an Oppression deck. Nope. :roll:

 

The fact is that if they go for Lyla and you Compulse it, you just -1'd yourself, and next turn you can't set any backrow, because you'll lose it against the same lyla that you now can't kill, since it's in their hand, so you'll be -2ing yourself if you try to defend against them with backrow on that following turn.

 

I don't know about you, but I'd be just fine taking a chance on a -1 instead of basically guaranteeing a -2. And if I do -1 with D-Prison, I summon a monster, which is a +0, and kill Lyla, which is a +1 in battle, so I lost nothing in advantage.

 

-Edit-

 

And no, I don't think dodging ONE monster does a thing, but with Bottomless and D-Prison taking out up to five monster, I think that's enough to warrant a hinderance to Judgment Dragon that an LS player wouldn't like to deal with. If you peg cards that they probably don't run three of, you can eliminate one name entirely. Garoth, for example, would be a prime hit.

You certainly could say that they'd Lyla your oppression (or your D-Prison, which wouldn't really hurt at that point). But no such thing would happen with Celestia. Because of oppression, they can only put one monster on the field at a time. So if you can take out one monster per turn (very easy to do), you can stop celestia from ever coming out.

 

You are missing the point. You run compulsory to get rid of synchros or hard to summon monsters. If i'd want to use it, I wouldn't be using it on Lyla... the chance is that they, in addition to Lyla, have other monsters on the field. So if they have, say, stardust and summon breaker/lyla, if you have D-prison they'll just destroy it, and you can't do a thing about it. If you have compulsory, they'll switch Lyla and you can still bounce stardust. You effectively just got a +1, as a defense position Lyla is just a sitting duck. Whereas D-Prison in a similar situation gets you nowhere.

I'm sure that's what everyone running Oppression said against Celestia at Orlando until they got crushed by Lightsworn Day1 and T16 was 80% Lightsworn builds using 3 Celestia.

 

You know, I'll just let you have it. You're clearly the more well rounded player, with far more experience and better people to play against. I don't know WHAT I'm talking about, being a three time Nationals qualifier with 7-3 records on the occasions I went, playing against Shonen Jump Champions in my spare time to keep up and practice. :roll:

 

Believe me, between D-Prison and Compulsory, if you expect to make any headway in a major tournament, D-Prison is most definitely the card to be playing.

 

Breaker isn't popular. Lyla is only in one deck, granted a popular deck, and usually at 2. Blackwings can't do a damn thing against it, and removing them is almost as good, since it'll shut down Vayu to an extent that'll make things easier for you.

 

If you want to think Compulsory's better though, that's certainly your opinion to have, be it wrong or not.

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