-Doodle Posted October 11, 2009 Report Share Posted October 11, 2009 You can enter both of the contests,only 1 deck for each member in each contestSix Sams Rules:1.Make a samurai deck,use atleaest 4 Different Samurais (4 out of Zanji,Irou,Yaichi,Kamon,Nisashi,Yariza.)2.Make the deck on budget,i'd rather w\o synchros,but if you have too than its ok.3.Write a Playbook if needed(if its not a regular sams)Optional:make the deck with 5 or 6 different sams,and you'll get a rep for originallity,even if you weren't the winner.Entered:1.Crimson General2.SamuraiLord3.~ Fraz ~4.Fighter5.Saiyan Knight6.Dark Seraphim-----------X Sabers Rules:1.Make an X Sabers Deck,with atleast 12 TOATALL monsters of X\XX Sabers.2.This deck needs to be on budget too,but synchros are more than welcomed in this deck :)3.Dont forget a playbook,please.4.Only TCG confirmed cards are allowed!Entered:1.GenzoTheHarpist2.setojim3.4.--------contest end date:when i'll have 3 different decks in each contest,or at the 20th,wichever it seems more comfortable.Enjoy!~~ Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 Bump Link to comment Share on other sites More sharing options...
Crimson General Posted October 12, 2009 Report Share Posted October 12, 2009 Entering Six Sam Sammich (don't ask) Monsters:3| Six Samurai-Zanji3| Six Samurai-Irou3| Six Samurai-Yaichi2| Six Samurai-Kamon1| Six Samurai-Nisashi3| Grandmaster of the Six Samurai2| Great Shogun Shein2| Hand of the Six Samurai1| Spirit of the Six Samurai Spells1| Heavy Storm1| MST1| Cold Wave1| Brain Control1| Scrolls of the Six Samurai2| Solidarity3| Six Samurai United1| Cunning of the Six Samurai1| My Body as a Shield1| Smashing Ground1| Reinforcment of the Army Traps:2| Bottomless Trap Hole1| Torrential Tribute2| Return of the Six Samurai1| Backs to the Wall It's pretty self-explanatory but I will post a play book later. this is my IRL build btw. Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 ^^when the playbook will be,its ecceptedAdded another contest Link to comment Share on other sites More sharing options...
Big Mac Posted October 12, 2009 Report Share Posted October 12, 2009 Total: 41 Monsters: 20Grandmaster x3Shogun x2EnishiZanji x3Irou Yaichi x2Hand x2Spirit x2KamonXX-Saber FulhemknightShien's Footsoldier x2 Spells: 11HeavyGiant TrunadeB-ConSix Sam United x3ROTABook of Moon x2Warrior Returning x2 Traps: 9T-Roar x3Double-Edged Sword Bottomless x2SolemnTorrentialCall Link to comment Share on other sites More sharing options...
Crimson General Posted October 12, 2009 Report Share Posted October 12, 2009 so wait, is the X saber deck a completly different contest? or should mine have had them? Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 its a different contest.Edit:SamuraiLord-please change your deck by the rules,you need atleast one more Samurai,and getting out the Mirror Force to be eccepted Link to comment Share on other sites More sharing options...
Big Mac Posted October 12, 2009 Report Share Posted October 12, 2009 So Is mine accepted? Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 SamuraiLord-please change your deck by the rules' date='you need atleast one more Samurai,and getting out the Mirror Force to be eccepted[/quote'] Link to comment Share on other sites More sharing options...
Big Mac Posted October 12, 2009 Report Share Posted October 12, 2009 I understand the mirror force, but by my count I have 6 diffrient six samurai monsters. Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 I meant Like 4 out of Zanji,Irou,Yaichi,Kamon,Nisashi,Yariza.Sorry for not being clear. Link to comment Share on other sites More sharing options...
Big Mac Posted October 12, 2009 Report Share Posted October 12, 2009 Fair enough. Changes made. Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 Eccepted,thanks for entering Link to comment Share on other sites More sharing options...
Fraz Posted October 12, 2009 Report Share Posted October 12, 2009 192 Shogun3 Grandmaster3 Zanji3 Yaichi2 Irou2 Spirit1 Kamon1 Enishi2 Ryko 91 Rota1 Reasoning1 Brain Control1 Heavy Storm3 Six Samurai United2 Shien's Castle 123 Anti Spell Fragrance2 Bottomless2 Double Edged Sword Technique1 Torrent1 Call1 Solemn Judgment2 Magic Drain Playbook: Monsters: Standard monsters for six sam deck. Zanji kills any guy. Single kamon tech for people who play any face up continuous cards like swords and oppression.Irou cause it's big and has a semi decent effect, unlike Zanji if it attacks a GK Spy or Ryko they won't get their effects.Yaichi is the main control monster in the deck. Combo'd with Anti Spell Fragrance it essentially means opponent cannot activate any spells.Spirit allows for big plays. Spirit + Grandmaster can attack over stardust dragon then you draw and keep your advantage high. With Yaichi killing all opposing spells and spirit drawing you more cards than your opponent you gain so much advantage that it becomes very difficult for your opponent to win.GM, Shien and Enishi are all big guys with epic effects that make life difficult for the opponent.Ryko is a tech choice and awesome. He sets up Double Edged and Enishi plays while the ability to kill anything on the field is clearly good. Spells: All standard, staple spells tbh. You just need to be wary of when you activate reasoning because there's a chance of hitting ryko with it...Shien's Castle is tech here. Anything that forces the opponent to rely on card effects to get over guys is good for this deck imo, especially with anti spell fragrance making that particularly difficult. Traps: Call, Torrent, Bottomless and Solemn are all pretty much staple cards so there's no need to explain why they're used.Anti Spell Fragrance is freaking godly! Think about every time you've ever been sacked and OTK'd by blackwing, teledad, dad return, etc... Would most of those times have been possible if anti spell fragrance had locked up your opponent's hand? No first turn allure, d draw, black whirlwind, brain control, storm, etc = very slow control based game which plays to this deck's strengths.Double Edged Sword Technique is an amazing card, especially because it's so easy for six sams to weasle their way out of being destroyed by it. Chosing to summon any six sam + spirit, then equiping spirit means you are now in a position where your cards have payed for themselves (yaichi killing a card, drawing a card off spirit's effect, ect...) and in the end phase only spirit will die and you won't take any effect damage. It also allows you to play shien more consistantly.Magic Drain combos with anti spell fragrance. It's likely that an opponent will set all spells in order to be able to have access to them. If they do this they won't have any left in hand to be able to negate magic drain. Link to comment Share on other sites More sharing options...
-Doodle Posted October 12, 2009 Author Report Share Posted October 12, 2009 Eccepted Link to comment Share on other sites More sharing options...
Spiff! Posted October 12, 2009 Report Share Posted October 12, 2009 Here's my IRL for the Samurai contest. 3 Grandmaster2 Shogun3 Zanji2 Irou2 Nisashi2 Kamon2 Yaichi2 Spirit1 Hand1 Gale 3 Six Sam United2 Cunning1 Heavy1 Vortex1 MST1 Reasoning1 RotA1 Warrior Returning Alive 3 Compulsory2 Bottomless2 Return1 Call1 Torrential Playbook:Aim is basically beatdown, using things like Spirit to keep your hand replenished while you swarm like Blackwings. It also has some elements of control, with Yaichis and Kamons keeping their Backrow clean, and triple compulsory making sure they can't keep a strong monster out. Link to comment Share on other sites More sharing options...
Fraz Posted October 12, 2009 Report Share Posted October 12, 2009 "Accepted" The more you know ;) Link to comment Share on other sites More sharing options...
Saiyan Knight Posted October 12, 2009 Report Share Posted October 12, 2009 Monsters: 221x Uria, Lord of Searing Flames2x Great Shogun Shien 1x Enishi, Shien's Chancellor3x Grandmaster of the Six Samurai3x The Six Samurai - Zanji 1x The Six Samurai - Irou1x The Six Samurai - Kamon2x The Six Samurai - Yaichi 2x Hand of the Six Samurai 2x Spirit of the Six Samurai 3x XX-Saber Fulhemknight1x Summoner Monk Spells - 63x Six Samurai United3x Upstart Goblin Traps - 123x Anti-Spell Fragrance1x Call of the Haunted3x Imperial Custom1x Mirror Force3x Sanquine Swamp1x Solemn Judgment Extra - 151x XX-Saber Gottoms1x Red Dragon Archfiend1x Colossal Fighter1x Thought Ruler Archfiend1x Avenging Knight Parshath1x Light End Dragon2x Stardust Dragon1x Black Rose Dragon1x Ancient Fairy Dragon1x Arcanite Magician1x Goyo Guardian1x Chimeratech Fortress Dragon The idea is to be super monster heavy, and force the opponent to have nothing but monsters to work with. Sanquine Swamp prevents the activation of all face-down Spells and Traps, but it would normally destroy itself if you control another Spell or Trap Card, so Imperial Custom comes out to say "No, I think I like my buddy here. Thanks." Anti-Spell Fragrance forces all of their Spells face-down, Sanquine Swamp keeps all their face-downs worthless, and Imperial Custom keeps Sanquine Swamp and Anti-Spell Fragrance safe from cards like Breaker and whatever else. The inclusion of Solemn Judgment and Mirror Force is mostly because you'll have opportunities before the combo hits off to use them, or directly after Uria is played. Or, if you really needed to, you could do it when Kamon is out, since he can choose to pop Imperial Custom and kill Sanquine Swamp to unlock your own backrow. The odds of actually hitting off Summoner Monk's effect is pretty slim, but it should be pretty obvious that you'll AT SOME POINT end up with Spells in your hand that you can't play, do to your own combo, so having it there couldn't hurt, and it's a Spellcaster for Arcanite Magician with Fulhelmknight. Fulhelmknight is over any other 3-star Synchro because it can't negate an attack from an opposing monster, and with such heavy control on the backrow, stopping an attack or three is a powerful tool. The Synchro play is really a powerful aspect, since the most powerful plays against some decks is going to be a Synchro monster. If your opponent is using Lightsworn or Blackwings, summoning a Colossal Fighter is almost an assured victory, since you can basically invalidate Kalut and Honest to nothing more than a shitty Magic Cylinder. The idea of Anti-Spell Fragrance was mine originally, which Timothy Williams used, albeit without permission, and was praised for his innovation. Facedesk with me. You know you want to. Regardless, I'm now re-innovating that same control aspect into a more powerful version of itself turning the entire Six Samurai game into nothing but Monster v Monster play. --Edit-- Oh, and Uria is just a funny tech addition, since there are a whopping TEN Continuous Traps in the deck anyway. His effect even contributes to the theme of backrow control. Link to comment Share on other sites More sharing options...
-Doodle Posted October 13, 2009 Author Report Share Posted October 13, 2009 Monsters: 221x Uria' date=' Lord of Searing Flames2x Great Shogun Shien 1x Enishi, Shien's Chancellor3x Grandmaster of the Six Samurai3x The Six Samurai - Zanji 1x The Six Samurai - Irou1x The Six Samurai - Kamon2x The Six Samurai - Yaichi 2x Hand of the Six Samurai 2x Spirit of the Six Samurai 3x XX-Saber Fulhemknight1x Summoner Monk Spells - 63x Six Samurai United3x Upstart Goblin Traps - 123x Anti-Spell Fragrance1x Call of the Haunted3x Imperial Custom1x Mirror Force3x Sanquine Swamp1x Solemn Judgment Extra - 151x XX-Saber Gottoms1x Red Dragon Archfiend1x Colossal Fighter1x Thought Ruler Archfiend1x Avenging Knight Parshath1x Light End Dragon2x Stardust Dragon1x Black Rose Dragon1x Ancient Fairy Dragon1x Arcanite Magician1x Goyo Guardian1x Chimeratech Fortress Dragon[/quote']Get mirror out aand it'll be acceptedFighter-accepted Link to comment Share on other sites More sharing options...
Dark Seraphim Posted October 13, 2009 Report Share Posted October 13, 2009 My (going to be as soon as i get 3 Grandmasters) IRL buildt: 22- Monsters:xox Great Shogun Shienoxo Enishi, Shiens Cancellorxxx Grandmaster Of The Six Samuraixxx The Six Samurai - Zanjixox The Six Samurai - Irouxox The Six Samurai - Yaichioxo The Six Samurai - Kamonxox Hand Of The Six Samuraixox Spirit Of The Six Samuraixox Rose, Warrior Of Revengexox XX-Saber Fullhelmknight 12- Spells:xxx The Six Samurai Unitedxox Solidarityxox Book Of Moonoxo Reinforcement Of The Armyoxo The Warrior Returning Aliveoxo Heavy Stormoxo Brain Controloxo Reasonning 06- Traps:oxo Torrential Tributeoxo Call Of The Hauntedxox Return Of The Six Samuraixox Bottomless Trap Hole 15- Extra:--- Generic Link to comment Share on other sites More sharing options...
Saiyan Knight Posted October 13, 2009 Report Share Posted October 13, 2009 Monsters - 231x Uria' date=' Lord of Searing Flames2x Great Shogun Shien 2x Enishi, Shien's Chancellor3x Grandmaster of the Six Samurai3x The Six Samurai - Zanji 1x The Six Samurai - Irou1x The Six Samurai - Kamon2x The Six Samurai - Yaichi 2x Hand of the Six Samurai 2x Spirit of the Six Samurai 3x XX-Saber Fulhemknight1x Summoner Monk Spells - 63x Six Samurai United3x Upstart Goblin Traps - 113x Anti-Spell Fragrance1x Call of the Haunted3x Imperial Custom3x Sanquine Swamp1x Solemn Judgment Extra - 151x XX-Saber Gottoms1x Red Dragon Archfiend1x Colossal Fighter1x Thought Ruler Archfiend1x Avenging Knight Parshath1x Light End Dragon2x Stardust Dragon1x Black Rose Dragon1x Ancient Fairy Dragon1x Arcanite Magician1x Goyo Guardian1x Chimeratech Fortress Dragon[/quote']Get mirror out aand it'll be acceptedFighter-acceptedWhat the **** is wrong with Mirror Force? Your contest, your rules, I guess. Ugh. Edited in the quote. Link to comment Share on other sites More sharing options...
-Doodle Posted October 13, 2009 Author Report Share Posted October 13, 2009 Saiyan Knight -accepted (Mirror Force is very expencive wher i live, cuz we haven't got the Yugi DPs,and i don't think we will...) Dark Seraphim-accepted Link to comment Share on other sites More sharing options...
Spiff! Posted October 13, 2009 Report Share Posted October 13, 2009 What about me? Link to comment Share on other sites More sharing options...
-Doodle Posted October 13, 2009 Author Report Share Posted October 13, 2009 I said you are accepted.---no one is going for the X Sabers contest?! Link to comment Share on other sites More sharing options...
Saiyan Knight Posted October 13, 2009 Report Share Posted October 13, 2009 Saiyan Knight -accepted (Mirror Force is very expencive wher i live' date=' cuz we haven't got the Yugi DPs,and i don't think we will...)[/quote']I thought it was a "deck building" contest, not a "built Absolute Zero a deck he can afford" contest. :P Link to comment Share on other sites More sharing options...
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