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Six Samurai AND X Sabers Contest(2 Reps winner)--Contest OVER!winners posted


-Doodle

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X-Saber OTK.

 

Monsters: 19

 

3x Faultroll

3x Gardestrike

3x Airbellum

3x Ragigura

 

2x Sea Koala

2x Ryko

1x Morphing Jar

1x Rescue Cat

1x Summoner Monk

 

Spells: 14

 

3x Mass Driver

3x Hand Destruction

2x Foolish

1x RoTA

1x Card Destruction

1x Heavy Storm

1x Giant Trunade

1x Brain Control

1x One For One

 

Traps: 7

 

3x Gottom's Emergency Call

2x Bottomless

1x Torrential

1x Call of the Haunted

 

Extra Deck: 15

 

2x Gottoms

2x Urbellum

 

11x Generic

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You mean how well does it perform or what is it designed to do?

 

Both actualy.

 

Right now it's in the Beta phase. Not sure what kind of results we'll see. As far as it's design...

 

The idea is to be super monster heavy, and force the opponent to have nothing but monsters to work with.

 

Sanquine Swamp prevents the activation of all face-down Spells and Traps, but it would normally destroy itself if you control another Spell or Trap Card, so Imperial Custom comes out to say "No, I think I like my buddy here. Thanks."

 

Anti-Spell Fragrance forces all of their Spells face-down, Sanquine Swamp keeps all their face-downs worthless, and Imperial Custom keeps Sanquine Swamp and Anti-Spell Fragrance safe from cards like Breaker and whatever else.

 

The inclusion of Solemn Judgment and Mirror Force is mostly because you'll have opportunities before the combo hits off to use them, or directly after Uria is played. Or, if you really needed to, you could do it when Kamon is out, since he can choose to pop Imperial Custom and kill Sanquine Swamp to unlock your own backrow.

 

The odds of actually hitting off Summoner Monk's effect is pretty slim, but it should be pretty obvious that you'll AT SOME POINT end up with Spells in your hand that you can't play, do to your own combo, so having it there couldn't hurt, and it's a Spellcaster for Arcanite Magician with Fulhelmknight.

 

Fulhelmknight is over any other 3-star Synchro because it can't negate an attack from an opposing monster, and with such heavy control on the backrow, stopping an attack or three is a powerful tool.

 

The Synchro play is really a powerful aspect, since the most powerful plays against some decks is going to be a Synchro monster. If your opponent is using Lightsworn or Blackwings, summoning a Colossal Fighter is almost an assured victory, since you can basically invalidate Kalut and Honest to nothing more than a shitty Magic Cylinder.

 

The idea of Anti-Spell Fragrance was mine originally, which Timothy Williams used, albeit without permission, and was praised for his innovation. Facedesk with me. You know you want to. Regardless, I'm now re-innovating that same control aspect into a more powerful version of itself turning the entire Six Samurai game into nothing but Monster v Monster play.

 

Uria is just a funny tech addition, since there are a whopping TEN Continuous Traps in the deck anyway. His effect even contributes to the theme of backrow control.

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X-Saber OTK.

 

Monsters: 19

 

3x Faultroll

3x Gardestrike

3x Airbellum

3x Ragigura

 

2x Sea Koala

2x Ryko

1x Morphing Jar

1x Rescue Cat

1x Summoner Monk

 

Spells: 14

 

3x Mass Driver

3x Hand Destruction

2x Foolish

1x RoTA

1x Card Destruction

1x Heavy Storm

1x Giant Trunade

1x Brain Control

1x One For One

 

Traps: 7

 

3x Gottom's Emergency Call

2x Bottomless

1x Torrential

1x Mirror Fore

 

Extra Deck: 15

 

2x Gottoms

2x Urbellum

 

11x Generic

I said on budget,and i said like 3(or even more) times that i cant afford Mirror Force.replace it and it will be accepted.

BTW,How does this deck OTK?

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Drop Mirror Force for Call of the Haunted (can't believe forgot that).

 

FTK/OTK is this: 2 X-sabers on field, 1 Faultroll in hand, one in grave, Ragigura in grave, mass driver on field. Summon Faultroll, SS Ragigura and get back other Faultroll. Trib Faultroll and Ragigura for mass driver. Summon other faultroll, bring back Ragigura for original faultroll... continue until you've burned for 8000.

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Guest setojim

X-saber Deck:

 

Monsters: 18

 

3 XX-Saber Ragigura

3 XX-Saber Faultroll

1 X-Saber Galahad

3 X-Saber Airbellum

2 XX-Saber Fulhelmknight

2 XX-Saber Gardestrike

1 Card Trooper

1 Summoner Monk

1 Rescue Cat

1 Sangan

 

Spells: 16

 

2 Saber Slash

1 Heavy Storm

1 Mystical Space Typhoon

1 Brain Control

1 Mind Control

1 One for One

2 Foolish Burial

1 Card Destruction

3 Hand Destruction

1 Reinforcement of the Army

2 Mass Driver

 

Traps: 7

 

2 Gottoms' Emergency Call

2 Bottomless Trap Hole

1 Trap Dustshoot

1 Call of the Haunted

1 Mirror Force

 

Extra Deck:

 

2 XX-Saber Gottoms

1 Stardust Dragon

1 Colossal Fighter

1 Red Dragon Archfiend

1 Black Rose Dragon

1 Ancient Fairy Dragon

2 X-Saber Urbellum

1 Goyo Guardian

1 Gaia Knight the Force of Earth

1 Magical Android

1 Ally of Justice Catastor

2 Armory Arm

 

The way for this deck to work is by swarming and decreasing the number of cards in your opponent's hand. Basically, you use One for One to drop ragigura from the deck. However, you need to discard an X-saber to make the move not make you lose card advantage. Then you summon a fulhelmknight. Then drop 2 or more faultrolls. That means you can synch for gottoms and win by the X Saber Loop. after synching for gottoms, tribute ragigura for gottoms effect, then use faultroll to special summon ragigura. use ragiguras effect to pull back faultroll. then summon faultroll. then tribute the spent (used up) faultroll and ragigura. Then bring back ragigura and blah blah blah....I added 2 mass driver for the fact that you could make your opponent's 0 with that loop. and it doesnt require you to have fulhelmknight/airbellum in your hand and/or to synchro.

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