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Another Archtype: Swordsman Unit [16/???]


→мαthєus.

Should I make more cards?  

1 member has voted

  1. 1. Should I make more cards?

    • YES YES YES !!! they're EPIC!
      4
    • yes, see if you can make it better!
      2
    • Just make the support cards and finish this ****!
      0
    • No! finish it right now it's good the way it is
      0


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I made this Set initially as “Sword HERO” Archetype BUT a friend stated that the HERO idea was overused and another friend said that I should take one niche to they work, so … I remade it ^^

Note: I thought: “Why not I work with TWO niches? YES!!! I will do it!!! I worked in Fusion Summon and Power boosts.

Like I said before, this Set should never fault and now it is partially complete (I’m just making Support Spells and Traps).

Image Credits:

- Father Wolf;

- Omni;

- Haris;

- Nightmarian;

- Wanderley.

SO … here they go:

 

[spoiler=Fusion Material]

[spoiler=Leader (Limited to 1 card per Deck to not Overpower the Deck.)]

280522.jpg[spoiler=Lore:]

Once per turn, during your Main Phase 1, you can Tribute 1 monster you control to Special Summon 1 "Swordsman Unit" monster with the same Level as the Tributed monster from your Deck. While this card is face-up on the field, Increase the ATK and DEF of all "Swordsman Unit" Monsters you control by 300.

 

 

 

 

[spoiler= Soldier 1]

280522tl.jpg

 

 

 

[spoiler= Soldier 2]

280522gx.jpg

 

 

 

[spoiler= Soldier 3]

280522px.jpg

[spoiler= Lore:]

This card cannot be Normal Summoned or Set. This card only can be Special Summoned by removing from play 1 FIRE and 1 "Swordsman Unit" Monster in your Graveyard. While face-up on your control, all Monster Cards you control are treated as FIRE Monsters. Increase this card's ATK by 200 for each FIRE Monster you control, except this card.

 

 

 

 

[spoiler= Reinforcement Squad 2]

280522y.jpg

[spoiler= Lore:]

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to 1 of your "Swordsman Unit" Monsters as an Equip Spell, OR unequip the Union equipment and Special Summon this card in face-up Defense Position. While equipped to a monster by this card's effect, Increase the equipped monster's DEF by 700 and it is treated as a DARK Monster (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

 

 

 

 

[spoiler= Fusion Monsters]

[spoiler= 1]

280522w.jpg

[spoiler=Lore:]

"Swordsman Unit - Leader Samurai" + "Swordsman Unit - Werewolf Doubles"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control . (You do not use "Polymerization".) When this card is Summoned by its effect, destroy all face-up "Swordsman Unit" Monsters you control except this card and activate 1 of the following effects according to the number of monsters destroyed by this effect:

•1: Increase this card's ATK by 100 only during the Damage Step;

•2: Increase this card's ATK by 300 only during the Damage Step;

•3: Increase this card's ATK by 500 only during the Damage Step.

During your End Phase, Special Summon all cards destroyed by this effect in face-up Attack Position and remove this card from play.

 

 

 

 

[spoiler=2]

280522av.jpg

[spoiler=Lore:]

"Queen of Autumn Leaves" + "Performance of Sword"

While this card is face-up on your control, each time a "Swordsman Unit" Monster you control battles Plant-Type Monsters, Increase the ATK of the attacking monster by 700 only during the Damage Step.

 

 

 

 

[spoiler= 3]

280522z.jpg

[spoiler=Lore:]

"Swordsman Unit - Flamingman" + "Swordsman Unit - Evil Guard"

When this card is Fusion Summoned, remove from play all DARK and FIRE Monsters in either players Graveyard and Field. For each DARK or FIRE Monster removed from play by this effect, Increase the ATK of all "Swordsman Unit" Monsters you control by 300.

 

 

 

 

[spoiler= 4]

280522gz.jpg

[spoiler=Lore:]

"Swordsman Unit - Flaming Darkman" + "Swordsman Unit - Leader Samurai"

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card's name is treated with the Archetype "Swordsman Unit".

When this card is Special Summoned by its effect, destroy all DARK and FIRE Monsters on the Field except this card. This card can attack same times as the number of monsters destroyed by this effect. (If you do not destroy monsters by this effect, this card cannot attack.) This card is removed from play during the End Phase of the turn it was Special Summoned.

 

 

 

 

[spoiler= 5]

280522.jpg

[spoiler= Lore:]

"Swordsman Unit - Quick Saber" + "Swordsman Unit - Evil Guard"

When this card is Fusion Summoned, Increase its ATK by 200 fo each Monster Card in your opponent's Graveyard. Each time this card destroy 1 monster by battle, Increase the ATK of all "Swordsman Unit" Monsters you control by 200.

 

 

 

 

 

 

[spoiler=Support CARDS]

[spoiler= Reinforcement Squad 1]

20369915.png

[spoiler= Lore:]

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Increase this card's ATK by 200 for each "Swordsman Unit" Monster you control. If this card's ATK is equal or lower than 2400, this card can attack directly.

 

 

 

[spoiler= Reinforcement Squad 3]

280522ny.jpg

[spoiler= Lore:]

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● All "Swordsman Unit" Monsters you control can attack twice during the same Battle Phase.

 

 

 

 

[spoiler=Survivorman]

280522r.jpg

[spoiler= Lore]

You only can activate this card during your Main Phase 2 as an Equip Spell or during your opponent's Main Phase 2 as a Trap Card, if you control only 1 "Swordsman Unit" Monster. Equip this card to that monster and Increase its ATK by 500, also, Decrease its DEF by 400. (If the DEF of the equipped monster reach 0, destroy it.)

 

 

 

 

[spoiler=Suicide Sacrifice]280522k.jpg[spoiler=Lore:]This card is used to Ritual Summon "Spirit of the Brave Samurai". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more and remove from play 1 face-up "Swordsman Unit - Leader Samurai" you control.

 

 

 

[spoiler=Reinforcement Squad 4]280522p.jpg[spoiler=Lore:]This monster can only be Ritual Summoned with the Ritual Spell , "Seppuku!". Once per turn, during your Main Phase 1, if you control this card on the field, you can equip it a "Swordsman Unit" Monster you control as an Equip Spell, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 500 points, and the equipped monster cannot be target of your opponent's Spells or Trap Cards. If the Union Equipment is unequipped, remove both cards from play. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)

 

 

 

 

[spoiler= Especial/Bonus Editions]

[spoiler=Gift to StStA]280522ot.jpg[spoiler=Lore:]When this card is Summoned, destroy all face-up Synchro and Tuner Monsters on the field. Each time this card battles a Synchro Monster, destroy it without Damage calculation. Each time this card destroys a Synchro Monster, Increase this card's ATK by 300. If this card destroy 1 non-Tuner or 1 non-Synchro Monster by battle, remove this card from play during the End Phase of the same turn.

 

 

 

[spoiler=Gift to StStA 2]280522q.jpg[spoiler=Lore:]"Swordsman Unit - Leader Samurai" + "Swordsman Unit - Synchro Killer"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control . (You do not use "Polymerization".) Each time this card battles a Synchro Monster, destroy it without Damage calculation. Each time this card destroys a Synchro Monster, Inflict Damage to your opponent equal to the half ATK of the destroyed monster. If this card destroy 1 non-Tuner or 1 non-Synchro Monster by battle, remove this card from play during the End Phase of the same turn.

 

 

 

[spoiler=Gift to StStA 3]280522m.jpg[spoiler=Lore:]This card only can be activated when a Synchro Monster attacks a "Swordsman Unit" Monster you control. Equip this card to the attacked monster. The equipped monster cannot be destroyed by Synchro Monsters by battle. (Damage calculation is applied normally.) If a Synchro Monster which ATK is higher than the euipped monster's ATK attacks it, Decrease the attacking monster's ATK by 400. If the equipped monster is attacked by a Non-Tuner or Non-Synchro monster, destroy the equipped monster without Damage calculation and remove it from play during the End Phase of the turn it was destroyed.

 

 

 

 

If you found any good Swordsman Image please send it to me

 

;D

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Well, well.

 

Very nice. Good job. :)

 

I see you took my hint on giving them a niche, and these are obviously combat based.

 

A thing you could do from now on is twisting every aspect of combat into your favor, by decreasing your opponent's monster's ATK and giving yourself some jamming devices. You should have something that stops attacks, and you need more draw support.

 

Oh, and give your Alien the ability to attack directly, because or else it is underpowered.

 

Keep them coming.

 

G.

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Well' date=' well.

 

Very nice. Good job. :)

 

I see you took my hint on giving them a niche, and these are obviously combat based.

 

[b']A thing you could do from now on is twisting every aspect of combat into your favor, by decreasing your opponent's monster's ATK and giving yourself some jamming devices. You should have something that stops attacks, and you need more draw support.[/b]

 

Oh, and give your Alien the ability to attack directly, because or else it is underpowered.

 

Keep them coming.

 

G.

 

Could you explain me more the bold part?

 

and sure i'll powerup (this don't mean OP it) the Summoned Alien!

 

→M.


Reinforcement Squad 1 Updated!!!

 

thinking about new cards to do

 

waiting Lord Ursus explanation

 

^^

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so ... draw power is the right to draw 1 or more cards when your do certain things like "inflicting direct damage"? Correct

 

and give me 1 example of messing with opponent's strategies pls?For example' date=' a counter Trap that says "This card can only be activated while all "Swordsman Unit" monsters you control have higher ATK than their original ATK. Negate the effect and activation of a Spell or Trap Card OR the Normal or Special Summon of an opponent's monster and destroy it."[/b']

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COOL!!!

 

i'll do it but it's hard to find traps and spells images

 

=/

 

I would love to find a suiciding samurai woman to make the ritual speel to my new idea to Union Ritual Monster: "Spirit of the Brave Samurai".

 

and a Samurai Spirit too (obviously)

 

^^

 

but its very hard to find good images on deviantart or other site

 

:(

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