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Stardust Force - I can haz mah sixth star. But nobody cares about Oleonz. </3


~Oleon~

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I vote we make a Machine Beatdown/Power Supplier set.

 

Alrighty then. So I was thinking that it'd have multiple Boss Monsters with Monsters that can equip/come out when it's Summoned and help it gain moar powerr.

 

Liek:

"You can Special Summon this card from your hand you control . If this card is Special Summoned this way' date=' all Level 5 or higher gain 500 ATK."

 

A legend has returned to this club. So, anything exciting happen while I was away?

 

ARE YOU BACK OR NOT?

 

I don't see an app... So.. Can I join?

 

Sure.

Accepted.

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Machines are a tough type to make a set for... If we go Beatdown, we COULD make something like an old set I had was. Sorta. Mine had either RFG 2 of the type it was to SS it and to keep it on your side, 1 more each Stand-By phase, we could do that with Machines, but make it so that you CAN RFG a Machine to change control and make his effect inflict about 1000-1500 LP at the End Phase. And make it unable to attack. Maybe with tokens or counters, or a Field Spell or something... Make the whole set with that efect with the Field making them unable to attack. And make no monsters be RFG except with their effect?

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Machines are a tough type to make a set for... If we go Beatdown' date=' we COULD make something like an old set I had was. Sorta. Mine had either RFG 2 of the type it was to SS it and to keep it on your side, 1 more each Stand-By phase, we could do that with Machines, but make it so that you CAN RFG a Machine to change control and make his effect inflict about 1000-1500 LP at the End Phase. And make it unable to attack. Maybe with tokens or counters, or a Field Spell or something... Make the whole set with that efect with the Field making them unable to attack. And make no monsters be RFG except with their effect?

[/quote']

 

...

Sounds more like Removal Burn Machine Control.

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But does it not sound awesome? lol. I guess there could be a card that can double a Machine's ATK until the End Phase and if it's in the Grave, you can remove it to SS a Machine with equal or less ATK then the altered value of the monster. Say, if a monster had 3000 ATK at the start, when you remove it, you have > 6000 ATK to choose from

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But does it not sound awesome? lol. I guess there could be a card that can double a Machine's ATK until the End Phase and if it's in the Grave' date=' you can remove it to SS a Machine with equal or less ATK then the altered value of the monster. Say, if a monster had 3000 ATK at the start, when you remove it, you have [u']>[/u] 6000 ATK to choose from

 

...

Wait, but that's the Beatstick idea.

 

Can I see some example cards from you' date=' Zeo?

 

I just want a general idea of what I'm making.

[/quote']

 

Need the name of the Archetype first.

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Name: Forgery/Forged

For teh lulz.

 

Forged Letter

"Once per turn, you can select one "Forged" monster on your side of the field. It gains 400 ATK for each other "Forged" monster you control. When the selected monster attacks, all the other monsters tremble and PB comes out and gets a chocolate spread sandwich."

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Can I see some example cards from you' date=' Zeo?

 

I just want a general idea of what I'm making. <3

[/quote']

 

Need the name of the Archetype first.

 

~Allied Machina

~Unified - *insert name here*

~Forged - *insert name here*

 

I'll think of more, but you can just choose your favorite out of those three for now.

Is that okay?

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[spoiler=Went with Allied Machina so they can support Machiners.]

 

[align=center]e6swn9.jpg

 

While this card is treated as a Equip Card, Level 7 or higher Machine-Type monsters you control cannot be destroyed by Card Effects. Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

 

I had NO clue how to get the Union Text correctly, so I copy/pasted from Machina Gearframe.[/align]

 

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Actually, Machiners Force is easy.

 

FuFu = sends Covington, Sniper, Striker, Defender and the other dude to the Grave for a Chimeratech. Whereas you use Soul Release Removing them From Play,then activate RftDD, and you haz a Machinarz Fourzzzz.

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