thunder29 Posted October 12, 2009 Report Share Posted October 12, 2009 [spoiler=Monster][spoiler=lore]This monster cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Level 6 or higher WATER attribute monsters from your Graveyard. When this card destroys a monster, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this monster battles a Level 4 or lower FIRE attribute monster, destroy the monster without applying damage calulation. As long as this card is face-up on the field, you can negate the activation of Trap cards and destroy them. Link to comment Share on other sites More sharing options...
hollowmaster999 Posted October 12, 2009 Report Share Posted October 12, 2009 OCG FIX: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 Level 6 or higher WATER monsters from your Graveyard. When this card destroys a monster by battle, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step*. When this monster battles a Level 4 or lower FIRE monster, destroy the monster without applying damage calulation. As long as this card is face up on the field, you can negate the activation of Trap cards and destroy them. *This sentence should be changed to "When this card battles a monster, your opponent cannot activate Spell or Trap cards until the end of the Damage step" The last part about Trap cards not being able to be activated makes it a bit OP, I think. Anyway, use the above OCG and it will be alright. Seems cool, though the Picture is getting a bit overused, I've seen it quite a few times... 8.4/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 12, 2009 Report Share Posted October 12, 2009 last part is a little on the OPed end even with its difficult summoning requirements, though everything else looks just fine for it 8.6/10 Link to comment Share on other sites More sharing options...
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