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Mega Man and Bass: Challenger from the Future!


Jazin Kay

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R-Shadow:

 

I really like this one, but I think it should say something closer to "At the end of a Battle Phase that this monster destroyed more than...", because it kind of sounds like it's a one-shot deal, you know? I'm assuming you meant for it to be each time.

 

I like DARK, I like 2500, I like Machine. Good effect and sweet art. Fix the wording error, if it was an error at all, but that's all I saw on it.

 

8/10. I'd use the sheet out of that card.

 

Clock Men:

 

It's low attack obviously is to balance the effect, but considering the fact that it's 1000 ATK and LIGHT Attribute open up a PLETHORA of support from EVERYWHERE, I'd say it's a perfect choice.

 

The fact that it can swing into the opponent so hard that they either start attacking right off or they don't get to attack at all is simply superb. Fantastic effect for a card with TONS of support.

 

9/10, borderline OP.

 

Doppel Man:

 

Another little textual note. You said "If 'Doppel Man' is removed from the field, destroy this card.", when I think you meant to destroy the Token. I understood what you were talking about, but on any given card, the phrase "This card" means just that. THIS card. Small note, that's all.

 

However, there's one card that I think is simply toooooo good with Doppel Man: Natural Tune. Summon, get the Token, turn the Token into a Tuner, BAM, Level8. So freakin' busted.

 

The DARK Attribute is nice, and the attack falls under everything it needs to for basic support, so I'm thinking it's pretty damn good.

 

7/10, because it has a lot of support, but it doesn't have a lot of standalone power.

 

Bullet Man:

 

I would use three. That is all.

 

11/10; Super OP'd.

 

Konro Man:

 

He has two good effects, but like Toy Magician, the effects don't really go together. The first relies on a big field, the second eliminates their field. If it only negated their attack and left them their for burn damage, I'd say it was a lot better in a burn aspect, but, as it is, it's pretty busted for being an agitator monster. "Bust yourself up or I'll do it myself" is a great line to put on a card, and you did just that.

 

The attack power is tremendous, but it falls under all the generic 1500- support, which is just fine for me.

 

7/10.

 

Aircon Man:

 

Having the luxury to say "Actually, I don't think I like that monster on the field" is a pretty useful skill. And if you have a big field of sheet staring you down with that and a big monster, you can bounce it away so they have to pass or attack the big guy. Or better yet, bounce it and let them trigger a Gorz.

 

Great Defense, and it falls under the generic 1500- support again. I'm loving this little guy.

 

9/10. Probably the best non-OP'd card of the lot.

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