PikMan Posted October 15, 2009 Report Share Posted October 15, 2009 I am planning on a Mega Man fan game (Tentatively titled Mega Man Legacy) and I have come up with ideas for Robot Masters. After I've got the sprites and music, I'll start programming. I need suggestions for Boss changes and enemies. [spoiler=Robot Masters]Volcano ManTide ManGale ManBoulder ManVolt ManPara ManAurora WomanCoal Man [spoiler=Weapons]Volcano EruptionTide WaveGale TornadoBoulder CrashVolt WhipPara BombAurora BeamCoal Barrier [spoiler=Enemy Form]Name:Stage:Description: [spoiler=Possible Story]It is 20XX A.D. and the world is in chaos. Robots all over the world have gone rogue and, led by a mysterious long-haired robot, begin taking over the world. To make matters worse, the long-haired robot invades Dr. Light's laboratory and kidnaps Roll! It's up to Mega Man to defeat this robot and rescue Roll. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted October 17, 2009 Report Share Posted October 17, 2009 Is this game ACTUALLY being created? Or is it just a concept? Link to comment Share on other sites More sharing options...
PikMan Posted October 17, 2009 Author Report Share Posted October 17, 2009 ...Really it's just a concept. But I think I could sign up for Game Maker and make it. Link to comment Share on other sites More sharing options...
PikMan Posted October 18, 2009 Author Report Share Posted October 18, 2009 You know how in Mega Man 4, 5, and 6 there were 2 castles? One belonged to some new villain and the second one was Dr. Wily's castle. Well, I'm doing my game in that style. So who's the newbie? Let's just say the game will feature a certain robot with long hair. Link to comment Share on other sites More sharing options...
Manneh Posted October 19, 2009 Report Share Posted October 19, 2009 Sounds good. Like how you are trying to get more female robot masters.And That is a good idea to have two castles. Link to comment Share on other sites More sharing options...
Øverek357Ø Posted October 20, 2009 Report Share Posted October 20, 2009 hm let me think ah here we go *cough* ... you know sniper jo well how about a person who looks like sniper jo that is fast moving and shoots really fast have not come up with name or where it would be though Link to comment Share on other sites More sharing options...
PikMan Posted October 21, 2009 Author Report Share Posted October 21, 2009 How 'bout Commando Joe? Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted October 21, 2009 Report Share Posted October 21, 2009 ROM edit instead? Link to comment Share on other sites More sharing options...
PikMan Posted January 10, 2010 Author Report Share Posted January 10, 2010 Bump. HUGE BUMP. What with the Fangame Mega Man Ultra and Mega Man 10, I've altered the robot master lineup and their weapons. -Volcano Man- Volcano Eruption-Gale Man- Gale Storm-Para Man- Para Bomb-Aurora Woman- Aurora Beam-Volt Man- Volt Whip-Coal Man- Coal Shield-Tide Man- Tide Wave-Boulder Man- Boulder Crash Also, I've just gotten rid of Spike Totem as a Fortress Boss. Link to comment Share on other sites More sharing options...
Dweller of Parables Posted January 11, 2010 Report Share Posted January 11, 2010 You do know that you can just edit posts and update them, right? Also:-I am truly hurt to see how it ends. Showing us the game answers on how to win sucks. Trial and Error is the way to go. -Sprites of the boss's, enemies, levels. Go. Post. Link to comment Share on other sites More sharing options...
Womi Posted January 11, 2010 Report Share Posted January 11, 2010 You do know that you can just edit posts and update them' date=' right? Also:-I am truly hurt to see how it ends. Showing us the game answers on how to win sucks. Trial and Error is the way to go. -[b']Sprites of the boss's, enemies, levels. Go.[/b]Post. NAO! Link to comment Share on other sites More sharing options...
PikMan Posted January 12, 2010 Author Report Share Posted January 12, 2010 I haven't given away weaknesses yet, so be thankful. Anyways, I'm still working on the design, and I'll get my cousin to help program. I'm at the moment composing the theme for Tide Man's Stage. Link to comment Share on other sites More sharing options...
Dweller of Parables Posted January 12, 2010 Report Share Posted January 12, 2010 The whole point of the project is to first come up with an idea.Plot. Why advance to what kills who?I'd rather lose 5 lives of Megaman than look it up on your post. Second: NES 8-bit style right? 8-bit is the way to go. Link to comment Share on other sites More sharing options...
PikMan Posted January 12, 2010 Author Report Share Posted January 12, 2010 Once again, I do NOT post the weaknesses yet. And those are the weapons they USE, not the ones they're weak against. And yes, 8-Bit. Link to comment Share on other sites More sharing options...
PikMan Posted January 14, 2010 Author Report Share Posted January 14, 2010 Bump. Also, I need input on the bosses. Link to comment Share on other sites More sharing options...
Dweller of Parables Posted January 14, 2010 Report Share Posted January 14, 2010 I'm more interested in the design of the music and the character development and difficulty in the game. Slight modifications of what the boss is or are I don't care about. Things I would like to see before input:-Sample of music. (I played other Megaman fan-based products and they had problems. The music didn't feel like it was for Megaman. Others didn't have enough bass, etc.)-Sprites. (yeah...please)-Difficulty. (one boss in the Megaman fan-based product I have played on had this guy called Tank Man and he was as easy as beating a regular enemy. I was truly confused and thought it might be a mid-boss. To my surprise it was the actual boss. Bad = bad) Link to comment Share on other sites More sharing options...
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