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Mega Man Project- Please Respond!


PikMan

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I am planning on a Mega Man fan game (Tentatively titled Mega Man Legacy) and I have come up with ideas for Robot Masters. After I've got the sprites and music, I'll start programming. I need suggestions for Boss changes and enemies.

 

[spoiler=Robot Masters]

Volcano Man

Tide Man

Gale Man

Boulder Man

Volt Man

Para Man

Aurora Woman

Coal Man

 

[spoiler=Weapons]

Volcano Eruption

Tide Wave

Gale Tornado

Boulder Crash

Volt Whip

Para Bomb

Aurora Beam

Coal Barrier

 

[spoiler=Enemy Form]

Name:

Stage:

Description:

 

[spoiler=Possible Story]

It is 20XX A.D. and the world is in chaos. Robots all over the world have gone rogue and, led by a mysterious long-haired robot, begin taking over the world. To make matters worse, the long-haired robot invades Dr. Light's laboratory and kidnaps Roll! It's up to Mega Man to defeat this robot and rescue Roll.

 

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You know how in Mega Man 4, 5, and 6 there were 2 castles? One belonged to some new villain and the second one was Dr. Wily's castle. Well, I'm doing my game in that style. So who's the newbie? Let's just say the game will feature a certain robot with long hair.

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  • 2 months later...

Bump. HUGE BUMP.

 

What with the Fangame Mega Man Ultra and Mega Man 10, I've altered the robot master lineup and their weapons.

 

-Volcano Man- Volcano Eruption

-Gale Man- Gale Storm

-Para Man- Para Bomb

-Aurora Woman- Aurora Beam

-Volt Man- Volt Whip

-Coal Man- Coal Shield

-Tide Man- Tide Wave

-Boulder Man- Boulder Crash

 

Also, I've just gotten rid of Spike Totem as a Fortress Boss.

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You do know that you can just edit posts and update them' date=' right?

 

Also:

-I am truly hurt to see how it ends. Showing us the game answers on how to win sucks.

Trial and Error is the way to go.

 

-[b']Sprites of the boss's, enemies, levels. Go.

[/b]

Post.

 

NAO!

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I'm more interested in the design of the music and the character development and difficulty in the game. Slight modifications of what the boss is or are I don't care about.

 

Things I would like to see before input:

-Sample of music. (I played other Megaman fan-based products and they had problems. The music didn't feel like it was for Megaman. Others didn't have enough bass, etc.)

-Sprites. (yeah...please)

-Difficulty. (one boss in the Megaman fan-based product I have played on had this guy called Tank Man and he was as easy as beating a regular enemy. I was truly confused and thought it might be a mid-boss. To my surprise it was the actual boss. Bad = bad)

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