.Leo Posted October 15, 2009 Report Share Posted October 15, 2009 [align=center]Welcome. I am making a Fan Fiction called "Yu-Gi-Oh! Rise of Shadows". This is Michael's Deck. It is a Warrior-Type deck with a vary of different Support cards. [image Credit- deviantArt, wanderley {YCM}, Father Wolf {YCM}] Note: TCG/OCG are also included here. Don't rate down for having TCG/OCG cards here. The reason is i am linking to this thread in the Fan Fiction Thread. [spoiler=Monster Cards (13)][spoiler=Created Cards]-Card Effect-1 Warrior-Type Tuner monster + 1 or more non Tuner monstersThis card cannot be Special Summoned except for Synchro Summon or by its own effect. This card can attack twice during the same Battle Phase if you control no other monsters. If this card attacks twice during the same Battle Phase you must skip your next Battle Phase. When this card is destroyed by battle it is removed from play. If you control a face up Tuner monster you can pay 500 Life Points to remove it from play. Special Summon this card in face up Attack Position. You cannot conduct your Battle Phase this turn.----Card Effect-This card can attack your opponent's Life Points directly. All Battle Damage received by this effect is halved. If this card is used to Synchro Summon a Warrior-Type Synchro monster you can draw 1 card. If you drew a monster you can remove it from play. Special Summon it in face up Defence Position during your next Standby Phase. It cannot change its Battle Position the turn it was Special Summoned.----Card Effect-When this card is Equipped with "Shining Armor" this card can attack twice during the same Battle Phase. When this card is targeted to attack by a Spellcaster-Type monster remove the attacking monster from play after Damage Calculation.----Card Effect-This card cannot be destroyed by a Warrior-Type monster. This card cannot be used in a Synchro Summon except to a Warrior-Type monster. When this is sent from the field to the Graveyard you can remove it from play to gain 300 Life Points.----Card Effect-This monster cannot be Summoned except for Tribute Summon. When this card is destroyed by battle you can pay 1000 Life Points remove from play every card with the Level of the attacking monster. When this card is destroyed it is removed from play.----Card Effect-This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 DARK Warrior-Type monster as a Tribute. When this card is destroyed by battle you may activate on of the following effects:- Draw 1 card- Special Summoned 1 Level 4 or lower Warrior-Type monster from your Graveyard- Return 1 Spell Card that your opponent controls to his/her hand.----Card Effect-1 LIGHT Tuner monster + 1 or more LIGHT non-Tuner monstersWhen this monster is Synchro Summoned remove it from play. When you draw a Spell Card you can Special Summon this monster. Destroy the drawn Spell Card. As long as this monster remains on the field all Trap Cards drawn are removed from play.----Card Effect-This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned or flipped face-up. If this monster attacks your opponent directly you can draw 3 cards. If 2 or more are Spell or Trap Cards this card does not return to the owners hand. If 2 or more monsters destroy this monster and Special Summon those monsters.----Card Effect-This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 cards you control. When this card attacks a Warrior-Type monster your opponent cannot activate any Spell or Trap Cards until the Damage Step. When this card is destroyed by battle and you control 1 "Iceland" monster you can Special Summon 1 Level 2 or lower monster from your Graveyard in face up Defence Position. ----Card Effect-1 Tuner monster + 1 or more non Tuner monstersThis card is also treated as a Pyro-Type monster while on the field and in the Graveyard. This card cannot attack unless you remove from play 1 card in your hand. When this monster is destroyed by battle return the cards that were removed from play into your Deck. Draw 2 cards. If this card is destroyed by monster effect return all cards removed from play by this effect into your Deck. Draw 1 card.----Card Effect-This card is also treated as a Pyro-Type monster. This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 monsters from your Graveyard. This card can only attack if you Tribute 1 card from your hand or field. Every time a monster is destroyed this card gains 1 "Fire Counter" (Max 8.). When this card is destroyed you gain Life Points equal to the number of "Fire Counters" x200. If this card is destroyed by battle send all cards destroyed by this cards effect from your Graveyard to your Deck. Shuffle your Deck afterwards. [spoiler=OCG/TCG Cards]-Card Effect-Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)----Card Effect-Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. [/sPoiler] [spoiler=Spell and Trap Cards (11)][spoiler=Created Cards]-Card Effect-This card can only Equipped to a Warrior or Beast-Warrior-Type monster. The Equipped monster gains 500 DEF. When this cards is attacked you can destroy this card to negate the attack.----Card Effect-When this card is activated remove from play 1 card you control. Add 1 random card from your Deck to your Graveyard. If you chose a Warrior-Type monster you can Special Summon it in face up Attack Position. You cannot conduct your Battle Phase this turn.----Card Effect-All "Iceland" monsters you control gain 500 ATK and DEF. If you control 2 or more "Iceland" monsters all Warrior-Type monsters you control gain 300 ATK and DEF.----Card Effect-You can pay 600 Life Points to activate this card. When this card is activated you and your opponent can't activate any Spell Cards. This card is destroyed after 10 turns. If you control no other cards when this card is destroyed you can return it to your hand.----Card Effect-When your opponent attacks a Warrior-Type monster you control you can activate this card. Pay Life Points in multiples of 100. (Max 1000.). Negate the attack. They attacking monster loses ATK equal to the amount of Life Points paid to activate this effect.----Card Effect-During each of your Standby Phases you can select 1 Warrior-Type monster you control. Remove the selected monster from play. You gain Life Points equal to the Level x100.----Card Effect-You can only activate when your opponent targets a Warrior-Type monster you control to attack. You can Special Summon 1 Warrior-Type monster from your Graveyard in Defence Position. Change the attack target to the Special Summoned monster.----Card Effect-Activate only when your opponent targets 1 of your monsters to attack. Choose 1 of your face upmonster you control. Change the attack taget to the selected monster. (All Spell and Trap Card effects are negated during this attack.)----Card Effect-Pay 500 Life Points to activate the effect of this card. Special Summon 1 "Iceland" monster from your Deck in face up Defense Position. That monster cannot attack this Battle Phase. If the Special Summoned monster removed from the field by Spell or Trap Card effect remove it from play. [spoiler=OCG/TCG Cards]-Card Effect-Add 1 Warrior-Type monster from your Graveyard to your hand.----Card Effect-Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. [/align] Link to comment Share on other sites More sharing options...
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