jayjack Posted October 16, 2009 Report Share Posted October 16, 2009 Immoral Spirits are Synchro monsters for every type. i'll try to make the rest of the types. I'll also add more support cards. Comment and rate please[spoiler= Dragon]Effect:1 Tuner + 1 or more Dragon-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Dragon-Type monster, draw 2 cards. This card gains 600 ATK for each card in your hand. Once per turn, removing from play 1 Dragon-Type monster you control, this card can attack your opponent's Life Points directly this turn. [spoiler= Zombie]Effect:1 Tuner + 1 or more Zombie-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Zombie-Type monster, destroy all face-down cards on your opponent's side of the field. Once per turn, by discarding 1 Zombie-Type monster, Special Summon as many Level 3 or Zombie-Type monsters from your graveyard as possible. During the End Phase, destroy all monsters that were Special Summoned by this effect. [spoiler= Insect]Effect:1 Tuner + 1 or more Insect-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Insect-Type monster, select 1 monsters in either player's Graveyard. Add the selected card to your hand. Once per turn, you can increase the ATK of this card by 1000 until the End Phase of your opponent's turn. If you do, you cannot Normal Summon or Set this turn. [spoiler= Fish]Effect:1 Tuner + 1 or more Fish-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Fish-Type monster, destroy 2 cards on the field. Once per turn, you can pay 800 Life Points to add 1 WATER monster from your deck to your hand. This card inflicts Piercing damage. [spoiler= Rock]Effect:1 Tuner + 1 or more Rock-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Rock-Type monster, select up to 3 cards on the field. Return the selected cards to the owners hand. Once per turn, by discarding 1 card, Special Summon 1 "Gollem Token" (Rock-Type/EARTH/Level 4/ATK 900/DEF 1600) in Defense Position. The "Gollem Tokens" cannot be used as a Tribute for a Tribute Summon (or Set) except for a Rock-type monster. [spoiler= Fairy]Effect:1 Tuner + 1 or more Fairy-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Fairy-Type monster, increase your Life Points by 2500. As long as this card remains Face-Up on the field, Level 3 or lower Fairy-Type monsters cannot be destroyed by battle. [spoiler= Aqua]Effect:1 Tuner + 1 or more Aqua-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Aqua-Type monster, this card can attack twice during this turn. When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Aqua-Type monster from your Deck. [spoiler= Fiend]Effect:1 Tuner + 1 or more Fiend-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Fiend-Type monster, Special Summon up to 2 Level 6 or lower Fiend-Type monsters from your graveyard. Their effect's are negated. Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. If this card would be destroyed, you can destroy 1 Fiend-Type monster you control instead. [spoiler= Winged-Beast]Effect:1 Tuner + 1 or more Winged-Beast-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Winged-Beast-Type monster, Destroy all Spell and Trap Cards on the field (Except Fiend Spell cards). Once per turn, you can return 1 Winged-Beast monster you control to your hand to destroy up to 2 set Spell and Trap cards on the field. When this card is destroyed and sent to the graveyard, add 1 Trap card from your graveyard to you hand. You cannot set that card this turn. [spoiler= Spellcaster]Effect:1 Tuner + 1 or more Spellcaster-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Spellcaster-Type monster, add 1 Normal Spell card from your graveyard to your hand. As long as this card remains Face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated. Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove 3 Spell Counters from this card to negate the activation of a Spell card or an Effect monster's Effect and destroy it. [spoiler= Warrior]Effect:1 Tuner + 1 or more Warrior-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Warrior-Type monster, this card gains 1000 ATK. Once per turn, you can reduce the ATK of this card by 500 to draw 1 card. If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. [spoiler= Dinosaur]Effect:1 Tuner + 1 or more Dinosaur-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Dinosaur-Type monster, look at your opponent's hand, select 1 card in it, and discard that card. This card is unaffected by the effects of Trap Cards. If this card destroys a monster by battle, draw 1 card. [spoiler= Pyro]Effect:1 Tuner + 1 or more Pyro-Type non-Tuner monstersWhen this card is Synchro Summoned, by discarding 1 Pyro-Type monster, inflict damage to your opponent's Life Points equal to the combined ATK of the monsters used to Synchro Summon this card. Once per turn, by discarding 1 card, destroy 1 face-up Level 4 or lower monster and inflict damage to both players equal to its ATK. If you activate this effect, this card cannot attack this turn. [spoiler= Support 1]Effect:While you control an "Immoral Spirit" monster on your side for field, you can discard this card from your hand to negate the activation of a Spell or Trap card. [spoiler= Support 2]Effect:If this card is sent to the graveyard for a Synchro Summon for an "Immoral Spirit" Synchro monster, select one monster from your deck with the same type as the Synchro monster. Add the selected card to your hand. [spoiler= Spell Support 1]Effect:Pay 1000 Life Points. Special Summon 1 "Immoral Spirit" Synchro monster from your Graveyard. (This Special Summon is treated as a Synchro Summon.). It cannot attack this turn. [spoiler= Trap Support 1]Effect:While there's a face-up "Immoral Spirit" monster on your side of the field, you can draw 1 additional card during your Draw Phase. During your Standby Phase, if you activate this card's effect, discard 1 card from your hand. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 16, 2009 Report Share Posted October 16, 2009 Quantum's effect is both boring and OPed for way too much draw power Dary's summoning all those zombie monsters needs more of a drawback than they just last for 1 turn on the field 6.5/10 Link to comment Share on other sites More sharing options...
jayjack Posted October 16, 2009 Author Report Share Posted October 16, 2009 can you suggest something?changed a little. In addition, added Insect Immoral Spiritadded water monster Link to comment Share on other sites More sharing options...
wingicon Posted October 16, 2009 Report Share Posted October 16, 2009 .... Link to comment Share on other sites More sharing options...
jayjack Posted October 16, 2009 Author Report Share Posted October 16, 2009 Rock monster added =\ Link to comment Share on other sites More sharing options...
Archelaus Posted October 16, 2009 Report Share Posted October 16, 2009 OCG seems fine. Some Pics are not that good though, 8.9/10 Link to comment Share on other sites More sharing options...
jayjack Posted October 17, 2009 Author Report Share Posted October 17, 2009 several cards added.. I guess thats it for today Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 17, 2009 Report Share Posted October 17, 2009 now these new additions are much better than before, worth a 9.2/10 from me Link to comment Share on other sites More sharing options...
jayjack Posted October 17, 2009 Author Report Share Posted October 17, 2009 Added 2 new Synchros and another support card. 12 more Synchros to go.. Thanks for commentsAdded a few more cards. Link to comment Share on other sites More sharing options...
wingicon Posted October 17, 2009 Report Share Posted October 17, 2009 i like these cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 17, 2009 Report Share Posted October 17, 2009 see now the improvement is better and I'll rate them 9.1/10 Link to comment Share on other sites More sharing options...
jayjack Posted October 18, 2009 Author Report Share Posted October 18, 2009 ty... usually improvements increase rating Link to comment Share on other sites More sharing options...
jayjack Posted October 18, 2009 Author Report Share Posted October 18, 2009 2 more added Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 19, 2009 Report Share Posted October 19, 2009 new ones a little bland on the effect, though it's balanced enough to get 8.8/10 Link to comment Share on other sites More sharing options...
Karl Tancorra Posted April 17, 2011 Report Share Posted April 17, 2011 Jayjack, do you know where I could buy an Immoral Spirit, Hunter Dinosaur Type in mint condition. I need an Imorral Spirit, Hunter Dinosaur synchro for my deck, I need to kn ow where you can find one of these in mint condition for sale. Link to comment Share on other sites More sharing options...
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