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Zombies


Eury

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1st attempt at Zombies. Any and all help is appreciated. Feel free to criticize any way you want.

 

 

[align=center]Monsters |19|

 

3x Zombie Master

3x Il Blud

2x Paladin of the Cursed Dragon

2x Pyramid Turtle

2x Goblin Zombie

2x Mezuki

2x Ryko, Lightsworn Hunter

1x Dark Armed Dragon

1x Plaguespreader Zombie

1x Blackwing - Gale the Whirlwind

 

Spells |14|

 

3x Zombie World

3x Book of Life

2x Book of Moon

2x Allure of Darkness

1x Giant Trunade

1x Heavy Storm

1x Terraforming

1x Lightning Vortex

 

Traps |7|

 

2x Bottomless Trap Hole

2x Threatening Roar

1x Mirror Force

1x Torrential Tribute

1x Solemn Judgment

 

Extra |15| (Needs help...maybe.)

3x Stardust Dragon

3x Revived King Ha Des

2x Doomkaiser Dragon

2x Iron Chain Dragon

1x Mist Worm

1x Brionac, Dragon of the Ice Barrier

1x Goyo Guardian

1x Red Dragon Archfiend

1x Tempest Magician

 

Side |4| (I don't know what to put in :()

3x Imperial Iron Wall

1x Gorz The Emissary of Darkness[/align]

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Some things you need to know if you want to run zombies successfully:

 

Never run more than 2 Z-Masters

 

Never run more than one Il Blud... Don't run him if it's not a pure Zombie deck since all he is doing is bringing back level fours which Z-Master can do anyway...

 

Never run Paladin unless you are doing Raccoon City

 

Never run Pyramid Turtle at more than 2 unless you are doing Drainbies. You usually don't need to run it at all unless you are doing a dedicated zombie deck. 1 can be run as a tech to pull out Z-Master safely if you know your opponent has BTH.

 

You always want more level 2 tuners than just PSZ' date=' I suggest 2 Krebs and an E-Tele.

 

Don't run Zombie World... If you insist on it, run only 2 with 1 Terraforming.

 

Don't run more than 2 BoL. Despite it seeming like you would be running 3 Reborn, it gets cloggy at three and is generally horrible early game.

 

Always run BfaDD to reuse Mezuki and PSZ.

 

Run Call, If they decide to storm it, just bring back Goblin for a free search.

 

Always run Brain Control, You pull out tuners so easily you would have to be crazy not to run it...

 

Foolish is a must in zombies since they do all their dirty work from the grave.

 

You are going to get many level 6 synchros. I would recommend 1 Doomkaiser for mirror matches and PSZ is run often enough that it will come in handy. 1-2 Revived King Ha Des, this ruins searchers and Treeborn if you happen to be going against monarchs. 1-2 Gaia Knights, they are beatsticks but usually just used to make easy level 8 synchos, these will be replaced by the Flamvell synchro and Brionic as soon as they come out. Goyo is obviously a must for even more obvious reasons.

 

Here is my current Zombie deck that has been doing excellent:

 

20

2x Z-Master

2x Goblin Zombie

2x Mezuki

1x Turtle

1x PSZ

2x Malicious

3x Ryko

1x Lyla

2x Chaos Sorcerer

1x DAD

2x Krebon

1x Gale

 

15

2x Allure

2x Gold Sarc

1x Charge

1x Foolish

1x E-Tele

2x BfaDD

1x Storm

1x MST

1x Brain

2x BoL

1x Lightning

 

5

1x TT

1x Mirror

2x BTH

1x CotH

 

Extra:

2x SDD

2x Colossal Fighter

1x TRA

1x RDA

1x Armor Master

1x Urbellum

1x Arcanite

1x BRD

1x Goyo

1x Gaia Knight

1x Revived King Ha Des

1x DoomKaiser Dragon

1x Gyzarus

 

I have been considering getting rid of Gyzarus for another Revived King or Gaia Knight.

 

Good side options for this would be:

 

Kycoo: It helps save your grave from retiaries and other Kycoo, not to mention that it is a handy tool against LS. This also ruins Zombies in a mirror match.

 

Lyla/Breaker: Extra spell destruction for Macro decks and Stun builds.

 

Psychic Commander: Remember that Arcanite in the extra deck? How about the breakers and Lyla in the side? This allows for the easy Arcanite for extra s/t destruction or monster destruction if needed when you side the other spellcasters.

 

Malevolent Catastrophe: It's a good option for the GB matchups since they will side D-Fissures against you. It will also help against the Stun Decks.

 

Don't side IIW, it seems like a good idea until you realize it shuts down you Mezuki and a few other cards that are vital to your deck.

 

The rest of the side should go against whatever you have in your meta.

[/quote']

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Doesn't Malevolent Catastrophe only destroy face down? That would be useless vs. D-Fissure, Twister fills the slot nicely. Although it only destroys face-ups, it'll get the vital ones (i.e. Drain, Oppression, D-Fissure, Macro, etc.) most of which could be chained to their "destruction" and escape destruction if they were face-down vs Catastrophe. I really wish I had a lot more cards than I have D: and the sad thing is, if my friend were disbanding his LS deck, I would have basically all of the cards I need -.-

 

The deck in general is good, you have the right concept but you just need to focus it. TP covered everything pretty much but I'll put a list

 

-1 Z Master

-2-3 Il Blud

-2 Pally

-1 or -3 Z World

-1 Terra (if 0 Z World)

-1 BoL

-0-1 Turtle

 

+1 Foolish

+2 BfaDD

+1 B-Con

 

Obviously, I -11 and +4, but the rest depends on your focus of either Zombie Synch - which I think is what you are going for - or pure Zombie Swarm. For Z-Synch, just refer to TP's build, it's fantastic. D': Makes me sad that I have no cards

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