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Jolta's Member Card Centre! (9/???) Away on Wednesday


Jolta

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Hello there! Welcome to my Member Card Shop! We do lotsa stuff here!

Positive Rep me and I'll give ya the card... Don't positive Rep me and I won't show it to you.

 

[spoiler=Not Fusions, Not Synchroes, Not Ritual]

Name:

Picture:

Type:

Subtype:

Effect:

Level:

Attribute:

 

[spoiler=Made]

117444v.jpg

While this card is face-up on the field in Attack Position, roll the six-sided die. If the number of the die is 1, destroy all LIGHT monsters on the field. If the number of the die is 1, destroy all LIGHT monsters on the field. If the number of the die is 2, destroy all FIRE monsters on the field. If the number of the die is 3, destroy all WIND monsters on the field. If the number of the die is 4, destroy all WATER monsters on the field. If the number of the die is 5, destroy all EARTH monsters on the field. If the number of the die is 6, destroy all DARK monsters on the field, except this card.

117444t.jpg

This monster is also treated as a Machine and Thunder-Type monster. This monster cannot be Normal Summoned or Set. It can only be Special Summoned with its own effect or by tributing 3 "Morphtronic" monsters. While this card is face-up on the field, all face-up "Morphtronic" monsters on the field cannot be selected as attack targets. When this monster is affected by a Trap, Spell or Monster Card, tribute this monster to negate the effect of that card. If this monster is sent to the graveyard with its special effect, Special Summon it from the graveyard. When this monster is sent to the graveyard, Special Summon 3 "Morphtronic" monsters from the graveyard.

349171v.jpg

This monster cannot be Normal Summoned or Set. It can only be Special Summoned by tributing 1 Machine-Type monster. While this card is face-up on your side of the field, Trap cards cannot be activated. Once per turn, you may toss a coin. If heads, this monster is also treated as a LIGHT monster. If tails, this monster is also treated as a DARK monster.

 

 

 

 

[spoiler=Fusions]

Name:

Picture:

Type:

Subtype(Optional):

Fusion Material Monsters:

Effect:

Level:

Attribute:

[spoiler=Made]

117444r.jpg

117444hi.jpg

"Dark Magician" + "Red-Eyes Black Dragon"

This monster can only be Fusion Summoned by removing from play the above Fusion Material Monsters (Do not use Polymerisation.) During your battle phase, you may toss a coin. If heads, Special Summon up to 2 Winged Beast-Type monsters from your deck. If tails, Return this monsterto your Extra Deck to Special Summon 1 Spellcaster-Type and 1 Dragon-Type monster fromyour graveyard.

 

 

 

 

[spoiler=Synchroes]

Name:

Picture:

Type:

Subtype(Optional):

Synchro Material Monsters:

Effect:

Level:

Attribute:

[spoiler=Made]

117444d.jpg

1 Tuner + 1 or more non-Tuner monsters

This monster is also treated as a LIGHT, FIRE, WATER, WIND, EARTH, Fairy, Fiend, Pyro, Aqua and Winged Beast-Type monster. This monster can only be Synchro summoned if there is 1 face-up Field Spell on your side of the field. For every face-down card on the field, this monster gains 600 ATK. For every face-up card on the field, this monster gains 800 DEF. During your battle phase, you may toss a coin. If heads, add 2 monsters of the same Attribute from your deck to your hand. If tails, add 2 monsters of the same Type from your deck to your hand.

117444y.jpg

1 LIGHT Tuner + 1 or more Dragon-Type non-Tuner monsters

During your Draw Phase, you may roll the six-sided die. Draw cards equal to the number of the die from your deck. During your Battle Phase, you may toss a coin. If heads, all face-up cards on your opponent's side of the field are destroyed. If tails, all face-down cards on your opponent's side of the field are destroyed.

117444l.jpg

1 Thunder-Type Tuner + 1 or more Fiend-Type non-Tuner monsters

This monster can only be summoned by Synchro summon. Once per turn, you may add 3 Union monsters from your deck to your hand. When this monster is destroyed while equipped with a Thunder or Fiend-Type Union monster, destroy that monster instead. During your End Phase, you may destroy up to 2 face-up cards on your opponent's side of the field and roll the six-sided die. If the number of the die is 1, 3 or 5, increase your Life Points by 500. If the number of the die is 2, 4 or 6, reduce your Life Points by 500.

117444j.jpg

 

 

 

 

 

[spoiler=Rituals]

Name:

Picture:

Type:

Subtype(Optional):

Ritual Spell Required:

Effect:

Level:

Attribute:

 

 

 

[spoiler=Waiting List]

Blind Destruction

DN-Fan

 

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I'll read the rules Again!

 

In the meantime, I'll change that...


how about this' date=' you make me a card, somthing different from my collection, if you make a good card then I will pay you 3 reps, if you make somthing similer but nice, 1 rep, if lame....no rep but I will still use the card

 

All I ask is that you at least use my name Tenkage

[/quote']

 

Oh sure, Let's see, Synchro... Fusion... Ritual...

 

How 'bout a Synchro with support cards! That is gonna be so fun...

 

Edit: Done with yours Tenkage... If you want, I could make you an Assault Mode where you wouldn't be cute...

 

117444d.jpg

1 Tuner + 1 or more non-Tuner monsters

This monster is also treated as a LIGHT, FIRE, WATER, WIND, EARTH, Fairy, Fiend, Pyro, Aqua and Winged Beast-Type monster. This monster can only be Synchro summoned if there is 1 face-up Field Spell on your side of the field. For every face-down card on the field, this monster gains 600 ATK. For every face-up card on the field, this monster gains 800 DEF. During your battle phase, you may toss a coin. If heads, add 2 monsters of the same Attribute from your deck to your hand. If tails, add 2 monsters of the same Type from your deck to your hand.

 

I'll start makin' it.


There!

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117444v.jpg

While this card is face-up on the field in Attack Position, roll the six-sided die. If the number of the die is 1, destroy all LIGHT monsters on the field. If the number of the die is 1, destroy all LIGHT monsters on the field. If the number of the die is 2, destroy all FIRE monsters on the field. If the number of the die is 3, destroy all WIND monsters on the field. If the number of the die is 4, destroy all WATER monsters on the field. If the number of the die is 5, destroy all EARTH monsters on the field. If the number of the die is 6, destroy all DARK monsters on the field, except this card.

 

And there! Simple as that... You roll the dice... Destroy a monster... there.

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Alright... I'll get started... Let's see...


Rua's is done... I'm working on 5D's...

 

117444j.jpg

This monster is also treated as a Machine and Thunder-Type monster. This monster cannot be Normal Summoned or Set. It can only be Special Summoned with its own effect or by tributing 3 "Morphtronic" monsters. While this card is face-up on the field, all face-up "Morphtronic" monsters on the field cannot be selected as attack targets. When this monster is affected by a Trap, Spell or Monster Card, tribute this monster to negate the effect of that card. If this monster is sent to the graveyard with its special effect, Special Summon it from the graveyard. When this monster is sent to the graveyard, Special Summon 3 "Morphtronic" monsters from the graveyard.

 

I used the fact that he uses "Morphtronics...

Tell me if you don't like the pic...

If you would like it, I could make you a support...

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Legendary Lightning's is done.

 

117444t.jpg

1 Thunder-Type Tuner + 1 or more Fiend-Type non-Tuner monsters

This monster can only be summoned by Synchro summon. Once per turn, you may add 3 Union monsters from your deck to your hand. When this monster is destroyed while equipped with a Thunder or Fiend-Type Union monster, destroy that monster instead. During your End Phase, you may destroy up to 2 face-up cards on your opponent's side of the field and roll the six-sided die. If the number of the die is 1, 3 or 5, increase your Life Points by 500. If the number of the die is 2, 4 or 6, reduce your Life Points by 500.

 

I'm working on the others....


Sephiran's is done!

117444i.jpg

This monster cannot be Normal Summoned or Set. It can only be Special Summoned by tributing 1 Machine-Type monster. While this card is face-up on your side of the field, Trap cards cannot be activated. Once per turn, you may toss a coin. If heads, this monster is also treated as a LIGHT monster. If tails, this monster is also treated as a DARK monster.

 

IDK why I feel happy...


5D's is done!

117444z.jpg

1 LIGHT Tuner + 1 or more Dragon-Type non-Tuner monsters

During your Draw Phase, you may roll the six-sided die. Draw cards equal to the number of the die from your deck. During your Battle Phase, you may toss a coin. If heads, all face-up cards on your opponent's side of the field are destroyed. If tails, all face-down cards on your opponent's side of the field are destroyed.

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