Jump to content

The start of my true Set (But 3 months old)


H3SE

Recommended Posts

A combination of 15 cards. Mostly for show, but ratings and comments would be appreciated.

[spoiler=Cards]178650f.jpg178650rp.jpg178650k.jpg178650v.jpg178650rc.jpg178650s.jpg178650.jpg178650.jpg178650e.jpg178650h.jpg178650ab.jpg178650s.jpg178650ue.jpg178650a.jpg178650.jpg

 

[spoiler=Effects]Burst Aura-This card can only be equipped to a monster with an original DEF of 1500 or more and with an original ATK less than 1600. Decrease the equipped monster's DEF by 1000 and increase it's ATK by 500. Any monster destroyed by the equipped monster cannot be Special Summoned. Each Battle Phase that the equipped monster doesn't attack the controlling player takes 1000 damage.

Death and Decay-During each player's End Phase all face-up monsters lose 400 ATK and 400 DEF. If there are any monsters during the End Phase with 0 ATK or 0 DEF, those monsters are destroyed and the controlling player takes 400 damage. For each monster destroyed by this effect, place 1 decay counter on this card. For each counter on this card when it is destroyed, the controlling player takes 800 damage.

Decaying Soldier-If this card is targeted by a Continuous Spell Card or a Field Spell Card that would decrease this card's ATK or DEF, instead this card gains an amount equal to the amount that would be lost.

Knight of Negative Energy-When you take damage as a result of a Spell or Trap card increase this card's ATK by the same amount. During each of your End Phases you take damage equal to this card's ATK divided by 10.

Negative Energy Barrel Dragon-This card's name is treated as "Barrel Dragon" while face-up on the field. During your Standby Phase you can send the top card from your deck to the Graveyard and add 1 Energy counter to this card. (Max. 3). If this card would be destroyed by a Spell or Trap card, remove 1 Energy counter to keep this card on the field (You can only use this effect once per turn).

Negative Energy Blue-Eyes-This card's name is treated as "Blue-Eyes White Dragon" while face-up on the field. At the beginning of each player's Standby Phase add 1 Energy counter to this card. (Max. 10). During your Draw Phase you can remove Energy counters to Special Summon 1 monster from either Graveyard whose level is equal to or less than the removed Energy counters.

Negative Energy Curse of Dragon-This card's name is treated as "Curse of Dragon" while face-up on the field. During either player's End Phase, add 1 Energy counter to this card. (Max. 5). If you currently have 2 or more Energy counters, you can roll a six-sided die once. If you roll your current number, or less, of Energy counters you can distribute up to 10 Energy counters to any "Negative Energy" monsters on the field.

1 LIGHT Tuner + 1 or more non-Tuners

Negative Energy Grand Kaiser-1 or more LIGHT Monsters

Only 1 "Negative Energy Grand Kaiser" can be face-up on your field. This card's name is treated as "Kaiser Sea-Horse". During each of your Standby Phases add 1 Energy counter to this card for each card in your hand. (Max. 10) You can remove all Energy counters from this card, then for each Energy counter removed increase your Life Points by 300.

Negative Energy Red-Eyes-This card cannot be Special Summoned. This card's name is treated as "Red Eyes. B. Dragon" while face-up on the field. Put 3 Energy counters on this card. When your opponent Releases a monster from their field, remove 1 Energy counter from this card. If this card has 0 Energy counters on it, you can Special Summon 1 Synchro monster, regardless of Summoning conditions, then remove this card from play.

Negative Energy Ryu-Kishin Powered-This card's name is treated as "Ryu-Kishin Powered" while face-up on the field. During your Main Phase you can add 1 Energy counter to this card (You cannot Normal Summon or Set this turn). (Max. 1). By removing 1 Energy counter you can Special Summon 1 Level 8 monster from your hand, then remove this card from play.

Negative Energy Slime Generator-During each of your Standby Phases, Special Summon 1 "Negative Slime Token" (Aqua-Type/Tuner/LIGHT/LEVEL 1/ATK 200/DEF 100) in Defense Position to your side of the field. Add 3 Energy counter to this monster. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon, or Special Summon any other monster (except "Negative Energy" monsters and "Negative Slime Token").

Shared Power-Can only be equipped to a monster with "Negative Energy" in it's name. The monster this card is equipped to can use Energy counters from any other monster on your field.

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...