BulletMan Posted October 20, 2009 Report Share Posted October 20, 2009 [align=center]Welcome to the Bullet Arch-Type thread of my set and fan fic series. To see Forest Judgment, go: http://forum.yugiohcardmaker.net/thread-165086.html [spoiler=Banner] [spoiler=Bullet Monsters Concept]The Bullet Monsters use Bullet Counters to fuel their effects and cards. Very little Bullet Counters can make them weak, but together, the Bullet Monsters can defeat any opponent. Since most create their own and move Bullet Counters to others, they are very adaptable. With many adapted to different things and tasks it is easy to see why the main character uses these cards. All the Bullets are Machine, however, they can vary in Attribute, though the most common are LIGHT. If you want to see them, scroll down. Art sources include: Wanderley, Father Wolf, Deviant Art, and various artist. None of them are mine.[spoiler=Bullet Cards][spoiler=AMRE 000 Bullet Man][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. When this card declares an attack, remove 1 Bullet Counter from this card. When this card attacks a monster whose ATK is higher than this card's ATK, you can remove 1 Bullet Counter from this card to destroy the attacked monster instead (damage calculation is still applied). [spoiler=AMRE 001 Bullet Blocker][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. During the Damage Step, by removing 1 Bullet Counter from this card, all battle damage that involves this card is doubled. You can only use this effect once per turn. [spoiler=AMRE 002 Bullet Trooper][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any Bullet Counters on your side of the field and move them to appropriate card(s) you control. Once per turn, by removing 2 Bullet Counters from this card, destroy 1 Spell or Trap card your opponent controls. If you use this effect, this card cannot declare an attack this turn. [spoiler=AMRE 003 Bullet Synchron][spoiler=Lore;]Once per turn, place 1 Bullet Counter on a "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. If this card is selected as an attack target, you can remove 1 Bullet Counter from this card to negate the attack. [spoiler=AMRE 004 Bullet Dragon][spoiler=Lore;]When this card is destroyed as a result of battle, Special Summon 1 "Bullet" moster from your Deck with 1500 or less ATK, to your field. By Summoning it in Defense Position, place 1 Bullet Counter to that monster. [spoiler=AMRE 005 Bullet Draw][spoiler=Lore;]Draw 2 cards. Then add 1 "Bullet" monster from your hand to your Deck. If you cannot, discard your entire hand. [spoiler=AMRE 006 Rebel Yell][spoiler=Lore;]When a "Bullet" monster you control is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Bullet" monster with 1500 or less ATK, from your Deck. [spoiler=AMRE 007 Bullet Shatter][spoiler=Lore;]Remove 1 Bullet Counter from a "Bullet" monster you control. It cannot be selected as an attack target this turn. [spoiler=AMRE 008 Bullet Rebirth][spoiler=Lore;]Discard 1 "Bullet" monster from your hand. Special Summon 1 Level 4 or lwer "Bullet" monster from your Graveyard. [spoiler=AMRE 009 Bullet Mimic][spoiler=Lore;]Only activate while you control a "Bullet" monster. Select 1 Normal Trap card from your opponens Graveyard. This cards effect becomes that Trap cards effect. [spoiler=AMRE 010 Bullet Reload][spoiler=Lore;]Add 1 Level 4 or lower "Bullet" monster from your Deck, to your hand. Then add 1 card from your Graveyard to your Deck. [spoiler=AMRE 011 Bullet Gear][spoiler=Lore;]"Bullet Synchron" + 1 or more non-Tuner "Bullet" monstersOnce per turn, place 1 Bullet Counter on a "Bullet" monster you control. If you control a "Bullet" monster with a Level equal to or less than the amount of Bullet Counters on this card, you can Tribute that monster and remove Bullet Counters equal to that monsters Level. If you do this, this card gains ATK equal to the Tributed monsters DEF and this card gains its effects until the End Phase of this turn. [spoiler=AMRE 012 Bullet Miner][spoiler=Lore;]If this card is in your Graveyard, you can pay 500 Life Points to remove it from play and add 2 Bullet Counters to "Bullet" monster(s) you control. You can activate this effect during either players turn. [spoiler=AMRE 013 Bullet Sniper][spoiler=Lore;]During your Main Phase, you can return this card to your hand. By revealing this card in your hand, place 1 Bullet Counter on a "Bullet" monster you control. Once per turn, while this card is in your hand, by revealing it and removing 1 Bullet Counter from a "Bullet" monster you control, destroy 1 monster your opponent controls. If you use this effect, the monster you removed the Bullet Counter from cannot attack this turn. [spoiler=AMRE 014 the Ammo Rebellion][spoiler=Lore;]Once per turn, pay 500 Life Points and add 1 Bullet Counter to this card. When ever a "Bullet" monster is Special Summoned to your side of the field, place 1 Bullet Counter on this card. If this card would be destroyed, you can remove 2 Bullet Counters from this card instead. [spoiler=AMRE 015 Bullet Magician][spoiler=Lore;]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding one card while you control a "Bullet" monster on the field or by its own effect. When this card is Summoned, place 2 Bullet Counters on a "Bullet" monster(s) you control. During the End Phase, you can remove this card and 1 "Bullet" monster in your Graveyard from play. If you do, during your next Standby Phase, Special Summon this card or the other "Bullet" monster you removed from play with this cards effect. [spoiler=AMRE 016 Spacial Bullet][spoiler=Lore;]Remove 1 "Bullet" monster you control and move its Bullet Counter(s) to an appropriate target. During the End Phase, Special Summon the removed monster. If there were no Bullet Counter(s) on the removed monsters when it was removed, send it to the Graveyard during the End Phase instead. [spoiler=AMRE 017 Bullet Girl][spoiler=Lore;]If a "Bullet" monster you control is destroyed, you can Special Summon this card from your hand. When this card is Summoned, place 1 Bullet Counter on each "Bullet" monster you control. Once per turn, you can remove 2 Bullet Counters from this card to increase the ATK of 1 "Bullet" monster you control by 1000 until the End Phase. This card cannot attack the turn you use this effect. [spoiler=AMRE 018 Reconstruction][spoiler=Lore;]Select 2 "Bullet" monsters on your field. Select 1 "Bullet" monster in your Graveyard. If the monster in your Graveyard has a Level less than or equal to half of the combine number of Bullet Counters the 2 selected monsters, you can remove Bullet Counters from those monsters equal to the Level of the selected monster in your Graveyard and Special Summon it to your side of the field. Place 1 Bullet Counter on that monster. [spoiler=AMRE 019 Mecha Aura][spoiler=Lore;]Only equip to a Machine-Type monster. It gains 500 ATK. Once per turn, when it activates an effect, it gains 200 ATK. During the Battle Phase, negate its effect and the effect of the monster it battles. If the monster battles, after the damage step, Reduce all ATK it gains from this card, until your opponents End Phase. [spoiler=AMRE 020 Bullet Wings][spoiler=Lore;]When this card is Summoned, you can place 2 Bullet Counters on an appropriate target(s). By removing 3 Bullet Counters from monsters you control, you can Special Summon this card from the Graveyard. If you Summon this card in this way, when it is removed from the field, remove it from play. [spoiler=AMRE 021 Bullet Barage][spoiler=Lore;]Only activate this card when you inflict damage to your opponent. Inflict 200 damage to your opponent x the number of Bullet Counters on your field. While this card is in your Graveyard, if you control only 1 "Bullet" monster with less than 2 Bullet Counters on it, you can remove this card from play to add 1 Bullet Counter to that card. You can activate this effect during either players turn. [spoiler=AMRE 022 Bullet Psychic][spoiler=Lore;]This cards ATK and DEF are equal to its Level x 500. Once per turn, add 1 Bullet Counter to 1 of your "Bullet" monsters. You can select any number of Bullet Counters on your side of the field and move them to an appropriate target(s). This card gains 100 ATK x every Bullet Counter on your field. Once per turn, you can remove 1 Bullet Counter from this card to increase or decrease its Level by 1, until the End Phase. [spoiler=AMRE 023 Emergency Turret][spoiler=Lore;]Only activate when a "Bullet" monster you control battles. You can decrease its ATK by 200 x its Level. During the damage step, if you took damage equal to or more than its current ATK, you can remove 2 Bullet Counters from your field to destroy 2 cards on the field. [spoiler=AMRE 024 Bullet Signal][spoiler=Lore;]Remove 1 Bullet Counter from a monster on your field. Special Summon 1 Level 2 or lower "Bullet" monster with 500 or less ATK from your Deck. The monster you removed the Bullet Counter from cannot attack this turn. [spoiler=AMRE 025 Bullet Warrior][spoiler=Lore;]1 "Bullet" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned successfully, it gains 200 ATK for each Bullet Counter that were on the Synchro Material Monsters used to Synchro Summon this card. Once per turn, add 1 Bullet Counter on every "Bullet" monster you control. You can select any number of Bullet Counters on your side of the field and move them to appropriate card(s) you control. NEW![spoiler=AMRE 026 Bullet Punch!][spoiler=Lore;]Only activate when a "Bullet" monster you control battles and by removing 1 Bullet Counter from it. After damage calculation, activate 1 of the following effects: ● Destroy the monster it battled. ● Destroy 1 Spell or Trap Card on the field. ● Your opponent discards 1 card randomly. OCG Fixes/Ideas/Pictures/what else? Are welcome. :)[/align] Link to comment Share on other sites More sharing options...
Jolta Posted October 20, 2009 Report Share Posted October 20, 2009 9/10 Link to comment Share on other sites More sharing options...
BulletMan Posted October 20, 2009 Author Report Share Posted October 20, 2009 Umm, thanks? Link to comment Share on other sites More sharing options...
Monkey Posted October 20, 2009 Report Share Posted October 20, 2009 Didn't you start this like long time ago? I wanna see S/T support!! Please... Good set so far. Moar plzzzzzz Link to comment Share on other sites More sharing options...
BulletMan Posted October 20, 2009 Author Report Share Posted October 20, 2009 I'm getting back to the fan fic. There will be atleast 2 more tommorow. And 1 new card a day. Link to comment Share on other sites More sharing options...
Wanderley Posted October 20, 2009 Report Share Posted October 20, 2009 you say you want images?^^ here are two ;) image credit is me^^ Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 20, 2009 Report Share Posted October 20, 2009 excellent set, the effects are well suited to each of them. Just change Bullet Miner's pic since right now it's just a Big Daddy from Bioshock 9.7/10 Link to comment Share on other sites More sharing options...
BulletMan Posted October 20, 2009 Author Report Share Posted October 20, 2009 Thanks for the pics, and I could change Miners pic. I will post two more after school. :) Link to comment Share on other sites More sharing options...
Jazin Kay Posted October 20, 2009 Report Share Posted October 20, 2009 Hmmm. Bullet Dragon is a dragon thingy from Mega Man Star Force. Not an original image. Bullet Miner is a Big Daddy from Bioshock. The rest are from assorted video games. Some of the images are originals from artistic online galleries. Rather nice. 8.9/10 Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted October 20, 2009 Report Share Posted October 20, 2009 Awesome cards dude. Link to comment Share on other sites More sharing options...
BulletMan Posted October 20, 2009 Author Report Share Posted October 20, 2009 Two new cards have been added. Sorry if I have been getting some pics from Bioshock and Megaman, but they look cool. Though, to pass such things, I would like people to offer pics plz. :) Link to comment Share on other sites More sharing options...
Wanderley Posted October 20, 2009 Report Share Posted October 20, 2009 new cards are kinda cool^^like the effects and they work well but i think you should look for another image for the trap :)9/10for the new ones^^ Link to comment Share on other sites More sharing options...
BulletMan Posted October 21, 2009 Author Report Share Posted October 21, 2009 Well, the image I used for the Trap was an old one, but I thought it fit the card, since he looks like he's being teleported for a turn and is becoming blurry. Also, the thing in front has the most epic line EVAR. Which is: GIGA DRILL BREAKER!!!!! Link to comment Share on other sites More sharing options...
BulletMan Posted October 21, 2009 Author Report Share Posted October 21, 2009 BUMP Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted October 21, 2009 Report Share Posted October 21, 2009 The new ones are great, that's all I have to say. Link to comment Share on other sites More sharing options...
BulletMan Posted October 22, 2009 Author Report Share Posted October 22, 2009 NEW CARDS! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 22, 2009 Report Share Posted October 22, 2009 first sentence should be your side of the Field (the f in field should be capitalized). Sentence 1 and 2 can be combined Effect does look balanced though 9.2/10 Link to comment Share on other sites More sharing options...
ƬЦЯBӨƧƧ Posted October 22, 2009 Report Share Posted October 22, 2009 Awesome new card. Link to comment Share on other sites More sharing options...
BulletMan Posted October 24, 2009 Author Report Share Posted October 24, 2009 I have added 7 new cards for you guys to enjoy. I will soon update new OCG for the cards. :) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2009 Report Share Posted October 24, 2009 all the new cards have balanced effects, personally I felt with Bullet Girl (best pic) 1000 atk boost is a little bit too much 9.5/10 Link to comment Share on other sites More sharing options...
BulletMan Posted October 25, 2009 Author Report Share Posted October 25, 2009 BUMP! Link to comment Share on other sites More sharing options...
Jamuz Terebellum Posted October 25, 2009 Report Share Posted October 25, 2009 Excellent concept and cards. OCG seems fine. Effects are balanced. Not so much to say. 9.8/10 Link to comment Share on other sites More sharing options...
BulletMan Posted October 26, 2009 Author Report Share Posted October 26, 2009 Thank you. Any more? I'll probably not update for possibly another 3 days. But the next time I do, I hope to have doubled the Set. Link to comment Share on other sites More sharing options...
nightmare drake Posted October 26, 2009 Report Share Posted October 26, 2009 good effects and good pic9/10 Link to comment Share on other sites More sharing options...
BulletMan Posted October 26, 2009 Author Report Share Posted October 26, 2009 I have a new card. This is the first card to use "Bullets" (These ●) and was made mainly for a contest. So look at it. Link to comment Share on other sites More sharing options...
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