HangetsuHozuki Posted October 22, 2009 Report Share Posted October 22, 2009 [spoiler=Effect]While this card is Face-up on the field, either player can activate Trap Cards with "Advanced Trap -" in their name. If this card is removed from the field, all "Advanced Traps" are destroyed. [spoiler=Effect]Remove from play all Face-up monsters on the field. For each monster that removed from play by this card's effect, inflict 500 points of direct damage to both players' Life Points. [spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. Pay 2000 Life Points to Special Summon 1 "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser" to the Field in face-up Defense Position, ignoring the Summoning conditions. [spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. When one or more face-down Monsters are removed from the field, inflict direct Life Point damage to both players equal to the level of the destroyed monster with the lowest level x200. All cards in both players' Main Deck, and Graveyard are then Removed from play, and the remaining cards in both players' hands are returned to their respective Main Deck. [spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. Discard two LIGHT attribute monsters in your hand to destroy all face-up EARTH and WATER attribute monsters, and all of your opponent's face-up DARK attribute monsters. [spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. As long as this card is face-up on the field, Field Spells cannot be removed from the Field by the activation of other Field Spells, and more than one Field Spell can be in play at once. If the effects of two active Field Spells contradict eachother, the player whose Field Spell was activated first must Flip a Coin to determine which of the effects resolves. [spoiler=Effect]This card can only be activated when "Advanced Trap Zone" is face-up on the field. Destroy all remaining face-down cards in both players' Spell and Trap Card zones, as well as all face-up Spell Cards besides "Advanced Trap Zone". Both players must then discard cards from their respective Main Deck equal to the amount of Spell and Trap Cards removed from the field by this card's effect. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 22, 2009 Report Share Posted October 22, 2009 need to see more of your advanced traps, but this is a good start for it 9/10 Link to comment Share on other sites More sharing options...
Jolta Posted October 22, 2009 Report Share Posted October 22, 2009 9/10Face-up doesn't need caps, say face-up. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 22, 2009 Report Share Posted October 22, 2009 OCG errors, and not brilliant pics. Plus these are very similar to the "Speed Spells" from 5Ds. 6/10 Link to comment Share on other sites More sharing options...
Jolta Posted October 22, 2009 Report Share Posted October 22, 2009 OCG errors' date=' and not brilliant pics. Plus these are very similar to the "Speed Spells" from 5Ds. 6/10[/quote'] They are? Link to comment Share on other sites More sharing options...
Max Darkness Posted October 22, 2009 Report Share Posted October 22, 2009 OCG errors' date=' and not brilliant pics. Plus these are very similar to the "Speed Spells" from 5Ds. 6/10[/quote'] They are? Yes, both require a specific card to be on the field to be activated ("Spell World" 1/2 for Speed Spells), although the destructive effects are slightly different. Link to comment Share on other sites More sharing options...
Alordzynix Posted October 22, 2009 Report Share Posted October 22, 2009 You forgot to say that put this in your Advanced Trap: "This card cannot be activated (?or set? (depends on how you want it)) unless there is a face-up "Advanced Trap Zone" on the field" Link to comment Share on other sites More sharing options...
Big Lez Posted October 22, 2009 Report Share Posted October 22, 2009 You forgot to say that put this in your Advanced Trap: "This card cannot be activated (?or set? (depends on how you want it)) unless there is a face-up "Advanced Trap Zone" on the field" This +I still think your idea is nice..even if the idea is the same as the Speed Spell'sOCG has errors7/10 Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted October 29, 2009 Author Report Share Posted October 29, 2009 Updated: Note that "Wicked Song" is meant to be OP'd, and that "Entropy Blaze" is supposed to dramatically shorten the remaining bit of a Duel. These two cards would be Limited to 1 per deck. Link to comment Share on other sites More sharing options...
☨Genocide ☨ Posted October 29, 2009 Report Share Posted October 29, 2009 Cool. However, for wiked song, I would put another drawback...even if its only allowed 1 per deck. 9.5/10 Link to comment Share on other sites More sharing options...
GreenMetal Posted October 29, 2009 Report Share Posted October 29, 2009 these are cool Link to comment Share on other sites More sharing options...
Polycarp Posted October 29, 2009 Report Share Posted October 29, 2009 I wouldn't =/ Being Traps alone are a drawback. Along with the fact that they must have that particular field spell out? Yeah =D These Advanced Traps deserve all the power they can get Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted October 29, 2009 Author Report Share Posted October 29, 2009 I don't know so much about this one... Link to comment Share on other sites More sharing options...
NeoDemonX Posted October 29, 2009 Report Share Posted October 29, 2009 These are good traps man 10/10 Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted November 1, 2009 Author Report Share Posted November 1, 2009 "Field Fusion" added. Ehh... I'm doubting myself now... Link to comment Share on other sites More sharing options...
Ornithopter Posted November 1, 2009 Report Share Posted November 1, 2009 Creativity - [A]Effect/Descritpion - Pic - OCG - Overall - Your ideia is quite interesting, dude! Nice work, keep it up! Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted November 1, 2009 Author Report Share Posted November 1, 2009 Thank you. I've still got a few more ideas left. Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted November 3, 2009 Author Report Share Posted November 3, 2009 Update: "Spell Corruption" Placeholder pic added. Link to comment Share on other sites More sharing options...
Ǚĺƫĩɱąƫë Ðûëĺĩșƫ Posted November 3, 2009 Report Share Posted November 3, 2009 i think this a very good idea that you should make more of, they are a little op'ed but the i per deck limit sounds fair.9.7\10 = 97% = A Yay, good grade Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted November 3, 2009 Author Report Share Posted November 3, 2009 Thank you very much. And there will definitely be a Trump Card for use against these. Link to comment Share on other sites More sharing options...
Kivoxo Posted November 3, 2009 Report Share Posted November 3, 2009 i like the cards and they are pretty unique (not like anything ive seen before) but you kinda rewrote the old cards and made them stronger. anyways 8/10 (-2 for making my brain hurt debating over if your idea is epic and semi epic =D) Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted February 8, 2010 Author Report Share Posted February 8, 2010 Sorry for the bump, but I didn't want to waste space with a second topic. Trap Masters: Base Forms are Normal Monsters. Each corresponds with a particular Advanced Trap. Base Forms: Raiku: Yuki: Advanced Forms: (Yes, her effect is supposed to be a game prolonging effect. I realize it would probably be very annoying after a few turns.) Link to comment Share on other sites More sharing options...
c009tas Posted February 8, 2010 Report Share Posted February 8, 2010 [spoiler=Effect]Remove from play all Face-up monsters on the field. For each monster that removed from play by this card's effect' date=' inflict 500 points of direct damage to both players' Life Points. [/quote'] Am I Missing something, cause i dont see why this card is Continuous. Do you Remove all Face-Up monsters once they become face up then deal damage, or what? Link to comment Share on other sites More sharing options...
HangetsuHozuki Posted February 8, 2010 Author Report Share Posted February 8, 2010 Probably just an error. I was sick when I made the first few. Edit: Falling Snow: Link to comment Share on other sites More sharing options...
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