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Advanced Traps:


HangetsuHozuki

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[spoiler=Effect]While this card is Face-up on the field, either player can activate Trap Cards with "Advanced Trap -" in their name. If this card is removed from the field, all "Advanced Traps" are destroyed.

 

 

 

 

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[spoiler=Effect]Remove from play all Face-up monsters on the field. For each monster that removed from play by this card's effect, inflict 500 points of direct damage to both players' Life Points.

 

 

 

 

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[spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. Pay 2000 Life Points to Special Summon 1 "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser" to the Field in face-up Defense Position, ignoring the Summoning conditions.

 

 

 

 

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[spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. When one or more face-down Monsters are removed from the field, inflict direct Life Point damage to both players equal to the level of the destroyed monster with the lowest level x200. All cards in both players' Main Deck, and Graveyard are then Removed from play, and the remaining cards in both players' hands are returned to their respective Main Deck.

 

 

 

 

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[spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. Discard two LIGHT attribute monsters in your hand to destroy all face-up EARTH and WATER attribute monsters, and all of your opponent's face-up DARK attribute monsters.

 

 

 

 

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[spoiler=Effect]This card cannot be activated unless there is a face-up "Advanced Trap Zone" on the field. As long as this card is face-up on the field, Field Spells cannot be removed from the Field by the activation of other Field Spells, and more than one Field Spell can be in play at once. If the effects of two active Field Spells contradict eachother, the player whose Field Spell was activated first must Flip a Coin to determine which of the effects resolves.

 

 

 

 

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[spoiler=Effect]This card can only be activated when "Advanced Trap Zone" is face-up on the field. Destroy all remaining face-down cards in both players' Spell and Trap Card zones, as well as all face-up Spell Cards besides "Advanced Trap Zone". Both players must then discard cards from their respective Main Deck equal to the amount of Spell and Trap Cards removed from the field by this card's effect.

 

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You forgot to say that put this in your Advanced Trap: "This card cannot be activated (?or set? (depends on how you want it)) unless there is a face-up "Advanced Trap Zone" on the field"

 

This

+

I still think your idea is nice..even if the idea is the same as the Speed Spell's

OCG has errors

7/10

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  • 3 months later...

Sorry for the bump, but I didn't want to waste space with a second topic.

 

Trap Masters: Base Forms are Normal Monsters. Each corresponds with a particular Advanced Trap.

 

Base Forms:

 

Raiku:

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Yuki:

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Advanced Forms:

 

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(Yes, her effect is supposed to be a game prolonging effect. I realize it would probably be very annoying after a few turns.)

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367396.jpg

 

[spoiler=Effect]Remove from play all Face-up monsters on the field. For each monster that removed from play by this card's effect' date=' inflict 500 points of direct damage to both players' Life Points.

 

 

[/quote']

 

Am I Missing something, cause i dont see why this card is Continuous. Do you Remove all Face-Up monsters once they become face up then deal damage, or what?

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