Leturn Master Posted October 23, 2009 Report Share Posted October 23, 2009 Old member, haven't posted in a while (hell, haven't played in a while). But I was inspired by my French Class to make this set of monsters. It probably sucks, but rate it kindly and constuctively, please. Souligner - Cédille SEMI-LIMITED[spoiler=""Souligner - Cédille" Card Lore]1 Tuner Monster + 1 or more non-Tuner MonstersThis card cannot be Synchro Summoned with more than 1 non-"Souligner" Synchro Material Monster. This card is unaffected by Spell Cards. You can negate the activation and effect of any Spell Cards that target "Souligner" monsters and destroy them. Souligner - Grave LIMITED/SEMI-LIMITED[spoiler=""Souligner - Grave" Card Lore]Once per turn, you can destroy 1 Level 4 or lower monster on your opponent’s side of the field. If you do this, switch the ATK and DEF of this card until your next Standby Phase and only "Souligner" cards you control can attack his turn. Souligner - Aigu UNLIMITED[spoiler=""Souligner - Aigu" Card Lore]When you control a "Souligner" card other than this card, negate the effect of an Effect Monster that is destroyed by this monster in battle. Souligner - Circonflexe UNLIMITED[spoiler=""Souligner - Circonflexe" Card Lore]If you control 2 "Souligner" monsters, you can Special Summon this card from your hand. Once, during your Main Phase 2, you can Special Summon 1 Level 3 or lower Tuner Monster from your Deck. This card can only be used as a Synchro Material Monster for the Synchro Summon of a "Souligner" monster. Souligner - Tréma UNLIMITED/SEMI-LIMITED[spoiler=""Souligner - Tréma" Card Lore]1 Tuner Monster + 1 or more non-Tuner MonsterDuring either player's turn, you can select 1 face-up Synchro Monster. Return it to its owner's Extra Deck. Then, if at least 1 of the Tuner monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon that monster and 1 non-Tuner "Souligner" monster. Souligner - Ligature SEMI-LIMITED[spoiler=""Souligner - Ligature" Card Lore]When this card is destroyed and sent to the Graveyard, Special Summon 1 "Hydra Head Token" (Sea Serpent-Type/WATER/Level 1/ATK 0/DEF 1800) to your side of the field. You can tribute 1 "Hydra Head Token" to Special Summon this card from your Graveyard. Thanks for checking 'em out! :mrgreen: UPDATE:Here are 2 S&T support cards. Please rate these as well! Souligner - Endless Script[spoiler=""Souligner - Endless Script" Card Lore]During your Main Phase, you can pay 800 Life Points to roll a six-sided die. If the result equals the level of a "Souligner" monster in your hand, Special Summon that monster. Edits and Revision[spoiler=""Edits and Revision" Card Lore]Select 1 "Souligner" monster you control. Destroy 1 non-"Souligner" monster on your opponent's side of the field with with the same level as the selected monster. The selected monster is switched to Defense Position and cannot change its position until your next End Phase. Thanks for checking them out! :mrgreen: Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 23, 2009 Report Share Posted October 23, 2009 Aigu should be lv4 since it has 1700 atk minor OCG errors, but this is a very good set 8.6/10 Link to comment Share on other sites More sharing options...
Leturn Master Posted October 23, 2009 Author Report Share Posted October 23, 2009 I'd like to keep "Aigu" as a level 3 monsters - would you recommend decreasing his stats? And by how much? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 23, 2009 Report Share Posted October 23, 2009 ok, then drop its atk to the 1300 mark, that'll balance it Link to comment Share on other sites More sharing options...
Leturn Master Posted October 23, 2009 Author Report Share Posted October 23, 2009 Well, I wanted him still kinda strong... so I did change the ATK. The DEF dropped like a rock, so I'm assuming it makes up for the disgustingly high ATK. Thank you for your help! Rep coming your way! Link to comment Share on other sites More sharing options...
Jolta Posted October 23, 2009 Report Share Posted October 23, 2009 9/10 Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Author Report Share Posted October 24, 2009 Jolta -- could you please elaborate? I'm 100% willing to make changes, so long as they make sense. Please feel free to comment with opinions and suggestions! :mrgreen: Link to comment Share on other sites More sharing options...
Leturn Master Posted November 27, 2009 Author Report Share Posted November 27, 2009 Cards have been updated! New Spell & Trap support added!!! Link to comment Share on other sites More sharing options...
ragnarok1945 Posted November 27, 2009 Report Share Posted November 27, 2009 not bad for spell/trap support though your spell card's name I don't see how it relates to the effect but since both are balanced, I'll give it 9/10 Link to comment Share on other sites More sharing options...
Leturn Master Posted November 30, 2009 Author Report Share Posted November 30, 2009 You'd need to know where "Souligner" comes from. Link to comment Share on other sites More sharing options...
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