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Destiny Dial: Part 1


ExtremeG

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These are the first of my "Destiny Dial" set. They're a little akward right now, but they're still a work in progress. Thier effects are based around Numeral Counters that they gain every complete turn they are on the field. They are basically Sun Dial monster. Random, I know, but I think it works....

 

This is part one, which is most of the monsters. More to come plus Destiny Dial Spell and Trap Cards.

[spoiler=Monsters]

[spoiler=Destiny Dial Knight]

I drew this card.

317589k.jpg

p><p>I didn

317589.jpg[/align][align=center][/center]

317589.jpg[/align]

[spoiler=LORE]When this card is Summoned to the field, place 3 Numeral Counters on it. Once per turn you may remove 1 Numeral Counter from this card and place it on another "Destiny Dial" monster on the field.

 

 

 

 

[spoiler=Frilled Destiny Dial]

I drew this card.

317589o.jpg

p><p>[center][img]<a href=http://img43.imageshack.us/img43/5224/317589s.jpg' alt='317589s.jpg'>[/center]

317589g.jpg[/center]

p><p>I didn

p><p>I didn

p><p>I didn

p><p>I didn

p><p>I didn

[spoiler=LORE]Remove from the field 5 Numeral Counters to draw 2 cards. Then discard 1 "Destiny Dial" monster from your hand. If you cannot do this, discard your entire hand.

 

 

 

 

 

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