Lord Smeagle Posted October 24, 2009 Report Share Posted October 24, 2009 This card cannot be Special Summoned. When this card is Normal Summoned, gain 100 Life Points for each Monster Card in your opponent's Graveyard. This card returns to the owner's hand during the End Phase of the turn it was Special Summoned. When this card returns to the owner's hand, return one monster your opponent controls to its owner's hand and inflict damage equal to half its ATK to your opponent's Life Points. "Hallowed Spirit of the Eldritch Blade" + one monster your opponent controlsThis card can only be summoned by fusing the above monsters. This card's ATK, DEF, and Level are equal to half the ATK, DEF and Level of the opponent's monster used to summon it. This card cannot be destroyed by battle. When you take damage from a battle involving this card, Special Summon a monster from your Graveyard with less ATK than the damage you took. If this card is targeted by a card effect, discard your entire hand to change the target to another appropriate monster on the field. Img Credit goes to GainaSpirit and Hardedge_Maelstrom of DeviantArt. Enjoi! Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Report Share Posted October 24, 2009 Your cards make me laugh. "Hallowed" means holy... and that thing is certainly not holy. And "Nightmare Spirit's" picture looks like he's not wearing any pants. Interesting choices for visuals... "Hallowed Spirit" seems a overpowered. It's a might like Yata-Garasu, except worse because it's easier to use. You summon, gain LP, and then destroy a monster at the end of your turn. That'll be AMAZING if you're playing a stall deck, and getting to destroy a monster is just as good as battling it in Defense Mode (except better -- because more effects deal with monsters being destroyed by battle). It'd be limited, if not banned. "Eldritch Knight" is bad in the sense that it's a fusion... which makes it bad. Then again, it kills one of your opponent's monsters, and then gains that monsters stats. So it's a permanent "Brain Control" with extra benefits. This makes it too hard to summon AND overpowered. Neither of these cards, in my opinion, would make it into the TCG. Though "Eldritch Knight" still makes me laugh... :mrgreen: Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 24, 2009 Author Report Share Posted October 24, 2009 Where are you seeing Eldritch Knight? I have made no such card. I agree that Hallowed Spirit is OP; it would certainly be limited (and that's the point.) But the fact that Nightmare Spirit IS so hard to summon (by requiring a card that would be limited as a Fusion Material) is what balances it. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Report Share Posted October 24, 2009 Sorry, I've been playing D&D-esque games. Eldritch Blast, Eldritch Knight... I nearly called "Hallowed Spirit" a Warlock... And I agree that "Eldritch BLADE" is balanced -- but he's overpowered. Cards just don't do that much. Balance and overpowering are different areas. And he's OP. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 24, 2009 Author Report Share Posted October 24, 2009 That doesn't make a lot of sense. On YCM, cards are classified as either underpowered, overpowered, or balanced, and you can only have one of the three. Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Report Share Posted October 24, 2009 Well, I could say that the card does too much, then. Because it really does too much. It's effect is so good that it would absolutely own face when you played it. It's balanced out so that you'll never get to play it, but that's not a valid balancing system. As for definitions of "balance" and "overpowered", I have different ones. Something is "balanced" if it's good and bad are equal, but something is overpowered if it's too useful on its own. If you get this guy out, he's REALLY useful. Balancing that out by making him hard to summon won't make that any better. Link to comment Share on other sites More sharing options...
Tacobill123 Posted October 24, 2009 Report Share Posted October 24, 2009 ok, one question. "This card's ATK, DEF, and Level are equal to half the ATK, DEF and Level of the opponent's monster used to summon it." what if the monster is a 3, 5. 7 or 9? how does that work? 7 would be 3.5 and 9 would be 4.5. but other than that, great stuff Link to comment Share on other sites More sharing options...
Leturn Master Posted October 24, 2009 Report Share Posted October 24, 2009 Dude... a 3.5 level monster. I can see it now... Level 8.75 Synchro Monsters. :mrgreen: Link to comment Share on other sites More sharing options...
Jolta Posted October 24, 2009 Report Share Posted October 24, 2009 9/10 Link to comment Share on other sites More sharing options...
Tacobill123 Posted October 24, 2009 Report Share Posted October 24, 2009 Dude... a 3.5 level monster. I can see it now... Level 8.75 Synchro Monsters. :mrgreen: LMAO! I think its still funny Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 24, 2009 Report Share Posted October 24, 2009 first card is even more OPed than the banned Yata, remove the destroying a monster during the end phase effect Nightmare Spirit's effect in determining atk/def won't make sense for odd leveled monsters Link to comment Share on other sites More sharing options...
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