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⌠Łεσ™⌡ Łεσ™ #1 Set l ⌠15/60⌡ l Please Rate! l


.Leo

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[align=center]IMG Credit: Kain Highwind, Wanderley, Father Wolf, -Catman, deviantArt

Holo Credits: Me, ♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥, Wanderley, † Nemesîs of Neø †

 

[spoiler=EN-001: Dark Knight Necrofear]

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This monster cannot be Tribute Summoned except by Tributing 2 Warrior-Type monsters you control. This card cannot be destroyed by a Level 6 or lower monster. When this card targets a Warrior-Type monster to attack remove from play this card during the End Phase. When this card is removed from play you can add 3 cards from your Graveyard to your Deck.[/Code]

 

[spoiler=EN-002: Twilight Jester]

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[Code]This card cannot be Special Summoned except by effect of a Synchro monster. When this card is used to Synchro Summon a Spellcaster-Type monster you can send 1 card from your Deck to your Graveyard. The Synchro Summoned monster cannot be destroyed by a Fiend-Type monster.[/Code]

 

[spoiler=EN-003: Black Mage Amulet Fighter]

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[Code]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 1 card you control to your hand. When this card selects a Tuner monster as an attack target the attacked monster is removed from play after Damage Calculation. If this card is destroyed by a Spellcaster-Type monster you can add 1 card from your Graveyard to your hand.[/Code]

 

[spoiler=EN-004: Recycle Flash]

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[Code]During your Main Phase you can add 1 Level 4 or lower monster from your Graveyard to your Deck. You can only activate this effect once per turn. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.[/Code]

 

[spoiler=EN-005: Dark Card Necromancer]

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[Code]During each of your Standby Phases place 1 Dark Attribute Counter on a monster. (Max 1.) As long as this card remains on the field all monsters with a Dark Attribute Counter on it are also treated as a DARK monster. When this card is removed from the field all DARK monsters are destroyed.[/Code]

 

[spoiler=EN-006: Shine Godess]

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[Code]This card cannot be Special Summoned. This monster is returned to the owners hand during the End Phase of the turn it was Normal Summon, Flip Summoned or flipped face-up. When this card destroys a monster by battle place 1 Shine Counter on it (Max 3.) If there is 1 or more Shine Counters on this card during the End Phase you can remove 1 Shine Counter to keep this monster from being returned to your hand. If there are no Shine Counters on this card during the End Phase return it to your hand.[/Code]

 

[spoiler=EN-007: Mermaid Trident]

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[Code]This card is also treated as a Warrior-Type monster while on the field and in the Graveyard. This card cannot be Special Summoned from your hand. When this monster is Normal Summoned you can draw 1 card. Remove the drawn card from play. During your next Standby Phase you can add it to your hand. When this card is removed from the field remove from play the card drawn by this effect.[/Code]

[spoiler=EN-008: Waterworld Zombie Fiend]

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[Code]This monster is also treated as a Zombie-Type monster and a WATER monster while on the field and in the Graveyard. When this card is destroyed by battle reveal the top card of your Deck. Remove it from play and activate the proper effect: -Monster Card: Remove from play 1 monster in your Graveyard. Your opponent loses Life Points equal to the Level of the monster x100. -Spell Card: You can add 1 card from your Graveyard to your Deck. -Trap Card: All Fiend-Type monsters with 1400 ATK or less you control can attack twice per Battle Phase.[/Code]

 

[spoiler=EN-009: Zombie Night Fighter]

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[Code]1 Zombie-Type Tuner monster + 1 or more non Tuner monsters
This card is also treated as a Warrior and Fiend-Type monster while on the field and in the Graveyard. When this card destroys a monster by battle and inflicts 400 or less Battle Damage you can activate 1 of the following efftects: - Select 1 monster you control. Remove it from play to inflict 500 Direct Damage to your opponent's Life Points. Your turn is Ended after you activate this effect. - Discard 2 cadrs from your hand. Draw 2 cards. - Select 1 monster you and your opponent control. The selected monsters are removed from play.[/Code]

 

[spoiler=EN-010: Magician of Dark Hearts]

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[Code]1 Psychic-Type Tuner monster + 1 or more non Tuner monsters
This monster is also treated as a Spellcaster-Type monster while on the field and in the Graveyard. This monster cannot be Special Summoend except for Synchro Summon. When this card is Summoned place 1 Dark Heart Counter on it (Max. 6). Each time this monster destroys a monster by battle place 1 Dark Heart Counter on this card. If this card reaches 6 Dark Heart Counters you can remove 1 Dark Heart Counters to destroy 1 monster your opponent controls. You cannot conduct your Battle Phase for 3 turns after you activate this effect. When this card is destroyed return 1 card from your Graveyard to your Deck for every Dark Heart Counter on this card.[/Code]

 

[spoiler=EN-011: Angel, Kinght of the Demons]

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[Code]This card is also treated as a Fiend and Fairy-Type monster while on the field and in the Graveyard. This card cannot be Tribute Summoned except by Tributing 1 Warrior, Fiend or Fairy-Type monster. When this card targets a Fiend or Fairy-Type monster to attack you can add i card from your Deck to your Graveyard. The attacked monster is removed from play after Damage Calculation.[/Code]

 

[spoiler=EN-012: Gold Flight Dragon]

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[Code]This monster cannot be Normal Summoned or Set. This card can only be Special Summoned fmro your Deck by remove from play 2 cards in your hand. During each ro your Standby Phases your opponent must discard the top card of their Deck. If this card attacks a Dragon-Type monster you can set the Battle Damage to 0. Your opponent must discard the top 2 cards of his/her Deck.[/Code]

 

[spoiler=EN-013: Ice Card Activate]

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[Code]You can only activate this card during your Main Phase 1. You can draw 1 card. If you drew a monster card with "Ice" in its name you can Special Summon it in face up Attack Position. If that monster is Level 5 or higher monster you cannot conduct your Battle Phase this turn unless you remove from play 1 monster you control. If you drew a Spell Card, Trap Card or monster discard that card and send 1 card from your Graveyard to your Deck.[/Code]

 

[spoiler=EN-014: Ice Axer]

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[Code]During the Main Phase the turn after this card was Summoned you can Realease this card to Special Summon 1 monster "Ice" monster from your hand. If the Summoned monster has 2200 ATK or more you cannot conduct your Battle Phase this turn unless you remove from play 1 monster you control.[/Code]

 

[spoiler=EN-015: Ice Dog]

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[Code]You can remove from play this card from your hand to raise the Level of 1 monster you control by 2. If the monster is a Tuner monster this card is returned to your Deck during the End Phase. This effect can only be activated twice per duel.[/Code]

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